Movin’ on Down To Moderate

The Cabins at Disney’s Fort Wilderness Resort are now being listed as a Moderate resort option on the official Walt Disney World Resort website. No reason for the option’s downgrade from Deluxe to Moderate has been made available at this time, but due to the overwhelming size of these accommodations, it is highly doubtful that a price change is going to happen anytime in the near future. The only rumored explanation for the change is that by listing it with the other Moderate resorts, Disney hopes bookings for the location will increase. WDW News Today will continue to update you on this story as more information becomes available.

Some Beary Good News

After a few years of neglect, the Country Bear Jamboree attraction at the Magic Kingdom will be receiving some substantial updates during a planned refurbishment to take place between September 28 and October 31, 2008. Among the upgrades coming to the attraction, is an entirely new audio sound system that should make fans of the attraction quite happy, seeing as though the audio quality for the show has been pretty bad in recent memory. We can also expect some other general maintenance to occur throughout the attraction, but don’t expect any major changes during this time. We also should not expect this to bring back the Country Bear Christmas show, at least not this year. Stay tuned to WDW News Today as we hear more on this upcoming refurbishment.

The Tech in the Toys

Here is an article from the Design News covering some of the technical aspects of Toy Story Midway Mania, it may be a little too technical at times, but it is certainly interesting. Here it is:

Old-school midway games just got a high-tech makeover from Walt Disney’s Imagineers. Their new Toy Story Midway Mania attraction, which opened in Disney’s California Adventure Park earlier this week and in Disney World in May, recreates the kind of shooting and throwing games that can still win you a stuffed animal at carnivals and boardwalks around the country.

These games, however, take place not in carnival booths but in a 3-D gaming environment designed by Walt Disney Imagineers with some help from Pixar Automation Studios. In Midway Mania, there are no physical objects to hurl or fire at targets – no rings to toss, no darts to throw, no air rifles to point at sheet-metal ducks.

Instead, players first make their way past an animatronic Mr. Potato Head carnival barker, whose voice and schtick come from Don Rickles. Then they don a set of 3-D glasses and hop into swiveling ride vehicles that convey them to a series of virtual games. Not counting a practice pie-throwing round, Midway Mania has five scored games in all, each inspired by a different “Toy Story” character.

Once parked in front of the individual games, the players use a pull-string shooter to fire virtual projectiles at a large screen. The attraction tallies scores for all the players based on the point value of the targets they’ve hit. It even awards virtual plush toys, displaying them on each vehicle’s on-board computer screen.

Though the games play out in 3D, the Imagineers have added another dimension to the game. The attraction also includes special effects in which game actions have real-world consequences. Throw a virtual dart that pops a virtual balloon, for example, and you get a puff of air or spritz of water in the face. Chrissie Allen, senior producer and director for the attraction, says the effects add a fourth dimension to the ride. “The world of the game completely envelops you,” she says.

All of that immersive gaming may be a blast, sometimes literally. Yet Midway Mania has a serious side that makes all the fun and games possible. According to Jody Gerstner, Walt Disney Imagineering’s executive director of show and ride controls, the attraction runs on one of Disney’s most advanced automation systems to date. Built primarily around components from one of its corporate partners, Siemens Energy & Automation, the system marks the first time Disney has used industrial Ethernet in a ride control application. “We’ve done show controls over Ethernet before, but those don’t involve moving people around,” Gerstner says.

The automation system breaks new ground in other ways too. One is its scale. “It’s the biggest system we’ve done, not geographically but in the number of control zones,” says Gerstner. Another is in the amount of integration work that had to be done to weave the attraction’s distinct game, ride and show elements into a seamless user experience. And the attraction is a great example of how the clever use of position sensors and software can take up the some of the mechanical slack in motion control systems.

Talk to Imagineers like Gerstner or Allen, and you will quickly get that they obsess about the entertainment value of the rides they create. And in that sense, Imagineering couldn’t be more different than the engineering practiced by those who work on industrial machines. After all, when is the last time anyone had to design a fun form fill and seal machine?

Like all engineers, though, the Imagineers still have to hit hard engineering targets related to safety, throughput, uptime and installation cost. And hitting all those targets in this case called for a control technologies that should appeal to those who design machines for factories rather than theme parks.

Fun with Ethernet

Midway Mania’s overarching control system actually consists of three sub-systems, one each for the ride vehicles, the games, and show elements. Ethernet is the common thread tying everything together.

