Disney Stuck on the Drawing Board: The Muppets take MGM

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Whenever we walk the Streets of America at Disney’s Hollywood Studios (or New York Street as it is remembered), you can’t help but wonder what might have been. What is there that maybe shouldn’t be, and what is not there that should . . .    Looking at the area just past Star Tours, what do you see? If you have a keen eye, you might notice what might have been . . .

Does it appear as though MuppetVision 3D is the focal point of the area? Does it look as if the Muppets were taking over that area of the park, with the Miss Piggy fountain and the giant hot air balloon drawing guests to the area? Now turn around. Look directly at Pizza Planet. Does it fit? You might say no. You might wonder why Pizza Planet is not near Toy Story Mania. Walking down the street, we see the Stage One Company Shop, and the Christmas shop, as well as Mama Melrose. Is there a cohesive story here? Not especially. Most importantly, does this look like something Disney would have done? Not at all. What happened here? What might we be looking at instead if things went as planned?

Back at the time MuppetVision was initially conceived and created, it appeared that Disney was beginning a major expansion in the New York Street area with the focus on the Muppet franchise. With Jim Henson planning on selling the Muppet franchise to the Disney Company, Disney would have complete autonomy to expand the Muppet franchise on their own. MuppetVison 3D was to be the first of many Muppet attractions, shops and dining options within the area. But alas, we do not see any of it. Some of the plans were fully developed, and others were still in concept, when the entire project was shelved.

One of the more fully developed ideas was Gonzo’s Pandemonium Pizza Parlor, which would have been located  where Mama Melrose now stands. This restaurant would have blended good food with Muppet flair. The original plan called for the creation of audio animtronic rats. Led by Rizzo, they would deliver food to all the guests via a train track system. This–coupled with speakers projecting Gonzo’s voice from above, along with pounding and stomping sounds–would create the illusion that Gonzo was somehow stuck in the duct work above. Other plans also had the Swedish Chef popping out through the kitchen doors on occasion, as well as commotion coming from the kitchen as guests ate. Famous scenes from the Muppet Show would appear throughout the restaurant. As the name suggests, this restaurant would be complete pandemonium all of the time.

Another dining option Imagineering was conceiving revolved around the Swedish Chef. The location of this restaurant likely would have been across from MuppetVision, where Pizza Planet currently resides. The theme was to be the set of the Swedish Chef’s cooking show. It would have guests sitting at tables reminiscent of the Chef’s show, complete with full kitchen setups and cameras, as well as televisions depicting some of the chef’s greatest moments.

The most well-known of the abandoned Muppet attractions was the Muppet Movie Ride. This attraction would have been the little brother of the Great Movie Ride. Many people have speculated that the scenes in the Muppet attraction would be completely different, focusing on some of the Disney films like Peter Pan, as well as famous films like Frankenstein, with Muppets taking the place of the films’ stars.

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Why did this never come to be? The answer to that question is rather difficult. The plans for Disney to buy the Muppets fell through in the early ’90s, a major reason being the tragic death of Muppet creator Jim Henson. His passing left the deal in limbo, and rumors persist that Henson’s children, particularly his son Brian, was not at all happy with the treatment his family received by then Disney head Michael Eisner. The story goes–whether true or fabricated–that Eisner was pressuring them for the completion of the sale, and the Henson family felt that there was not enough time for them to deal with Jim’s death and the family estate– so they pulled the plug. Without the deal, the plans for New York Street went down with it, because the Henson family would not allow the usage of the Muppets in any new attractions in the Disney parks. Outside of MuppetVision 3D and the Stage One Company shop, there wasn’t any another Muppet influence in the park, until Robert Iger’s purchase of the Muppets in 2004.

So, we should have been looking at a creative, well-themed Muppet area of the park. This would have added to the Disney/MGM Studio experience that was really missing until the late 1990s. As we look to the future of both this area and the Muppet franchise, we can hope the success of The Muppets in 2011 and the upcoming Muppets Most Wanted in 2014 as perhaps a new  hope for a larger Muppet presence within the Disney parks. Guests keep hoping that these films will push Disney to expand the Muppet influence, and maybe some of these shelved projects might find their way back onto the drawing board.

Familiar Faces from Snow White’s Scary Adventures Come to Seven Dwarfs’ Mine Train in New Fantasyland

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Walt Disney Imagineering recently reached another milestone in the construction of the Seven Dwarfs’ Mine Train attraction with the overnight addition of a few scenic elements guests will encounter at the top of the mine train’s first lift. When mine cars pull out of the load area, they’ll travel up the track to the top of the mountain, where a jib crane sits topped by two ominous vultures, the latter of which originally appeared in the park’s original Snow White’s Scary Adventures attraction. This is the last stop before the mine train’s cars plunge into a mine shaft.

