Star Wars: Last of the Big Figures

With the news a few months ago that Disney did not plan on making anymore big figurines in the original size for the Walt Disney World Resort, you can expect the upcoming Star Wars/Disney Character big figures being released this fall to be the last hope for the collectibles. If you interested in purchasing any of these pieces, you can get more information HERE. Expect to see these in various Art of Disney stores around the Walt Disney World Resort this fall if they survive the online ordering process.

WDW Photo Update 8/1-8/3/08

UPDATED @ 11:32PM EST

WDWNT is back from another of his lovely weekend trips to the Walt Disney World Resort. Let’s take a look through some of his most newsworthy pictures:

The Laugh floor seems to be loosing power 🙂

The brand new top for City Hall has been lowered into place after 7 months of waiting.

The wait time board at the Magic Kingdom on August 2nd.

Glaceau Smart Water is a new addition to ODV carts around the Resort.

It seems that the Adventureland Veranda has re-opened temporarily as Veranda Refreshments.

The Diamond Horseshoe has also re-opened, as it always does during busier seasons.

Contemporary north-wing construction is quite visible from Liberty Square.

Just thought this was a nice shot.

The new Grand Marshall vehicle with covering.

New Toy Storry Midway Mania T-Shirts available in… Tomorrowland!?

This is a really nice new Wall-E T-Shirt!

So many great new T-Shirts! I think we’re all in love with this one!

This is a new Figment T-Shirt for women.

Is that a new Kodak sign?

The sign for the new StormStruck exhibit in Innoventions, opening soon.

The top of the new exhibit.

This is something new in the Don’t Waste It exhibit in Innoventions.

The Fantastic Plastic exhibit is still closed, awaiting a new exhibit.

Apparently, you plug Mickey into your MP3 player and he “grooves along with your music.” I wonder what he does when he listens to our podcasts?

The Great Movie Ride sign still needs some fixing.

One of the few remnants of the Disney-MGM Studios left at Disney’s Hollywood Studios.

The Muppet Vision 3D hot air balloon is being fixed behind walls on the Streets of America.

Advertisement for the Night of Joy at the Premiere Theater.

The Al’s Toy Barn facade near Muppet Vision 3D has been removed. It will be replaced with a Cars themed meet ‘n greet.

Refurbing going on near the Hollywood Scoops Ice Cream shop.

The Hanes sponsorship has started over at the Rock ‘n’ Roller Coaster.

Posters in the exit hallway now have Hanes advertising.

New production art from Bolt inside the Magic of Disney animation.

The latest construction on T-Rex Resturant at Downtown Disney.

Construction of the new stage in Downtown Disney.

Construction going on in the former home of the Concourse Steakhouse at the Contemporary.

A look at the latest construction of the new north wing of the Contemporary.

Hope you enjoyed the update!

American Idol Experience Auditions

Walt Disney World have put out a casting call for hosts, judges, and audience warm up personalities for the upcoming American Idol Experience at Disney’s Hollywood Studios. Here are the details:

Walt Disney Entertainment is seeking Hosts, Judges, and comedic audience warm up hosts, for the opening cast of its newest attraction, The American Idol Experience at Disney’s Hollywood Studios™ Park in the Walt Disney World® Resort in Orlando, FL set to open January 2009. Rehearsals begin October 12, 2008 in Orlando.

SEEKING THE FOLLOWING ‘ACTORS/ PERSONALITIES’ OF ALL ETHNICITIES AND SHAPES/SIZES:

HOST: Male, 20s – 30s. Charismatic, handsome, trim, hip. Quick wit and improv skills needed. In synch with the times: look and slang. Knowledge of American Idol and the music industry a plus. Confidently ringmaster all the hosting elements of a fast-paced multimedia show.

JUDGES: Male and Female, 30s – early 50s. Music educated with extensive music background. Confident, big personality/charismatic. Improv and comedy skills needed. These roles are not intended to be an impersonation of the American Idol Judges as seen on TV. Types needed: Hip, Optimistic, Comically Constructive. Judges will provide constructive and knowledgeable vocal feedback, always with an entertaining twist.

AUDIENCE WARM UP: Male and Female, 20s – early 40s. Energetic, big personality, playful, charismatic. Improv and comedy background needed. Must be able to command and entertain large audiences. Music and DJ skills a plus. Will be responsible for warming up the 1000+ member audience, making sure they are energized, informed, and ready to play their role as the supportive studio audience.

All performers employed by the Walt Disney World Resort are covered under the terms and conditions of a Collective Bargaining Agreement with Actors’ Equity Association.

Applicants must be at least 18 years old and authorized to work in the United States.