The ride controls, which govern the movement of the vehicles through the attraction, run on two kinds of industrial controllers. The central wayside controller, a Siemens 319 PLC, manages the vehicle flow through the attraction. “The wayside controller is the traffic cop,” Gerstner says. Each vehicle also has an onboard controller, a Siemens 315 PLC that handles programmed speed profiles, position data gathered from sensors, safety measures and diagnostics.

For vehicles to move through the attraction, the vehicle’s onboard controllers wirelessly communicate their position data over ProfiNet RT to the wayside controller. That central controller then generates a signal, which goes out over a proprietary, hardwired network to the 397 busbar zones on the vehicle steel track. That signal is then transmitted back to the individual ride vehicles through a brush shoe that contacts the busbar Gerstner calls this control out a “go, no-go PWM signal.” It tells individual vehicles whether they have permission to proceed at their programmed speed, whether they should stop or whether they should proceed at a reduced speed.

The game controls likewise have both centralized and onboard elements. A centralized PC-based gaming controller distributes gaming data from each ride vehicle to a bank of computers that run all the gaming software. The massive computer farm for Midway Mania houses more than 150 computers in all, including one Windows XP PC from HP for each of the attraction’s 56 game screens. The on-vehicle controllers handle game information specific to each vehicle, such as the positioning of the shooter and onboard score display.

As with the ride controls, the centralized and on-board gaming systems communicate over wireless Ethernet, sharing the onboard wireless infrastructure with the ride controls. Physical connections between the game computers take place over a standard 100 Mbit/s Ethernet network – with the exception of a gigabit backplane between the switches in the main game controller.

Both the ride and game control systems share a wireless link to get data off the vehicles. On the vehicle is shared Siemens SCALENCE W access point module on the vehicle which couples with SCALENCE W access points off the vehicle via a leaky coax cable along the track. Olaf Scheel, a Siemens engineer who served on Midway Mania’s design team, the wireless system has been “hardened” to prevent any intrusions or denial of service attacks. And he notes that on the ride control system, safety is ensured by the one-way nature of wireless communication. “The onboard controllers only send data,” he says. They get their go-signal only through the hardwiring.

Aside from the ride and game controls, the system has additional PCs for its show controls, including a rack of computers that run the attraction’s special effects. These, too, are nodes on the standard Ethernet network.

Working Together

Taken individually, Midway Mania’s individual control systems are pretty straightforward, but it’s how they work together is what determines whether attraction soars or falls flat. “The hardest part of the project was defining all the software interfaces between the game, ride and show controls,” Gerstner says, noting that all three systems have to be closely coordinated to deliver that seamless user experience.

The game and ride control systems, for example, both coordinate their efforts at all times. During normal operations, the game controller needs to know where the ride controls have parked vehicles relative to the game screens. That task is trickier than it sounds. Gerstner says the electric motors, right-angle gearboxes and pinch-rollers that move the vehicle have a certain amount of play in them. So do the mechanical brakes that stop the vehicles in front of the screens. “We had to find a way to compensate for the variation inherent in our mechanical system,” he says.

The game and ride controls also mount a coordinated response to back-ups or delays, which could be caused by someone triggering one of the attraction’s many pressure-based safety devices or even a slowdown in the vehicle loading process. “We know back-ups happen,” Gerstner says, “but system does the right things even when everything isn’t perfect.” Those right things include launching game sequences, such as an extra practice round if users get stuck in front of one screen for too long. They also include more theatrical responses, such as an announcement voiced by “Toy Story” characters.

Many of these coordinated efforts require the ride and game controls to use position data gathered by two complementary tracking methods. The first uses Pepperl+ Fuchs binary proximity sensors, four of which are mounted beneath each ride vehicle, to pick up a set of absolute position markers scattered at strategic locations along the track. “These give us an indication of where each vehicle is in the building,” Gerstner says.

While crucial for generating the go-no go signals and controlling the flow of multiple vehicles, proximity sensor tracking lacked the resolution needed to register the vehicle to the game screen. So the Imagineers added a second tracking system that can determine vehicle position within an inch. It uses a Banner laser sensor, again under-mounted on the vehicle, to read graduated strips placed in the floor near the parking locations for each game. This fine-positioning system helps compensates for all the variation inherent in the mechanical system. “The game doesn’t care if the car parks in the same spot every time. It just needs to know where each car has actually parked, and it can compensate.” Gerstner says.

