PHOTOS & VIDEO: Epcot Character Spot Re-Opens After Several Months

Back in the fall of 2012, Epcot Character Spot closed for a lengthy refurbishment, but we were never given a date when it would reopen. At one point, the re-opening was set for March, but March came and went and the original location remained closed. Finally, the original Epcot Character Spot location re-opened this week with some major changes:

The entrance has moved to where the exit was previously

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The queue is now in the former exit hallway where some strange blue flowers have been added

Mickey, Pluto, and Minnie were greeting guests today, it looks like Minnie and Mickey will always be there while the middle character alternates

Pluto’s backdrop features the Astro Orbiter, Monorail, and Soarin’

The last backdrop appears to be a space station

We also have a video walkthrough of the new Epcot Character Spot for you:

So, after being closed since the fall, all that really happened to the Epcot Character Spot was a new queue with room for a FastPass+ line and an enclosed area for three meet and greets. The reason they enclosed the meet and greet was so that guests getting in the line would not be upset if the characters they met at the end of the line were not the same as the ones they saw when they got in the line (the characters do tend to switch out quite a bit). Also, there is a wall separating the standby and FastPass+ lines, just to avoid angering guests who get in the standby line once FastPass+ begins running and lengthens the standby time for this attraction that currently doesn’t offer FastPass.

So, what do you think of these changes to the Epcot Character Spot?

PHOTOS: New Monsters University Meet & Greet Opens at Hollywood Studios

A few days ago, the former Monsters Inc. meet and greet at Disney’s Hollywood Studios reopened as a Monsters University meet and greet:

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Some sections of the meet and greet were just slightly altered

The new props added have a lot of great details

Make sure you read all of them

All of the fraternities and sororities are represented

A campus map

There’s even a board featuring the faculty

The campus bookstore advertises some collegiate apparel

Overall, the meet and greet has some great details and you should check it out the next time you visit the park!

REVIEW: Wilderness Explorers Game Opens at Animal Kingdom

Several months ago, Walt Disney World announced that they would debut an experience at Animal Kingdom based on the Wilderness Explorers from the Disney-PIXAR film UP. While we looked for signs of the attraction being installed over the last few months, we were not able to find anything around the park. While there was no apparent work taking place, quietly over the last several days some props and signage were installed for the game and it turned out to be somewhat more substantial that we thought it would be. The Wilderness Explorers game officially opened to guests on June 1st and we were on the scene to check it out.

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The headquarters for the attraction is located on the bridge to Discovery Island from the Oasis, so guests will have to pass it when entering the park. Unlike a Sorcerers of the Magic Kingdom or Pirate’s Adventure game, the Wilderness Explorers activities take place throughout the park and inside attractions, so it is more of a companion to the park than a standalone experience. This is a huge advantage for the attraction as most guests with children will find a day’s worth of activities to entertain them while they visit all of the spots they had already planned to for their day at Animal Kingdom. The disadvantage is that the attraction is not a linear adventure, so it won’t engross older guests like the more kiosk-based games at the other parks. That being said, as an older guests, I thought it was fun to use the Wilderness Explorers book to explore some corners or places in the park I often did not go to.

Guests are given a Wilderness Explorers handbook and a pencil when they stop by the headquarters on Discovery Island (they do have the book and pencils at other spots through the park in case guests somehow miss it in the front). This book has all 31 of the activities that guests can complete to receive sticker badges around the park.

The book also includes the map to all of the locations. A select few locations have 2 or more badges for guests to obtain. Notice there are no badges to obtain in Camp Minnie-Mickey as it will be closing for the AVATAR project very soon.

Some activities are more extensive than others. The first badge only requires you to learn the Wilderness Explorers call, but other tasks will have you searching all around an area in the park like a scavenger hunt. In fact, some questions were reminiscent of those we were given at the D23 Scavenger Hunt at Animal Kingdom a few years ago. For example, a task in Asia required us to count the carvings of the Yeti that the villagers had made in the area in front of Expedition Everest. Another task asked us to find the only non-dinosaur buried at the Boneyard in Dinoland.

The badge-earning locations are very clearly marked with the Wilderness Explorers logo and the design of the corresponding badge.