Please visit www.disneyauditions.com for audition dates, times and locations.

Adam Roth’s 7/27/08 Update

Our good friend Adam Roth from WDWCelebrations has provided us with a fantastic photo update from his latest trip to the  Walt Disney World Resort. Let’s take a look at some interesting things going on at the world this weekend:

A new spinning topiary has appeared outside the Imagination pavilion at Epcot. Expect this to be a temporary change…

Something new in Innoventions, most likely for the return of the interactive Kim Possible game at Epcot.

Some exterior work taking place as Nine Dragons Restaurant is refurbished.

While the restaurant is closed, Epcot invites you to enjoy the rest of the China Pavilion, and the restrooms in Norway.

Some construction going on in the Morocco Pavilion as well.

More exterior work on some buildings in the United Kingdom.

Moving over to Disney’s Hollywood Studios, Drew Carey and Golden Age Souvenirs are closed until August 5th for refurbishment.

As you can see, just having Sounds Dangerous closed has effected the crowds in this area.

Al’s Toy Barn has been completely removed and is set to become a backdrop for Lightning McQueen and Mater from Cars.

The back-side of Pixar Place is complete and looks like a pretty picturesque spot to end this photo report.

One Monster Coaster

Just as we briefly mentioned at the end of last week, rumors are swirling that an inverted roller coaster themed to Disney Pixar’s Monsters Inc. will be the next major new attraction for the Walt Disney World Resort after the opening of the American Idol Experience this January. Our good friend Jim Hill over at Jim Hill Media had a lengthy article about the proposed Hollywood Studios roller coaster today, although he did go into more detail on some other upcoming projects as well.

Jim also mentioned two new attractions that were first rumored to the public right here on WDW News Today over the course of the last year. First mentioned was that the Honey I Shrunk the Kids Movie Set Adventure will be themed to “A Bug’s Life” (probably in the very-near future), and next was the Little Mermaid dark ride that will most likely be heading over to Fantasyland at the Magic Kingdom in October of 2011. Be sure to stay tuned to WDW News Today for updates on all of these very strong rumors, and be sure to read Jim Hill’s article HERE.

Some Imagination, Huh?

A press release about entertainment at Walt Disney World was just released. Part of it shows that during the slower times of year, Fantasmic will only be performed 2 nights a week:

We regularly evaluate and refine our operations. At the same time we unveil The American Idol Experience in January 2009, we will make an adjustment to our operation by offering Fantasmic! on select evenings each week. Fantasmic! will be performed two times weekly –generally Mondays and Thursdays – and more often during our busiest times of the year.

On nights when Fantasmic! is not performed, Guests (with appropriate ticket media) will continue to have the opportunity to enjoy nightly fireworks spectaculars such as Wishes at the Magic Kingdom® Park and IllumiNations: Reflections of Earth at Epcot®.

Showtimes will be published for Guests in the Times Guide, which is available at the theme parks, and online at disneyworld.com.

EpcotServo’s 7/15/08 Photo Update

Our good friend EpcotServo has posted yet another fantastic photo update from Animal Kingdom and Hollywood Studios, here are a few of the pics from the report:

Dino-sue is getting repainted over in Hester and Chester’s Dino-Rama

New Hollywood Studios merchandise featuring the park’s skyline, the fab five, the Genie, and a number of Pixar characters

The Hanes sponsorship has finally begun at Rock ‘N’ Rollercoaster

Three new Toy Story Mania mugs are now available for purchase

They actually say Midway Mania

I’ll be sure to pick up all three of these my next visit to the studios

New kids shirt

Note: you can’t ring children in Toy Story Midway Mania, only Little Green Men

Pixar Animation Studios merchandise is now also being sold here

The smaller spring-action-shooters are now for sale, still no sign of the bigger ones. Notice that there are still plenty of opening day pins and shirts available at the shop.

For the remainder of EpcotServo’s great photo report, head HERE

Time To Turn Back Tiki-Time???

After months of hearing rumors that the Enchanted Tiki Room: Under New Management will be closing sometime in the near future to make way for a Stitch-involved makeover, a new wild rumor has hit the streets of the Magic Kingdom and has cast members in De-Nile (Attempt at a Jungle Cruise joke). Strong rumors now indicate that the original budget for the postponed major Jungle Cruise attraction refurbishment maybe heading across the way to fund the restoration of the talking audio-animatronics bird show to its original splendor. In short, the original Tropical Serenade show may return to the Magic Kingdom as part of a huge marketing campaign for the 40th anniversary of the Walt Disney World Resort in 2011.