Positioning data also plays a key role in determining the position of the shooter relative to the game. An algorithm in the game software determines position using data from the three encoders on the shooter itself along with another encoder that measures the amount of swivel on the ride vehicle turrets. “Turret swivel is superimposed on the rotational axis of the shooter,” Gerstner says. The shooter-position algorithm also takes the vehicle’s actual parking position into account. Gerstner describes this positioning algorithm “very complex,” but adds that it still made more sense than trying to come up with a separate sensing system. “We had enough accuracy to mathematically determine the position of the shooter tip with data we already had,” he says.

A New Approach

Midway Mania’s controls embody a couple of important departures from Disney’s traditional way of engineering large control systems. Gerstner points out that the company’s larger attractions tended to have point-to-point I/O in the past. That design approach can be clearly seen in square footage set aside for I/O cabinets in a room adjacent to Midway Mania’s massive computer farm.

Much of that control room remains empty, however, since the ride controls take up just two cabinets. Gerstner attributes much of the control system’s physical economy to the Siemens’ distributed I/O and to the Ethernet backbone that ties all the control systems together. “Ethernet simplified the wiring and all the associated touch labor,” he says. “To be honest, I don’t know if we could have done this project using our traditional architecture. It would have taken a lot of copper.”

Another departure for Disney is in its use of a centralized controller in an attraction of this scale. In previous rides with a similar zoned busbars – such as its Rocket Rod ride – Disney had to distribute the controllers around the rides. “We couldn’t go centralized because of the challenge of processing and send permissible signal out to all the zones,” Gerstner says. The 319 had speed and power to overcome that problem. “It’s a screamer,” Gerstner says.

In fact, central PLC and the ProfiNet RT had more than enough processing muscle and speed for this application. Scheel notes that the central PLC scans and execute the code for all 397 busbar zones in 32 milliseconds. “We could go faster if we had to, but there was no need,” he says, noting that ProfiNet RT can update every millisecond if necessary.

Same goes for PCs and Ethernet used in the gaming systems. Gerstner says it has bandwidth to spare, and its switches only utilize about 10 percent of their capacity at any given time. “That’s the thing about bandwidth, you never know how much you’ll need when you start a project. So it’s always better to have more than less,” he says.

DCA Expansion Rumors

Here’s a couple of rumors on the DCA expansion from Screamscape:

2011 – Walt Disney Plaza – Confirmed – (7/8/08) We’ve heard a bit more about the Walt Disney Plaza area, confirming that the Carthay Theater building will simply be an empty shell for the time being. However we have heard that the upstairs section may be used as another exclusive Club 33 style VIP Room. It was also mentioned that there may be some kind of Disneyland fireworks viewing area from here as well. We’ve also got a little more information about Hollywood Land, the new name likely to be used for the Hollywood Pictures Backlot. When the renovations are complete this area of the park is supposed to hold the majority of the track for the new Red Car Line trolley system, running guests from here to the new main gate area. The cars are said to hold only about 20 people each.

2012 – Cars Land – (7/8/08) We’ve got some new rumored details about the whole Cars Land area of the park, though keep in mind that as the last of the big projects set to go in, lots of changes can still be made before it opens. From what info is being leaked right now, there is a plan to make Flo’s V8 Café a functional quick service restaurant for the land and Fillmore’s Organic Fuels will likely end up being a drink and smoothie stand. While not much else has come to the front about the main Radiator Springs Racers ride, we did hear that Mater’s Junkyard Jamboree may be themed to fit the whole tractor tipping theme, so I’ve got to wonder if Frank will be involved somehow. I’m also not certain exactly what kind of ride this will be as some believe it will be another spinning flat ride while others thing it could be some kind of custom track ride.

2009/2010 – Goofy’s Sky School – In Development – (7/7/08) According to another source Disney will use the Goofy’s Sky School name and not “Flite School” as we had heard last week.

Special Podcast Episode 50 Now Available For Download

Join me, Tom Corless, and a cast including Justin Heyman, Steve Swanson, John Corigliano, Jason Diffendal, Adam Roth, John Rick, Jose Castillo, Denise Hafto, Kelly Russo, Brian Martsolf, Lee Scott, Jason Kmetic (Sparky LD), and Luke Manning for a show that Bridges the Gaps Between You and the World. Get ready for the tons of Walt Disney World information and fun we have to offer on this 1 year anniversary edition of WDWNT.

