PHOTOS: Magic Kingdom 45th Anniversary Merchandise Collection Revealed

The 45th Anniversary of Magic Kingdom Park at Walt Disney World Resort is only a few months away, so today Disney is previewing some of the items guests will find to celebrate the occasion this Fall:

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The Magic Kingdom 45th Anniversary assortment contains a variety of apparel items for adults including short and long-sleeved shirts, and lounge pants covered with logos from attractions that have opened at Magic Kingdom Park since 1971.

Guests will also find two Dooney & Bourke handbags that will each contain a 45th Anniversary leather hangtag. The pattern pairs Mickey Mouse with other attraction icons and characters such as Madame Leota from The Haunted Mansion, a bird from Walt Disney’s Enchanted Tiki Room, and Dumbo.

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There are several unique souvenirs for this celebration including a 1000-piece puzzle, a light-up ear hat ornament, an antenna topper, and a pennant with candy.

The arts and collectibles team is releasing two limited edition coins – a 39mm commemorative copper coin that is presented in a custom acrylic display; and a silver plated coin in a box. Both coins will feature the Magic Kingdom 45th anniversary artwork.

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Speaking of things to collect, guests who enjoy trading pins will find a handful of new designs. There will be a mystery pin set containing eight different pins (each box contains two randomly selected pins). They will also release several open edition logo pins, a lanyard medal, and a commemorative pin for Passholders.

Look for these items and more this fall in select merchandise locations at Walt Disney World Resort. Once released, you may find select items available via the Shop Disney Parks app.

EDITORIAL: Increases, Cuts and The Feeling of Empty Pockets at Disney Parks

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Since the announcement in February, many people have spoken up and out either for or against (but mostly against) the cost cutting measures that were announced at both Disney World and Disneyland regarding the over budgeted and delayed Shanghai Disneyland. I for one had held out speaking about this regard, partially to see how this situation played out, but mostly because of initial anger.

When the announcement came, the statement described having to scale back the payroll of cast members both in Florida and California, as well as cancelling the 2nd showings of both Fantasmic and Main Street Electrical. The thought of that brought me back to memories of lining up three hours before a Fantasmic showing, because tourists were always told that the show would fill to capacity. There has been a statement made by the AEA stating that some cast members in acting roles will not have their contracts renewed. This is in addition to the CM’s whose attractions will be closing in April for the demolition of much of the rear of Hollywood Studios.

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While this sparked anger from CMs and Disney Park regulars, the proof of such issues is beginning to be evident in terms of what is passed on to the guests. Disney has, as is true every year, raised ticket prices. A one day ticket to Magic Kingdom now costs $105, however Disney has now also tiered the ticket prices. This means that a ticket to the park from the end of May until the end of July will cost $114, but the same ticket in late August will cost $97. Magic Kingdom has magically transformed into a baseball stadium, with ticket prices varying depending on who the home team is playing. They have also surveyed about adding a $15 per night fee for staying in a Disney Resort. Though this has not become reality yet, the fact that they are surveying means they must be toying with the idea. Couple this with the raises in Annual Passes, as well as raising parking fees to $20 per day and testing a Preferred parking fee of $35, (which will probably rarely be used by guests) it appears that the domestic guest is beginning to feel the pressure financially.

Here becomes the issue: why does the domestic Disney guest have to feel the pressure alone? Why has it not been spread around the entire Parks division? And most importantly, how did Shanghai get this out of control in both budgetary and timeline without anyone taking the reins in? I have to believe that the upper management at the Walt Disney Company was aware for quite a while that Shanghai was running late and expensive, because if not, that becomes a very bad sign. Considering reports were coming out last January that the Park was over budget, it seems clear that it was a long reality. The big concern I have is this, look at the following list of things Disney is in the process of beginning, completing, or working on right now. (Forgive me if I miss any)

· Star Wars Land in both CA and FL

· Toy Story Land in HS

· Rivers of Light in AK

· Pandora in AK

· “Frozen Ever After” attraction in EPCOT

· 3rd Soarin’ theater in EPCOT

· 3rd track in Toy Story Mania in HS

· Disney Springs

· Shanghai Resort

· Refurbishments of attractions

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Now the list is impressive, and I believe that when completed it will revitalize both coasts (but mostly FL) however it seems as though there are cuts right now, and prices increasing to allow for this to become a reality in the future. The sad truth seems to be that Disney, as well as many other resorts in the area, are pricing much of the middle class out of their parks. The wonder becomes this: are all of the increases and cuts a result of the issues in Shanghai, or is Shanghai being used as the rationale for increases that were already planned? In other words, is it more of a PR move? Could it be possible that Disney is able to absorb the Shanghai problems, but planned to use it as a reason why these cuts and price hikes had to happen? Either way it does not look favorable for the Parks Division, and it will be a hot topic moving forward. Let’s just hope that Imagineering continues its streak of great attractions and theming, because we are learning that they “spare no expense” in new construction.