The cast members at each location have a satchel with real, sewn badges on the strap so you can find them. Each bag has the corresponding badge from the location on them, which I thought was a nice touch.

Some locations do have some new props and devices to help engage guests in the experience. Here, a touchscreen with pictures of the flamingos guests need to locate for their task is used as a guide.

Another example: The recycling badge utilizes a Wilderness Explorers’ recycling bin.

Some new props on a bulletin board help teach guests about Tigers in Asia.

A currency chart in Asia is used to teach guests about converting currency.

Overall, the experience was a lot of fun. The cast members staffing it were for the most part very excited and couldn’t wait to help guests learn about the animals in the park. Often guests run from attraction to attraction and miss a lot of the animal attractions at Animal Kingdom, so this is a very smart way to engage them and get them to see and care about these important pieces of the park. More so than Sorcerers of the Magic Kingdom, A Pirate’s Adventure, or even World Showcase Adventure, this attraction forever changes how guests will experience the park. By using a concept from a film guests are familiar with and the promise of badges for completing tasks, Disney has found a very effective way to force guests to visit other attractions and learn things from the well-informed cast that the park boasts.

I like it.

Animal Kingdom is an often overlooked park because of the lack of normal theme park attractions it offers, but there is more than enough to experience and see in the park to make it a near full-day experience for a first-time guest. Wilderness Explorers is a simple,. brilliant, and fun way to ensure guests get the full experience of Disney’s Animal Kingdom.

So, what do you think of Wilderness Explorers at Animal Kingdom? Will you experience this on your next visit to the park? Why or why not?

Dirk Wallen’s 5/25/13 WDW Photo Report

WDWNT Reporter Dirk Wallen visited Epcot and Disney’s Hollywood Studios on Saturday and has some newsworthy photos to share with us from his trip:

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Work continues on turning FountainView into a Starbucks location

The Epcot Character Spot is expected to return to its original location next week, but it looks like the entrance is moving over here

The Flower and Garden Festival is over…

No more butterflies…

The Lion King display was still up

Goodbye Oz…

Radiator Springs has been wiped from existence

The Monsters University display is gone

No visible progress on Spice Road Table in Morocco yet

At the Studios, the KODAK logo is gone from the film in the Honey, I Shrunk the Kids play area

A large Etch-A-Sketch was installed in the Toy Story Mania queue recently. We expect this to interact with guests at some point soon…

VIDEO: Every Raid (and the Special Finale) from “A Pirate’s Adventure – Treasures of the Seven Seas”

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A few weeks ago, we showed you video of two of the raids in the still yet-to-officially-open “A Pirate’s Adventure: Treasures of the Seven Seas” attraction at the Magic Kingdom. Since then, the attraction has been operating quite frequently and we have managed to see all of the raids, including the special finale available to guests upon completing all five raids. Take a look:

The first video was previously posted when we went through the play testing of the attraction. These next four videos were taken last week:

In my last review, I basically said this attraction was onyl for children. Since completing all the raids, I think I have a different view on this attraction. The three new raids we completed were a lot more fun and some of the effects were honestly really cool. I’d say do these at least once, you can make a fun afternoon out of them especially if you’ve already seen every other attraction in the park.

What do you think of “A Pirate’s Adventure: Treasures of the Seven Seas”?

Tim Alcoser’s Monstrous Summer All-Nighter Photo Report (20130524 – 20130525)

Disneyland News Today reporter Tim Alcoser attended the entire 24-hour Monstrous Summer event at the Disneyland Resort. For those who want to recap or who could not attend the event, there are plenty of pictures here for your enjoyment.


For the event, early guests were parked in the Bambi section of the Toy Story Parking lot, which is traditionally reserved for Cast Member parking only.


Crowds await the 6:00 AM entrance into Disney California Adventure. Time is 5:30 AM.


Camera crews await the 6:00 AM start of Disney’s Monstrous Summer.


Guests eagerly await the 6:00 AM opening of Disneyland.

 

Watch the Countdown to the Start of the Monstrous Summer All-Nighter at Disneyland.

 


A Monstrous Summer All-Nighter sign at the entrance to Main Street USA in Town Square.