To kick off this very special episode, we’ll be skipping News and Rumors from the Walt Disney World Resort and instead present two of our WDWNT cast members with a very special honor. As a way to thank these two individuals for what they have done for WDW News Today over the last year, we will induct them into the WDW News Today Hall of Fame. Who will be the first two to enter the hall??? Here’s a hint, it won’t be Pete Rose.

Next, it’s the last edition of our popular game show, Disney Don’t Forget the Lyrics, as I take on reigning champion Luke Manning for the final confrontation. This is the most epic encounter we have seen on the game yet, and is a fitting way for the show to go out. Who will win? Can I defeat the undefeated Luke? Could the audio quality for this segment be any worse?

After that, we have the final discussion in our long running dining series as we discuss all of the restaurants at Downtown Disney. You may be surprised at just how many dining options the Marketplace, Pleasure Island (at least for now), and the West Side have to offer.

Then “It’s Time to Go Back” as our Walt Disney World history segment, Back To The Future, returns this week on the WDW News Today Podcast. On this journey, we embark on a 25 year journey aboard Spaceship Earth at Epcot. Join me and the usual crew of John Corigliano, Jason Diffendal, and Justin Heyman to take an in-depth look at the ultimate Epcot classic attraction.

Justin Heyman then hosts the BIGGEST Town Square Talk in history, as we make two HUGE announcements that will hopefully excite you. First, we highlight some new Disney Park videos you can now see on the WDWNTube (www.wdwntube.com). After that, I announce a new aspect of the the show that will put control of the WDW News Today in your hands every week. In addition, Magical Travel announces a great new contest you can also take part in to win a Walt Disney World vacation!!! For complete contest rules and to enter the contest, as well as how to be part of the new WDWNT Interactive, head over to the WDW News Today Community Forums (www.wdwnewstoday.com/forum).

In a very special segment, I bring together the entire WDWNT team for an often hilarious discussion about some memorable moments from the first year of WDW News Today. Sit back and enjoy all the craziness of this “Ear” in Review discussion, as we spill the beans on some of the behind-the-scenes secrets of the WDWNT staff.

Finally, we have all the voicemails left by some of our listeners (and most of our staff) for our very special 1st anniversary. A special thank you to everyone who left a message, we appreciate you taking time to do so.

To subscribe to the WDW News Today podcast on Itunes, go to this link. If you do not have Itunes, visit our Podcast Download Directory to download or listen to all of our shows

This episode is also available in an enhanced version. An enhanced podcast is a podcast with added features that standard podcasts don’t have. Enhanced podcasts include many features like Chapter listings, this lets you skip through chapters or see what is in store for this weeks show. Enhanced podcasts also have images to let you differ the chapters by. Enhanced podcasts have one negative feature, you can not play them on most MP3 players. The file format for this is a .m4a which can play on Apple’s iPod and Microsoft’s Zune. You will also need iTunes or Windows Media Player to be able to skip through chapters. If you need or would like the standard edition, download the normal edition listed below this file both on Itunes and in our podcast directory.

A Question For Everyone

I just want to ask for everyones opinion on the way our Image Gallery is set up. At the moment it’s not viewable, & we’re of course working on getting it back up. But what I want to know, is when it returns, do you want it to be arranged the way it always has been (by park) or split up into my various trips to the Disneyland Resort. There is a poll on the sidebar to the right & I’d like to ask everyone to voice their opinion.

Thanks everyone!

PS) Happy 1 Year Anniversary to our sister site, WDW News Today, with-out whom we would not be wherever we are today (hope you got where that quote came from)!

WDW Photo Update 7/7/08

It’s time for another of WDWNT’s photo reports from the World. Let’s see what’s going on at the Vacation Kingdom:

The Nine Dragons ODV is now open outside the main China pavilion in Epcot.

Here’s the menu.

The fountain at the entrance of Epcot is now operating again.

A new (lovely) 4-pack pin set.

Here are just a few shots from Disney’s Celebrate America, the 4th of July fireworks extravaganza.

Looks a bit like a Disney promotional image, doesn’t it?

The new ODV cart at the Transportation & Ticket Center.

The menu for the ODV cart.

A few more of the gates have been removed at the TTC.