EDITORIAL: Remembering Jack Lindquist

Jack Lindquist (third from left) has a smoke with associates from J. Walter Thompson including future Watergate conspirators Dwight Chapin (left) and H.R. Haldeman (third from right). Image © Disney

Jack Lindquist (fourth from left) has a smoke with associates from J. Walter Thompson including future Watergate conspirators Dwight Chapin (left) and H.R. Haldeman (third from right). Image © Disney

Jack Lindquist, Disneyland’s first president, died on Sunday February 28 at age 89. 

Lindquist was a thoroughly Mid Century man, at the helm of a physical representation of much of the zeitgeist of the times, he promoted and later ran a place that made popular cinematic genres into live experiences. He was the Barker in Chief for a venue that promoted a vanguard American future and celebrated its realized Manifest Destiny.

Lindquist, by nature of his age was somewhat blithe to many sociological changes in the country through the park’s first decades, which may have been to his and Disneyland’s advantage. A Frank Sinatra guy in the age of Led Zeppelin. That ability to stay comfortably behind the times helped define an essential element of the Disney parks’ personality: reassurance.

Before his Disney career, he was an ad man. The TV and radio director for the small Mays and Company Advertising. Rep-ing client Kelvinator Appliance, he got to see the park during its construction. He said, “I fell in love with the place.” He came to work at the fledgling park later just a month after its opening.

He was an ebullient cherub, with a constant gleam in his eye, bad teeth, and a bit of Barnum on his breath. At about five feet tall and with a similar circumference, he was in every way the antithesis of what we now think of as the persona of a Disney executive. He worked directly with Walt Disney for a time. He was a bit star struck, but he observed the bosses’ well known insistence on a first name basis environment. Except, Walt thought that Lindquist’s first name was Bob. When it was pointed out to Disney by a third party, he said, “he looks like a Bob to me.”

But his appearance and lack of recognition belied his mastery of advertising and a promotion. Most of his campaigns, now in the first class promotion playbook, were being made up of whole cloth at the time. Disney Dollars, The Magic Kingdom Club involving Southern California workplaces, Grad Nites, and the, “I’m Going To Disneyland” championship sports campaign were all created under his tutelage.

He functioned as the Master of Fun on junkets involving Anaheim city officials, cementing a friendly, some say too cozy, relationship with the city. (Apparently there was some drinking and lots of card playing on these trips.) He was also very active in Republican politics locally and nationally. He had a friendly association with H.R. Haldeman and Dwight Chapin two associates from the J. Walter Thompson advertising agency. Haldeman and Chapin became White House aides and later both served prison time for their involvement in the Watergate Scandal that felled a U.S. President.

Returning to Lindquist’s Mad Man/Ad Man expertise, Disney had been known as a company that was loathe to buy television advertising. When you have a Sunday night TV show that often finishes in the top 10, you might think it unnecessary. But using carefully targeted ads for Walt Disney World and precisely measuring the results, he proved that ads brought scads of patrons from the places the spots had been shown. This changed Disney advertising practices forevermore.

When Micheal Eisner and Frank Wells entered the Walt Disney Company in 1984, they generally eschewed most of the local management of the U.S. Parks. But Lindquist seemed to be a favorite. Previously, the park properties had functioned with no rank higher that a vice president reporting to Burbank. That structure may have been a holdover from the long past days when Walt Disney functioned as the top man, without title. The new administration elevated Lindquist to the position of President of Disneyland in 1990.

After his installment, he found that long lead times in developing ambitious new attractions would leave him without a major draw for the coming summer of 1992. In short order he put together a hybrid group of Imagineers and Disneyland hands to put together a live show to run for four years on the Rivers of America section of the park. The result was Fantasmic. An American Son et lumière. The show still runs at Disneyland Park and has been exported to other Disney parks.

In spite of this success, and the fact that he was not a designer or Imagineer, he is most certainly most responsible for creating another singular area, at Disneyland. But the creation of that special spot was a painful process.