The planned campaign is going to promote the idea of guests experiencing renewed classic attractions and entertainment inspired by the resort’s past. Among the planned updates for the celebration are updates to Space Mountain, Walt Disney’s Carousel of Progress, The Hall of Presidents, and the Enchanted Tiki Room at the Magic Kingdom; Journey Into Imagination and Illuminations at Epcot; and The Great Movie Ride and Star Tours at Disney’s Hollywood Studios. Also rumored at this time are a new firework show and updated Spectromagic parade at the Magic Kingdom.

While most of these changes are likely to not take place (as is the nature with rumors), a few of them will make the line-up in time for October 1, 2011. Be sure to stay tuned to WDW News Today as more info on these rumored changes becomes available.

School’s Out for Senior Year

The popular High School Musical: School’s Out roaming stage show at Disney’s Hollywood Studios is now scheduled to make its final performance at the park on September 13, 2008. However, don’t get too happy if you’re not a fan of the Disney Channel’s mega-hit movie series. On October 24, just around the time the new film in the series is released in theaters everywhere, a new roaming stage show themed to High School Musical 3: Senior Year will be hitting the streets at Hollywood Studios. Stay tuned for more details on the new show as they become available.

The Tech in the Toys

Here is an article from the Design News covering some of the technical aspects of Toy Story Midway Mania, it may be a little too technical at times, but it is certainly interesting. Here it is:

Old-school midway games just got a high-tech makeover from Walt Disney’s Imagineers. Their new Toy Story Midway Mania attraction, which opened in Disney’s California Adventure Park earlier this week and in Disney World in May, recreates the kind of shooting and throwing games that can still win you a stuffed animal at carnivals and boardwalks around the country.

These games, however, take place not in carnival booths but in a 3-D gaming environment designed by Walt Disney Imagineers with some help from Pixar Automation Studios. In Midway Mania, there are no physical objects to hurl or fire at targets – no rings to toss, no darts to throw, no air rifles to point at sheet-metal ducks.

Instead, players first make their way past an animatronic Mr. Potato Head carnival barker, whose voice and schtick come from Don Rickles. Then they don a set of 3-D glasses and hop into swiveling ride vehicles that convey them to a series of virtual games. Not counting a practice pie-throwing round, Midway Mania has five scored games in all, each inspired by a different “Toy Story” character.

Once parked in front of the individual games, the players use a pull-string shooter to fire virtual projectiles at a large screen. The attraction tallies scores for all the players based on the point value of the targets they’ve hit. It even awards virtual plush toys, displaying them on each vehicle’s on-board computer screen.

Though the games play out in 3D, the Imagineers have added another dimension to the game. The attraction also includes special effects in which game actions have real-world consequences. Throw a virtual dart that pops a virtual balloon, for example, and you get a puff of air or spritz of water in the face. Chrissie Allen, senior producer and director for the attraction, says the effects add a fourth dimension to the ride. “The world of the game completely envelops you,” she says.

All of that immersive gaming may be a blast, sometimes literally. Yet Midway Mania has a serious side that makes all the fun and games possible. According to Jody Gerstner, Walt Disney Imagineering’s executive director of show and ride controls, the attraction runs on one of Disney’s most advanced automation systems to date. Built primarily around components from one of its corporate partners, Siemens Energy & Automation, the system marks the first time Disney has used industrial Ethernet in a ride control application. “We’ve done show controls over Ethernet before, but those don’t involve moving people around,” Gerstner says.

The automation system breaks new ground in other ways too. One is its scale. “It’s the biggest system we’ve done, not geographically but in the number of control zones,” says Gerstner. Another is in the amount of integration work that had to be done to weave the attraction’s distinct game, ride and show elements into a seamless user experience. And the attraction is a great example of how the clever use of position sensors and software can take up the some of the mechanical slack in motion control systems.

Talk to Imagineers like Gerstner or Allen, and you will quickly get that they obsess about the entertainment value of the rides they create. And in that sense, Imagineering couldn’t be more different than the engineering practiced by those who work on industrial machines. After all, when is the last time anyone had to design a fun form fill and seal machine?

Like all engineers, though, the Imagineers still have to hit hard engineering targets related to safety, throughput, uptime and installation cost. And hitting all those targets in this case called for a control technologies that should appeal to those who design machines for factories rather than theme parks.

Fun with Ethernet

Midway Mania’s overarching control system actually consists of three sub-systems, one each for the ride vehicles, the games, and show elements. Ethernet is the common thread tying everything together.

The ride controls, which govern the movement of the vehicles through the attraction, run on two kinds of industrial controllers. The central wayside controller, a Siemens 319 PLC, manages the vehicle flow through the attraction. “The wayside controller is the traffic cop,” Gerstner says. Each vehicle also has an onboard controller, a Siemens 315 PLC that handles programmed speed profiles, position data gathered from sensors, safety measures and diagnostics.