A Toy Story Mania billboard just before you get to the turnstiles at Disney’s Hollywood Studios.

Your guess is as good as mine.

A look around the new (nameless) Toy Story Midway Mania (limited) merchandise area.

And here is the Hey Howdy Hey Take Away!

Impressive detail for a ODV cart.

Now moving over to Woody’s Picture Shootin’ Coral.

The circle in the brickwork is actually a speaker, covered up since our last update.

A clever hint to the Pixar short Luxo Jr, which is actually the lamp used in Pixar’s logo.

This is the rocket Buzz was strapped to in the original Toy Story.

Inside The Magic of Disney Animation, where the audio-animatronic Wall-E will be appearing sometime this Summer.

Here’s a few stills from Wall-E displayed in The Magic of Disney Animation.

Evvvvvveeeee-AAAAA.

It seems John got a name card from Rilous Carter, the Vice President of Disney’s Hollywood Studios.

A look at the latest construction on T-Rex in Downtown Disney.

John has also uploaded a couple of short videos from Disney’s Celebrate America, both of which you can view bellow:

 

Stay tuned to WDWNTube over the next couple of days to see a full video of Disney’s Celebrate America from us.

Monday in the Parks Picture Update

Let’s take a look at some various things going on through-out the Disneyland Resort from this week’s Monday in the Parks on MiceAge:


The 4th of July holiday weekend didn’t turn out that busy after all, as seen in the Wait Times Board on Sunday at 1pm


Those little things on top of Monorail Red are the air scoops to help cool down the cabins


The Orange County Health Department is now requiring Disneyland to post the Restaurant Inspection Notices at the entrance to all Disneyland Resort restaurants


Close-up of the Inspection Notice

The Transportation of the Future… Still Is!

From the LA Times:

Those yearning to ride Disneyland’s long-awaited new monorail found they had to hang on a little longer Saturday. The Mark VII, which had appeared off and on late in the week, never made it out of its shelter, to the dismay of some visitors hoping to step aboard.

“I’m a little disappointed,” said Samantha Wakach, a vacationer from Los Angeles, who’d been told by the concierge at her hotel that the new train was operating. “That’s why we decided to come over here instead of walking.”

The Mark VII, otherwise known as Monorail Red, is the seventh generation of the ride that’s been entertaining visitors since 1959 when it made its entry as the nation’s first electric train system on a single rail.

Sleek and futuristic, it was promoted as a vision for public transportation.

On Saturday the long-awaited new train, the park’s only upgrade of the attraction in 21 years, failed to appear after several hours of on-again, off-again operation over the previous two days.

Disney officials attributed the glitches to the attraction’s normal “test and adjust” period, when mechanics and designers work out the bugs.

“We are working on solving them,” spokeswoman Betsy Sanchez said of the unspecified problems.

She would not predict when the ride would open full time.

Read More about The Transportation of the Future… Still Is!

WDW Holiday Line-up Takes Shape

Here is a press release with all the events and their running dates for the 2008 Holiday Season at the Walt Disney World Resort:

LAKE BUENA VISTA, Fla. – Walt Disney World Resort blings in the holidays Nov. 10 with sparkling, jewel-like crystals adorning the iconic Cinderella Castle in Magic Kingdom – a glistening light-show spectacular signaling the beginning of Disney seasonal merriment. By late November, festivities will blanket the Vacation Kingdom as Epcot, Disney’s Hollywood Studios, Disney’s Animal Kingdom and Downtown Disney take the wrappings off their own Santa sleighfuls of yuletide gaiety.

But guests can get in the spirit beginning Nov. 10 by beholding the 200,000 twinkling lights of Disney’s newest holiday tradition – Castle Dream Lights! – in Magic Kingdom. Donning their holiday finest, Cinderella and friends take to the Cinderella Castle stage daily for a dream-come-true, light-the-night moment.