During the 1980s, the park relied on themed promotions to draw locals in the non summer months, Blast to the Park, State Fair, and Circus Fantasy among them. With the promotions came outsized icons at the park hub, in the shadow of the park’s central symbol, Sleeping Beauty’s Castle. A giant juke box, a car elevator to dispense giveaway Chevy Geo cars, and even a motorcycle cage called the Globe of Death. Park purists complained.

It fell to Lindquist who was certainly aware of, if not directly involved in these ungainly curations, to devise an elegant solution to the scenic and thematic intrusions. The answer was the Partners statue. An untouchable element. Functionally a sacred spot. A must see, a must photo, a must selfie… for now and ever after.

In his memoir, In Service To The Mouse Lindquist related a story about a Christmas Eve walk he took in Disneyland.

Lindquist says he observed a family walking down Main Street U.S.A. The little girl in the family turned to her mother and said, “Mom, this really was better than having Santa Claus.” When Lindquist told this story, he deducted that the parents had told the children that if they went to Disneyland, Santa could not bring presents.

This story seems like an ad man’s dream. Using emotion to gain acceptance. And whether or not it happened, it is faithful to Lindquist’s feelings about Disneyland and to much of the public’s relationship to the park.

He said “this one brief moment proved to be my most meaningful memory at the park because it symbolized what we mean to people. We are not a cure for cancer, we are not going to save the world, but if we can make people happy for a few hours, or for a day, then we are doing something worthwhile.”

“Honey, I Shrunk the Kids” Playground and Several Other Studios Attractions Also Close 4/2/16

It has been a fairly rough day for Disney’s Hollywood Studios, but besides the Lights, Motors, Action! Extreme Stunt Show and the Earful Tower, several other park mainstays will be leaving us on April 2nd as well.

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Among the offerings closing will be the “Honey, I Shrunk the Kids” Movie Set Adventure, the Monsters Inc. meet and greet, Studio Catering Co., High Octane Refreshment, Youse Guys Moychindise, the Streets of America, the Prop Shop, The Writer’s Stop, and Watto’s Grotto (formerly AFI Showcase).

Disney today claimed the entire expansion, including both the Star Wars-themed land and Toy Story Land and whatever else the park may add will encompass 25 total acres. In order to make room for all of that, it is now official that everything north of the Great Movie Ride between Muppetvision 3-D (which Disney has now confirmed to be safe) and Toy Story Midway Mania will be bulldozed.

Disney Infinity Disneyland Project Review Part 1: Main Street, Hub and Fantasyland

With Disneyland’s diamond celebration well underway, it has been very exciting to be able to virtually explore the lands and attractions with Disney Infinity and their Disneyland Project. The Disneyland Project is a complete recreation of the Anaheim park using the Infinity 2.0 video game. The Infinity game designers built the entire park, from Main Street USA to the Hub and all the surrounding lands and attraction facades. Then, they enlisted the help of players to build the individual attractions. Everything was then linked together, so you could explore the park. All this took place over the past few months, and the entire park with attractions is now available for download in the Toy Box for players.

Players got very creative using the tools at hand in the Disney Infinity 2.0 Toy Box. I love to dabble in building fun games in the Toy Box mode, but even I am stumped at how some of these attractions were accomplished. The Toy Box attractions range from spot on ride through to more abstract representations. Most of the game mechanics work incredibly well, while some are a bit troublesome. Over this three part series, I will give my thoughts on each build and ask for yours as well.

We will start with the Disneyland park as a whole and the Fantasyland attractions.

 

Disneyland

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You start outside the gates and get to walk through the tunnel into town square. It is about as faithful as it can be, using the toys at hand. You then walk down Main Street USA and enter the Hub, where a statue of Mr. Incredible stands where Walt and Mickey would be. Not too much to see or explore here, the highlights for me are the actual land entrances and the Plaza Inn area. Of course, the castle dominates the skyline here. From here, you can enter a land and enjoy the attractions.

Pinocchio’s Daring Journey

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The builder went very simple here, using only black walls and ceilings with minimal sets. It seems like a very authentic way to recreate a dark ride. There is no vehicle to hop in. Instead your character is pushed along with a gentle wind technique and guided by invisible boundaries. The character appearances are fun, but I was taken out of the moment by some jarring and ill pointed camera movements. Not having some of the Pinocchio characters available, the designer was forced to use some replacement actors. Overall it made sense as a recreation, but lacked real excitement.