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The lovable world of Sleepy, Doc, Grumpy, Bashful, Sneezy, Happy and Dopey comes to life in spring 2014 when the Seven Dwarfs Mine Train takes New Fantasyland guests on a rollicking, musical ride into the mine “where a million diamonds shine.” Inspired by the 1937 Disney animated film classic “Snow White and the Seven Dwarfs,” the fun starts as guests cross a stone bridge and walk through a beautiful forest with the Dwarfs’ cottage in the distance, leading to the entrance to the attraction — and immersion into the endearing story of the radiant and kindhearted Snow White and her forest friends led by the lovable Dwarfs.

After passing through an interactive pre-show area with fun activities themed to mining, guests will proceed to the mine train. Just like the iconic movie, surprises are in store! The family-style coaster will feature first-of-its-kind ride vehicles mounted in cradle-like pivots that allow the vehicles to swing back and forth during the ride. Adding to the fun, the journey will be accompanied by beloved music from the film classic and there’s a cast of animated figures of Snow White, the Seven Dwarfs and playful forest critters.

VIDEO: “It’s A Small World: The Animated Series” Debuts On Disney.com

Disney Interactive’s it’s a small world: the animated series debuted today across multiple portals including Disney.com, Disney’s Youtube channel and throughout Disney’s connected TV apps.

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The new original online series, sponsored exclusively by Rosetta Stone, exploits the interactive medium to bring the classic Disney experience to life online for a new generation of fans. The eight episode series will introduce families to new words and customs from around the world.

Featuring original music from Richard Sherman, the legendary songwriter behind the attraction’s theme song, it’s a small world: the animated series will take viewers on a journey with a group of children from different countries as they explore new lands across the globe in a digital narrative brought to life through animation that was inspired by Mary Blair’s original design for the wildly popular theme park attraction.

Check out the first episode below:



Spotlight On: Custom Vinylmation Artist Mike Vetrone

Artist Mike Vetrone just sent us pictures of his newest creation. My jaw dropped. This depiction of Beauty and the Beast is simply stunning. I love the added touch on the wheels. Take a look and let us know what you think…

WDWNT: The Magazine – Mr. Baxter’s Wild Ride

Mr. Baxter’s Wild Ride

by Josh Hall

 

[dropcap style=”font-size: 60px; color: #9b9b9b;”] T [/dropcap]ony Baxter. It’s not necessarily a household name and for most, it’s not even a familiar one. True enough, if I asked you to name an influential person in the history of Disney Theme Parks, Tony Baxter might not even come to mind. But for some of you, this behind-the-scenes giant of Imagineering is the first person who comes to mind.

It’s been a few weeks since Tony announced that he was stepping down from his position as Senior Vice President for Creative Development at Walt Disney Imagineering and reactions have run the gamut from anger to sadness. Tony Baxter has left his mark on the hearts of millions through his designs, his ideas and his imagination.

But who is Tony Baxter and what has he done in the past 47 years?

Travel back in time with me to 1965. There’s a young teenager working at Disneyland; sweeping footpaths, scooping ice cream, and operating a ride or two. He’s working hard to help pay for his college degree in Theatre Design from California State University in Long Beach, California. Starting with that simple cast member position, he would have the same employer for the rest of his life. Having graduated in 1969, he presented Walt Disney Imagineering (originally known as WED Enterprises) with a portfolio including a model of a “Marble Maze”. WDI, impressed by the maze’s precision, gave this young man a job. That young man’s name was Tony Baxter.

Tony’s first assignment as an Imagineer was to work on Walt Disney’s newest project which was not in Anaheim but in Florida, where “the blessing of size” provided plenty of room for the creations of WDI. The Walt Disney World resort opened in 1971 and, with such a large canvas, it’s no wonder that Tony’s talent and vision shined so brightly.

His first big step came in the mid-70s back at Disneyland in California when he designed a concept model for a new attraction with sort of western theme – a runaway mine train. In 1979, Tony’s model of that attraction became a reality when Big Thunder Mountain Railroad first delighted Disneyland guests. Today guests in California, Florida, Tokyo, and Paris continue to experience and enjoy the thrills of an attraction that started as Tony’s model.

The 1980’s parlayed Tony’s success into a more active role within Disney. 1983 saw a complete overhaul and redesign of Disneyland’s Fantasyland. The overall renaissance theme and architecture was changed and replaced with colors and textures of a Bavarian village, thus invoking thoughts and feelings of a true fairytale among guests.

All of this took place under the direction, oversight, and supervision of Tony Baxter.