Nov. 10 also marks the first of 18 select evenings when Magic Kingdom hosts the long-running Mickey’s Very Merry Christmas Party. During this popular special ticket event, guests are treated to “Mickey’s Once Upon a Christmastime Parade,” “Holiday Wishes-Celebrate the Spirit of the Season” fireworks spectacular plus special holiday-themed shows featuring Disney characters decked out in their seasonal finest, carolers, festive tree lightings and more.
The “Once Upon a Christmastime Parade” celebrates the festive moods of the season with dancing snowflakes, marching toy soldiers, horse-drawn sleighs, enchanting floats and spirited characters all proceeding through the streets of the theme park in a merry and melodic cavalcade.
During “Holiday Wishes-Celebrate the Spirit of the Season,” the radiant castle beams brightly as the evening is magically capped with festive fireworks orchestrated to classic holiday tunes.
Favorite attractions also are open throughout the evening, and while forecasters predict the first snowfall of the season will swirl a winter-like effect down Main Street, U.S.A, guests can take heart: there’s hot cocoa and cookies to add a warm spirit, plus apple slices and apple juice as the perfect trimming for a not-to-miss outing for the whole family.

Mickey’s Very Merry Christmas Party dates are: Nov. 10, 11, 14, 16, 20, 21, 30; Dec. 2, 4, 5, 7, 9, 11, 12, 14, 16, 18, 19. Advance tickets and information are available now at disneyworld.com/holidays or by calling 407/W-DISNEY.

Holiday Allure Galore in Store
Walt Disney World Resort unwraps more wintertime wonderment throughout property beginning Nov. 28. Here’s the lineup:
Epcot Presents Holidays Around the World – International holiday traditions unfold throughout World Showcase Nov. 28-Dec. 30 when storytellers portraying cultural icons of the season – such as France’s Pere Noel, Italy’s LaBefana and America’s Santa Claus – spread messages of goodwill. Nighttime sparkles with a luminous light bridge adorning the breezeway to World Showcase Plaza, where guests can see a magnificent holiday tree. And to cap off the day, Epcot’s kaleidoscope of lasers, lights, fireworks and music – “IllumiNations: Reflections of Earth” – takes on a spirited holiday finale.

Candlelight Processional at Epcot – A heartfelt holiday tradition led by a mass choir and 50-piece live orchestra showcases the reason for the season Nov. 28-Dec. 30. Staged at America Gardens Theatre at 5, 6:45 and 8 p.m., Candlelight Processional features a celebrity narrator who retells the joyous Christmas story. The narration is interspersed with memorable music. Performances are included with Epcot admission. Special dining packages that include preferred seating for this beloved event also are offered by calling 407/WDW-DINE.

Scheduled celebrity narrators include (subject to change):
11/28-30 John O’Hurley
12/1-3 To be announced
12/4-6 Brian Stokes Mitchell
12/7-9 Virginia Madsen
12/10-12 Monique Coleman
12/13-15 To be announced
12/16-18 Chita Rivera
12/19-21 Abigail Breslin
12/22-24 Steven Curtis Chapman
12/25-27 Edward James Olmos
12/28-30 Marlee Matlin

The Osborne Family’s Spectacle of Dancing Lights at Disney’s Hollywood Studios – Bathed in bulbs of brilliance, New York Street glows with millions of dancing lights and animated displays in a revered Disney holiday tradition Nov. 28 through Jan. 4, 2009. Amidst gently falling snow, guests will bask in the glow as twirling carousels, melodic angels, colorful wreaths, marching toy soldiers and Santa and his reindeer move to high-energy music and 3-D effects, creating a dazzling symphony for the senses. This enchanting spectacle results from a crew of 18 electricians working some 14 weeks using six miles of rope lights, 84 angels and 66 snow machines.

Disney’s Animal Kingdom – “Mickey’s Jammin’ Jungle Parade” gets a holiday makeover Nov. 28 through Jan. 4, 2009, when it is magically transformed into “Mickey’s Jingle Jungle Parade.” This rompin’ spectacle is a theatrical showcase of characters with whimsical floats and puppetry with a holiday world-beat twist. Guests also can meet Disney characters decked out in their holiday best at Camp Minnie-Mickey which also features live seasonal entertainment, holiday photo opportunities and decorative Christmas trees.

Festival of the Seasons at Downtown Disney– There are enough toys to fill up Santa’s sleigh at stores such as Once Upon a Toy, World of Disney, Team Mickey’s Athletic Club and the LEGO Imagination Center. Guests can finish their holiday shopping at this one-stop mecca featuring something for everyone on their list – Basin bath and body shop, Arribas Brothers, Disney’s Days of Christmas holiday shop, Fuego by Sosa Cigars and more – and enjoy the dazzling light display and holiday décor that adorns the Downtown Disney streets Nov. 28-Dec. 24, 2008.