Snow White’s Scary Adventure

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This Toy Box uses an amazing effect… your character stays put and you are switched to 1st person point of view. The cameras move along a rail automatically, so you just sit back and enjoy. This is the most dark ride like attraction I encountered. It really mimics just sitting in your vehicle and enjoying the show. The camera slowly moves from scene to scene with quick turns and no cuts. Even story dialogue appears to tell the tale. Characters come into view along the way. The first scene had bad camera placement, but the rest were good. Traveling through the scary woods was amazing. It had the perfect use of sound effects and music. Not a lot of characters, but beautifully recreated show scenes. Overall, it was about as close to perfection as a Toy Box attraction could get.

Peter Pan

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This was a very clunky toy box. First off, you must have helicopter flying skills to maneuver through this one. An experienced player will be able to handle it, but many players will have issues with this. It does take away from the enjoyment of the scenes, because you have to think about what you are doing the entire time. There are also some small doors to fly through. On the positive, there is great perspective and show scenes. And the sound effects work really well. But there are zero characters. Overall,  knowing that other designers can put you on auto rails, this one is a slight miss.

Mr. Toad’s Wild Ride

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Here you have the choice of driving or sitting back and watching. Watch puts you in first person POV and the cameras move you forward. It is very fast and choppy… just like the ride! Good sound effects use. Poor glitchy camera jumps. It kept jumping back to my character on the load platform for split seconds. Drive mode makes a car appear. I’d recommend using the Mr. Toad car disc if you have it, because it not only gives you the actual ride vehicle, it also loads the actual music and makes it more real. It is a very easy to drive course. It also forces you to push the gas in short spurts, and that helps mimic the jerkyness of the ride. There are some gags. Great sound effects. Overall, it is a boring set design that seems trapped between two ideas. Good story line. Horrible train effect, but at least they tried. The Hell scene could have been better.

It’s a Small World

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Perfect atmosphere using the terrain and sky discs. There are pop-up facts that make things more interesting, although most of them are not great. You get into some Guardians of the Galaxy vehicle that is an odd choice mostly due to sounds it triggers. You then fly along the river route at your own leisure. I expected better sets, but some of them lack interesting. There are also some characters that pop up. Overall, it is a nice experience, but lacked a wow visual impact.

Matterhorn

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This one was going to be intriguing, because the builder had to go above and beyond just the Matterhorn prop that is supplied in the Toy Box. It has a very nice start that gives you feel of hopping in the queue. It is all riding the rails with your character as expected. The Pros: It is a long course with lots of dips and curves. It is also very themed at end with water and pine trees like at the bottom of the mountain. There is also the perfect sound effects of wind and growls. Con: There is ZERO payoff. No glimpse of abominable snowman. No attack scene. Nothing like that. It is only riding the rails around a mountain.

Let us know your thoughts. Next time, I will review Adventure/Frontierland.

Universal Parks & Resorts Signs Deal with Nintendo For Video Game Attractions

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For as long as I can remember, people have asked why Disney or Universal didn’t have or try to obtain the theme park rights for the Nintendo video game library, and there are a lot of stories out there as to why. For whatever reason, it just seemed like park-goers would never see Mario or Zelda themed rides, shops, and restaurants. That was until today…

KYOTO, Japan & ORLANDO, Fla.–Nintendo and Universal Parks & Resorts today announced plans to bring the world of Nintendo to life at Universal theme parks – creating spectacular, dedicated experiences based on Nintendo’s wildly popular games, characters and worlds.

The agreement brings two icons of entertainment together and represents a significant partnership for Nintendo as it expands the reach and popularity of its characters and intellectual property.

While I know our focus is usually just the Disney Parks, today is a landmark moment in theme park history that is sure to affect Disney should Nintendo-themed attractions come to the U.S. parks. There is a small chance that this deal will just affect the Universal park in Japan, but I can’t imagine that the two companies wouldn’t want to see Mario and the gang taking over the now-booming Orlando and Los Angeles area parks.

The magnitude of this deal is yet to be seen and will depend on what kind of investment Universal makes with the giant Nintendo character library. If the Nintendo characters end-up as just an overlay replacement of Marvel Super-Hero Island, Toon Lagoon, or the Woody Woodpecker’s Kid Zone area, then this probably will not be anything to write home about, but should Universal start from scratch and build attractions and environments on the scale and quality-level of the first Harry Potter endeavor, then Disney will have something to contend with, even with a HUGE Star Wars land on the horizon.