With such a positive reception, this design standard was repeated and copied at Disney theme parks around the world, proving that Cogsworth knew what he was talking about when he said, “If it’s not baroque (broke), don’t fix it.” That same year, Tony led the creative efforts that brought us the Journey Into Imagination pavilion (now Imagination!) at Epcot.

Brer Rabbit's quest for adventure and his rival's plot to do him inlaunch Walt Disney World guests on an action-filled journey with athrill-packed, five-story "splashdown" finale on Splash Mountain inthe Magic Kingdom.

One day while driving to work, Tony began to brainstorm on an attraction that would bring more guests to Disneyland’s less popular Bear Country (now Critter Country). The light bulb above his head flickered on and the idea for Splash Mountain began to take shape. In 1989 one of the most expansive projects in Disney Theme Park history opened and the first guests took the plunge into the Briar Patch. Two more versions of Splash Mountain now exist at Walt Disney World and at Disneyland Tokyo and all three continue to draw long lines of excited guests.

Even in light of all of this success, 1989 was a trademark year for Tony Baxter. Not just because of Splash Mountain, but because he was named Senior Vice President of Concept, Development, and Design in time for the design of Disneyland Paris which opened as Euro Disneyland in 1992.

The 1990s brought continued success for Baxter. Following in the successful footsteps of the Indiana Jones Epic Stunt Spectacular, another Indiana Jones based attraction was developed and created at Disneyland. The Indiana Jones Adventure: Temple of the Forbidden Eye was designed and constructed by a well-oiled machine of some 400 Imagineers led by Tony Baxter.
In 1998, Tony led a creative team to redesign Disneyland’s Tomorrowland area. The latter parts of Tony’s amazing career have seen the opening of the Finding Nemo Submarine Voyage, the reopening of Captain EO, and the redesign of Star Tours.

On February 1st of this year, Tony informed his fellow Imagineers via an open letter that he would be stepping down from his current role and into an advisory position. He’ll still be an influence – just not a full-time one.

In his 47 year career, Tony Baxter created numerous enduring Disney classic attractions, redesigned others, brought smiles to the faces of people on other continents, and creatively designed an entire Disney theme park, all of which beg to answer just one question: What have you done lately?

 

[quote]“It has been a wondrous 47 years spanning the opening of Walt Disney World to Big Thunder Mountain Railroad and Star Tours, from Epcot’s original Journey into Imagination to Disneyland Paris and Indiana Jones Adventure. The Imagineers I have known and shared these times with have provided invaluable experiences not to be found anywhere else on earth. The future of Imagineering and Disney Parks is incredibly bright.” – Tony Baxter[/quote]

Concept Art Revealed for the New Main Street Bakery with Starbucks!

For those of you who have been wondering how different the Main Street Bakery will be when it reopens in May with Starbucks inside, we managed to uncover some concept art of the interior that you will find very interesting:

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The interior is currently being gutted and is getting an entirely new design. Hopefully this new layout will speed up the lines and clear out some of the congestion that was always a problem with the old bakery.

Stay tuned to WDW News Today as more information becomes available on the Main Street Bakery featuring Starbucks products. In the meantime, what do you think of this new look for the Bakery?

UPDATE- WDW Trade Night!!! April 30th

Update: 4/24/13 New start time plus news. The Disney Parks Blog says that the event will take place from 5-9 p.m. The event will be in the Grill and the adjacent lobby. There will be NO Vinylmation trading table. Space will be super limited. Good luck!

4/12/13– Over the past few days, collectors on every Vinylmation fan site have been discussing an unofficial fan sponsored trade night. Did we scare them into making this move? Out of nowhere, the Disney Merchandise Blog today announced a Walt Disney World Trade Night on Tuesday, April 30th held, where else, but the ESPN Wide World of Sports Complex. The free activity will be held from 5-9 p.m. at EPSN Grill and Josten’s Center.

Both Vinylmation and Pin collectors are of course welcome and there will be two LE 750 Pin Trading Night pins available for $15.95 each.

For those who need it, here is a link to the ESPN WWOS Maps and Directions page.

Walt Disney World Park Maps To Get a Makeover on March 3rd

Starting on March 3rd, 2013, new Walt Disney World Resort park maps are coming…

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This will be the first major change made to the WDW park maps since the late-1990’s. The new maps are designed to align in look and feel with the My Disney Experience app. You’ll even notice that there is a QR code to download the app right on the front cover of the new maps.

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The new maps make it clear that complimentary guest WI-FI is available in the parks, marking the first time Disney has openly admitted that this service exists. We expect the map to add some other features as MyMagic+ actually rolls out later this Spring.

So, what do you think of the new look for Walt Disney World park maps?