Radio stations recorded live and were set up near It’s a Small World.


The first ride Tim went on was…


Refurbishment work was finally wrapped up at the New Orleans Square Train Station just in time for the event.


A look at the crowds streaming into Disneyland at approximately 7:00 AM. Very light.


However, most of the security checkpoints were bogged down for several hours after opening.


Nickelodeon cutting into Disney’s turf at Build-a-Bear Workshop?


New Monsters University posters at AMC Theaters in Downtown Disney


One of these monsters seems all too familiar…


The Oozma Kappa (OK) Frat.


DLNT Reporter Tim was very fortunate to secure a special screening pass to Monsters University at AMC Theaters in Downtown Disney. 199 other lucky Annual Passholders were granted access to see Monsters University nearly a full month before Release. More details on how this was done on the podcast later.


The quickest way to obtain a Monsters University Identification Card.


Before being granted access to the theater, all cell phones, cameras, camcorders and other equipment had to be checked in. Additionally, “Secret Service” style security guards used Metal detector wands on each guest to ensure all equipment was turned over. As an added caution, two guards were placed at each exit of the theater to constantly watch all guests in attendance.


Fantasyland Theater is now showing Mickey and the Magical Map several times daily at the Disneyland Resort.


Annual Passholders await entrance into Fantasyland Theater to see the first public showing of Mickey and the Magical Map.


The stage to Mickey and the Magical Map. Look for the complete show video on the website very soon.


The Sorcerer’s Hat.


A closer look at the stage.


A closer look at the new Fantasyland Theater.


Over to DCA now, a similar Monstrous Summer All-Nighter sign has been placed near Carthay Circle.


Red Car News Boys still going strong nearly one year later.


Mike and Sully act as Grand Marshall’s for the Pixar Play Parade along with a whole host of friends from Oozma Kappa (OK).


Everyone seems to be in school spirit. Even Roz.


The new Monsters University Meet and Greet is located between Mad T Party and the Hyperion Theater and is very well done.


On Radiator Springs Racers.
“Careful on the turns, Kid” ~Doc Hudson


As part of the Monstrous Summer All-Nighter, Monsters Inc. was shown several times throughout the day and night at Muppet Vision 3D Theater, including 1:00 AM and 3:00 AM. Many guests, evidently, found it a convenient place to take a nap.


Main Street USA at approximately 2:45 AM.


Sleeping Beauty Castle was basked in a brilliant white light to show off for a live taping of Good Morning America.

See the Good Morning America Live taping here: http://gma.yahoo.com/video/disneyland-stays-open-24-hours-130827269.html


Bright floodlights stream into the castle gates.


A closer look at the castle before the taping of Good Morning America.


Over in Toontown, guests had a Pajama Party with their favorite Disney Cartoon Characters and also enjoyed classic run Disney Cartoons on an oversized TV.


Children had beanbags for a comfortable front row experience.


The sun rises over Disneyland and Sleeping Beauty Castle. Time is approximately 5:15 AM.


The view from Princess Fantasy Faire.


Main Street USA at approximately 5:30 AM. Certainly not as busy as One More Disney Day. The parks never did reach capacity.


I hope you enjoyed the post. Thank you for viewing!

VIDEO: Special Entertainment During the Monstrous Summer All-Nighter at the Magic Kingdom

On Friday, the Magic Kingdom celebrated the start of the Monstrous Summer with the All-Nighter, another 24 hour day. Unlike 2012, this edition had many more special entertainment offerings mostly revolving around the upcoming Monsters University film.

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Mike and Sulley were the grand marshals in a special pre-parade at the Magic Kingdom, including a marching band playing the MU fight song:

Mike and Sulley also appeared in the “Move It! Shake It! Celebrate It!” Street Party:

Finally, throughout the evening, guests could meet their favorite Disney pals in their pajamas (This particular encounter included a cast member who commandeers my camera):

WDWNT: The Magazine – Arrow Dynamics: Disney’s Coaster Partner

Arrow Dynamics: Disney’s Coaster Partner

by Michael Truskowski

Arrow Dynamics is a name that is well know to coaster lovers, but many Disney fans may be unaware of the fact that Arrow was instrumental in the creation of Disneyland. Throughout its history, Arrow redefined theme park attractions and helped jump-start the modern coaster boom that continues to this day.