Regardless of what the future holds, this is another fascinating chapter in the theme park wars between Disney and Universal.

Limited Harajuku Tsum Tsum Giveaway from TDR Explorer

Win Limited Harajuku Tsum Tsum from Japan

Are you a fan of Tsum Tsum? Do you wish to collect every adorable version? If so, you’re in luck! TDRExplorer is giving away a limited edition Harajuku Tsum Tsum set to one lucky fan.

These Tsum Tsums come from the brand new Disney Store which opened in Harajuku, Tokyo in March. They were available for a short time and only sold at this location.

All you need to do is fill out a short survey to help TDR Explorer know more about what you want to learn about Tokyo Disney Resort. It’s that easy! Contest closes May 31st, 2015.

Take Survey Now!

Use the Disney Theme Parks as Epic Pac-Man Levels!

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There’s a few more happy haunts around the Haunted Mansion thanks to an early April Fool’s Day stunt by Google. For a limited time, any Google Map can be turned into a playable level of Pac-Man- the 80’s arcade classic. Of course, since the paths of Disney Parks are laid out as streets in Google Maps, you can run Pac-Man down Main Street and around the hub of the Magic Kingdom! Have Pac-Man eat his way around World Showcase, just like you do at Food & Wine!

To get started, head on over to Google Maps and click on the Pac-Man button in the bottom-right. Remember, this is presumably only for April Fool’s Day, so don’t miss out on playing Pac-Man all over The Most Magical Place on Earth!

Star Wars Weekends 2015 Logo and Details Revealed

We are just 3 months away from Star Wars Weekends 2015! Disney released the event logo and some details on the event earlier this week:

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The long-running Stars of the Saga show (along with the stormtrooper pre-show) will still be hosted by James Arnold Taylor, but will be moving to the Theater of the Stars on Sunset Boulevard this year. We can only assume that Beauty and the Beast – Live on Stage will be dark on these days.

Darth’s Maul is also moving to a new, expanded space by the Streets of America that we can only assume at this point to be Wandering Oaken’s.

The most exciting part (in my opinion) has to be the announcement that “Symphony in the Stars” fireworks will return and provide the first Sorcerer’s Hat-less fireworks show at the park since Sorcerery in the Sky was retired! The poorly received pre-show to the fireworks has been reworked and will now be called “Summon the Force”. No words on what this show will replace and where exactly the stage is going now that the Sorcerer’s Hat is history.

Star Wars Weekends happens every Friday, Saturday, and Sunday, May 15-June 14th, 2015 at Disney’s Hollywood Studios.

REVIEWS: “Between-Disney-Vacation” Recommended Reading 101

It’s February. Even though we’re within a few weeks of Daylight Savings — the unofficial gateway to spring — most of the nation still finds itself in the throes of winter for at least a few more weeks. Of course this also means, for most of us, that although we’re getting closer to our next Disney vacation every day there’s still some winter to endure. If you’re like me, life tends to be what happens between visits to the Disney parks. As a way to cope with such a reality I’ve managed to find a few practices — we’ll call this “prep” — that help me deal with the time between trips. Music, podcasts, and of course books are all tools in my Between-Disney-Trips survival kit. So it’s in this spirit that I submit my favorite or most recent “February Survival Reads:”

Dream ItDream It! Do It! My Half-Century Creating Disney’s Magic Kingdoms, Marty Sklar
Different from other books I’ve read on the subject of Disney backstory and mythology, Dream It! Do It! by Marty Sklar will be most enjoyed by those most familiar and intrigued by the stories perpetuated by and grounded in Disney lore. Sklar is a career Imagineer that has contributed to every major event in the development of each of the Disney parks. Additionally, he may be the only single person with both a working and personal relationship with anybody that’s anybody associated with the Disney parks story — including the man himself, Walt Disney. This includes the Sherman brothers, John Hench, Mary Blair, Card Walker, Dick Nunis, Joe Fowler, Joe Potter, Claude Coats, and Roy O. Disney. And that is by no means a complete list. If you’re looking for an insider’s perspective and little-known albeit interesting pieces of information associated with Walt Disney World, Disneyland, and even Disneyland Paris and Tokyo, this is your book. What I enjoyed most were the stories about the creation of the engineering and imaginative feat that became Walt Disney World. What I enjoyed least were the inner workings of the corporation itself.