Disneyland

Arrow caught the attention of Walt Disney in the early 1950s as his plans for Disneyland were moving from an idea on a park bench to the real world. This was to he an innovative park, and would not simply be a collection of off the shelf carnival rides. This was particularly evident in the dark rides of Fantasyland. Just a short list of Arrow built Disneyland attractions include Mr. Toad’s Wild Ride, Pirates of the Caribbean, The Haunted Mansion, Snow White’s Adventure, The Mad Tea Party, and Dumbo. Arrow was instrumental in creating the ride systems that powered these attractions.

This was not a minor partnership. Walt himself visited Arrow, and the two companies worked closely to ensure that Disneyland was ready to open as scheduled. On opening day, nearly all of Fantasyland consisted of Arrow attractions. It proved that Arrow could go beyond simple carousels (although Disneyland did include one of theirs as well). What came next though, is what really put the company on the map.

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The Modern Coaster

If you went back in time to 1955, Disneyland and Arrow Development would have seemed the least likely to change the roller coaster industry forever. Up to this point, Arrow had been known exclusively for its flat rides. Disneyland had famously eschewed thrill rides all together. Roller coasters were largely still wooden. Steel coasters were little more than copies of their wooden counterparts that used the same trains and same track designs. The famous Coney Island Cyclone, for example, is categorized as a wooden coaster, even though a large part of the structure is steel (though the track is traditional wood).

When Walt finally decided that Disneyland was ready for a coaster, it had to be something new and fresh, like Disneyland itself. So Disney and Arrow set out to make something that would have a permanent effect on the thrill industry, one that has enabled nearly all of the record-breaking coasters of today. It is an idea that now seems so simple; tubular steel tracks.

The Matterhorn Bobsled coaster would not be an off the shelf ride. It was to be themed. It would not look like a traditional coaster, but would need to fit the Disneyland aesthetic. So Arrow, a company that had not previously built a roller coaster, went to work on this new concept.

The tubular track gave them the ability to do some very important things that made the Matterhorn unique. It allowed for a much more compact coaster, one that could fit in the middle of Disneyland without looking out-of-place. The coaster’s compact size allowed for the sort of theming that was required to fit in to the park. It also enabled a quick succession of unexpected turns and drops. These features allow a ride to be thrilling without needing to be extremely tall or fast, and is an element that Disney has relied on for its coasters ever since. And although it is not nearly as smooth today as it was 50 years ago, the new track allowed for a less rickety ride, and has allowed it to run nearly daily for over half a century.

The Matterhorn was also unique at the time in allowing multiple vehicles on the track at the same time, thanks to the innovative use of multiple braking zones along the track. Rather than having to wait for an entire ride cycle to complete, vehicles could be regularly dispatched, allowing for a much higher hourly capacity. Just try to imagine the line for the Matterhorn today if this were not the case.

The Matterhorn launched Arrow into one of the premier roller coaster manufacturers in the world. It also proved to Disney that it was possible to build a thrill ride that could still be enjoyed by families, and could be well themed and fit nicely into this new type of park. Many coasters from this era have been demolished, but the Matterhorn not only still stands, but is still ranks among the most popular attractions in the park.

New Rides

The Matterhorn set off decades of innovation from Arrow Development, in part due to a sizable investment from Disney. Most notably, Arrow created the first Log Flume ride in 1963 with El Aserradero at Six Flags Over Texas. Nearly every amusement park in the world would add a log flume to its roster, Disney included.

But most importantly for the modern roller coaster, Arrow was the first company to successfully include inversions. While coasters had previously attempted to turn riders upside down, they were unsafe, painful, and short-lived. The tubular steel track that Arrow had developed allowed for a smooth, safe loop to be added to the track. Arrow’s prototype, Corkscrew premiered at Knott’s Berry Farm in 1975. A coaster by the same name at Cedar Point opened the next year, being the first to have three loops, one of them a vertical loop (although Arrow lost out to the Schwarzkopf designed Revolution as the first coaster with a vertical loop by seven days).