Screen Shot 2015-02-22 at 2.19.46 PMWalt Disney: The Triumph of the American Imagination, Neal Gabler
It’s worth reading just for the behind-the-scenes story on the production of Snow White alone. But the author also takes a deep dive into the early studio years that makes the Walt Disney story that much more accessible to fans and park visitors. There’s some decent stuff on Sleeping Beauty but I found myself wanting more about the genesis and production of Cinderella. For me, this biography has probably been the most comprehensive—even through those painful war years and nature documentaries. Gabler cites pop culture writers of the day and movie reviewers where it is appropriate. Readers Beware: this is quite the commitment. But for hardcore fans, I think it’s also a rite of passage of sorts.

 

Screen Shot 2015-02-22 at 2.22.22 PMThe Haunted Mansion: From the Magic Kingdom to the Movies, Jason Surrell
Even though The Haunted Mansion is one of my favorite attractions, I never could put my finger on why so many Disney enthusiasts were so obsessed with it. My hope was that reading Surrell’s book would help me understand the Haunted Mansion phenomenon and it absolutely has. He begins with the genesis of the idea in the Museum of the Weird for which Yale Gracey and Rolly Crump were commissioned to begin exploring and experimenting with gags for the mansion. Surrell then walks his readers through the whole creative process. Along the way you meet X. Atencio, Marc Davis, Claude Coats, and plenty of others that had a hand in bringing the attraction to life, er, afterlife. The last third of the book addresses each “scene” in the Mansion in detail—but not so much detail as to be overwhelming. It’s an easy read and highly recommended for Disney fans at practically any interest level.

Screen Shot 2015-02-22 at 2.24.33 PMThe Animated Man: A Life of Walt Disney, Michael Barrier
Oddly enough, this has been my favorite Walt Disney biography. Given Barrier’s obvious bent toward the history of animation and Disney’s place in it, I didn’t have the highest expectations. I am generally more interested in Walt’s life than in the medium itself. But the fact is that Michael Barrier made me care. He made Walt’s life through the lens of historical animation even more interesting. I’m not sure I would make this my first biographical endeavor into the life of one of the most influential people of the Twentieth Century. But I would recommend it as the second.

 

Screen Shot 2015-02-22 at 2.26.15 PMThe Unauthorized Story of Walt Disney’s Haunted Mansion, Jeff Baham
This book is everything you would expect from the founder of Doombuggies.com. Jeff is exhaustive in his research and relentless in his pursuit of the most accurate and most thorough Haunted Mansion apologetic. Different from Surrell who takes an Imagineer’s perspective, Baham writes for the person who just can’t get enough of the Haunted Mansion. A couple of reviewers didn’t like the second section of The Unauthorized Story of Walt Disney’s Haunted Mansion and the way it takes readers step-by-step through the Mansion, but that was probably my favorite part. But that is not to say that I didn’t also love all the history and background present in the first half as Coats, Crump, Davis, and Gracey dominate the narrative as they rightfully should. The bottom-line: this is just a really cool book.

 

Screen Shot 2015-02-22 at 2.29.40 PMWalt Disney: An American Original, Bob Thomas
Promoted as the only “authorized” biography by the Disney family, what Thomas does get right is that he doesn’t waste a lot of time on the parts of Walt’s story that might have the potential to drag. Instead, the author gives most of the big story lines equal billing: Oswald, “Steamboat Willie”, Snow White and the Seven Dwarfs, Cinderella, Disneyland, and the World’s Fair. Of the biographies that I’ve read this is perhaps the easier read. I liked most about this book the attention Thomas gives to Mary Poppins, something Gabler’s book misses in my opinion. That being said, a reading of Gabler, Thomas, and Barrier provide what appears to be an accurate view of the man you’ll come to know simply as “Walt.”

 

Not reviewed here are the two Walt Disney Imagineering books. These are great but aren’t your typical front-to-back reads and tend to focus exclusively on the creative aspect, which isn’t for everybody. Regardless, they are great to have. Four Decades of Magic is a series of essays, some more interesting than others, that includes some very interesting and fun background and content. (For instance, did you know that there is purportedly a ghost that haunts Pirates of the Caribbean Florida? Chad Denver Emerson’s book will tell you all about it.) I didn’t review it here because it doesn’t have the most “finished” feel to it. And I’ve intentionally avoided Project Future but only because I’m just not as interested in the corporate side of the Disney experience. There are plenty of others but I feel good about recommending all six of these books as a part of your 2015 February Survival.