Another important innovation, if less successful, came in 1981. Arrow designed the first modern suspended coaster, The Bat at King’s Island. This was a truly unique ride that placed the track above the riders’ heads, in cars that could freely swing from side to side (not to be confused with the later inverted coasters, which have no floor but cannot swing independently). While extremely popular with the few who were able to ride it, The Bat proved to be problematic for the park. It spent more time closed than open, and required near constant maintenance work to keep it running. It was closed and dismantled three years later. Arrow would eventually get it right, and suspended coasters were popular before being displaced by the more modern inverted coasters. Today, few first generation suspended coasters remain.

In the early 1980s Arrow was purchased by the German ride manufacturer Huss after a decade of ownership by the Rio Grande Railroad company. The Arrow Huss company lasted only five years before Huss filed for bankruptcy. In 1986, Arrow Dynamics (the name the company would be best known by) emerged.

One of the most famous and most popular Arrow Dynamics coasters came in 1989, Cedar Point’s Magnum XL–200. This was the first roller coaster to reach a height of 200 feet, and began a new golden age of taller, faster roller coasters. Notably, the coaster had no inversions, after years of Arrow and others chasing more and more of them. Instead, the ride focused on its height, its speed, and a considerably amount of airtime. Magnum regularly tops the best coasters list to this day.

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Transitioning

Thorough this period, Arrow continued its work for Disney. It followed up the very successful Matterhorn with another steel coaster, this time in Florida. Space Mountain took the Matterhorn design and added the extra thrill of darkness, giving the relatively tame coaster (its maximum speed is about 27 mph) a heightened sense of speed and lack of control.

Arrow had already created many mine train style coasters when Disneyland contracted them to build Big Thunder Mountain Railroad. Arrow would also work on Walt Disney World’s Big Thunder Mountain, but this would be the final time Disney would use Arrow for its coasters. When Tokyo Disneyland looked to create its own Big Thunder, they instead turned to rival Vekoma. This began a new partnership which would also include Rock ’n’ Roller Coaster, Expedition Everest, as well as the Paris Big Thunder.

Decline

In the early 1990s, a new company entered the coaster wars, Bolliger & Mabillard (B&M). This new company would perfect the Stand Up Coaster, and invented the Inverted Coaster, which places the track above the rider and nothing beneath their feet. The inverted coaster became the absolute standard for the industry, and nearly every major amusement park added one in the 1990s.

Busch Gardens contracted B&M to build two new coasters for them, one in their Tampa park, and one in Williamsburg Virginia. The ride that opened in Tampa, Kumba was an immediate hit. It is one I personally remember riding and being absolutely blown away by. It was tall, fast, and had multiple inversions, yet was a completely smooth ride. Its layout still inspires B&M coasters to this day.

But B&M was not able to keep up with its current workload, and so the Williamsburg coaster passed to Arrow, which had built that park’s popular Loch Ness Monster coaster. Feeling pressure to match B&M’s achievements, Arrow stepped out of their comfort zone with Drachen Fire. For as much as Kumba had a reputation for being smooth and comfortable, Drachen Fire would be the complete opposite. The ride quickly gained a reputation for being rough and even painful. It closed in 1998, and was dismantled in 2002. As B&M rose, Arrow began to decline.

An interesting note about Drachen Fire. It was one of only three coasters to have an inversion known as a cutback. One of the others is Space Mountain: Mission 2 at Disneyland Paris, a Vekoma coaster.

Arrow’s last innovation was a truly unique coaster, X at Six Flags Magic Mountain. This “4th dimensional” coaster places the riders on the side of the track, with vehicles that could move independently from the train itself. The ride was, and remains incredibly popular, but was plagued with problems.

Arrow Dynamics filed for bankruptcy in 2001, and was purchased by S&S Power, a company mostly known for its drop towers and other pneumatic rides. S&S Arrow has continued to make a few 4th dimension coasters, but nowhere near the level of constructions from their time as an independent company.

Despite all this, Arrow Dynamics coasters have remained a staple of parks around the world. It is nearly impossible to take a trip to Disneyland and not ride an Arrow attraction, even if you do skip the Matterhorn. Arrow Dynamics helped build the modern theme park.