For vehicles to move through the attraction, the vehicle’s onboard controllers wirelessly communicate their position data over ProfiNet RT to the wayside controller. That central controller then generates a signal, which goes out over a proprietary, hardwired network to the 397 busbar zones on the vehicle steel track. That signal is then transmitted back to the individual ride vehicles through a brush shoe that contacts the busbar Gerstner calls this control out a “go, no-go PWM signal.” It tells individual vehicles whether they have permission to proceed at their programmed speed, whether they should stop or whether they should proceed at a reduced speed.

The game controls likewise have both centralized and onboard elements. A centralized PC-based gaming controller distributes gaming data from each ride vehicle to a bank of computers that run all the gaming software. The massive computer farm for Midway Mania houses more than 150 computers in all, including one Windows XP PC from HP for each of the attraction’s 56 game screens. The on-vehicle controllers handle game information specific to each vehicle, such as the positioning of the shooter and onboard score display.

As with the ride controls, the centralized and on-board gaming systems communicate over wireless Ethernet, sharing the onboard wireless infrastructure with the ride controls. Physical connections between the game computers take place over a standard 100 Mbit/s Ethernet network – with the exception of a gigabit backplane between the switches in the main game controller.

Both the ride and game control systems share a wireless link to get data off the vehicles. On the vehicle is shared Siemens SCALENCE W access point module on the vehicle which couples with SCALENCE W access points off the vehicle via a leaky coax cable along the track. Olaf Scheel, a Siemens engineer who served on Midway Mania’s design team, the wireless system has been “hardened” to prevent any intrusions or denial of service attacks. And he notes that on the ride control system, safety is ensured by the one-way nature of wireless communication. “The onboard controllers only send data,” he says. They get their go-signal only through the hardwiring.

Aside from the ride and game controls, the system has additional PCs for its show controls, including a rack of computers that run the attraction’s special effects. These, too, are nodes on the standard Ethernet network.

Working Together

Taken individually, Midway Mania’s individual control systems are pretty straightforward, but it’s how they work together is what determines whether attraction soars or falls flat. “The hardest part of the project was defining all the software interfaces between the game, ride and show controls,” Gerstner says, noting that all three systems have to be closely coordinated to deliver that seamless user experience.

The game and ride control systems, for example, both coordinate their efforts at all times. During normal operations, the game controller needs to know where the ride controls have parked vehicles relative to the game screens. That task is trickier than it sounds. Gerstner says the electric motors, right-angle gearboxes and pinch-rollers that move the vehicle have a certain amount of play in them. So do the mechanical brakes that stop the vehicles in front of the screens. “We had to find a way to compensate for the variation inherent in our mechanical system,” he says.

The game and ride controls also mount a coordinated response to back-ups or delays, which could be caused by someone triggering one of the attraction’s many pressure-based safety devices or even a slowdown in the vehicle loading process. “We know back-ups happen,” Gerstner says, “but system does the right things even when everything isn’t perfect.” Those right things include launching game sequences, such as an extra practice round if users get stuck in front of one screen for too long. They also include more theatrical responses, such as an announcement voiced by “Toy Story” characters.

Many of these coordinated efforts require the ride and game controls to use position data gathered by two complementary tracking methods. The first uses Pepperl+ Fuchs binary proximity sensors, four of which are mounted beneath each ride vehicle, to pick up a set of absolute position markers scattered at strategic locations along the track. “These give us an indication of where each vehicle is in the building,” Gerstner says.

While crucial for generating the go-no go signals and controlling the flow of multiple vehicles, proximity sensor tracking lacked the resolution needed to register the vehicle to the game screen. So the Imagineers added a second tracking system that can determine vehicle position within an inch. It uses a Banner laser sensor, again under-mounted on the vehicle, to read graduated strips placed in the floor near the parking locations for each game. This fine-positioning system helps compensates for all the variation inherent in the mechanical system. “The game doesn’t care if the car parks in the same spot every time. It just needs to know where each car has actually parked, and it can compensate.” Gerstner says.

Positioning data also plays a key role in determining the position of the shooter relative to the game. An algorithm in the game software determines position using data from the three encoders on the shooter itself along with another encoder that measures the amount of swivel on the ride vehicle turrets. “Turret swivel is superimposed on the rotational axis of the shooter,” Gerstner says. The shooter-position algorithm also takes the vehicle’s actual parking position into account. Gerstner describes this positioning algorithm “very complex,” but adds that it still made more sense than trying to come up with a separate sensing system. “We had enough accuracy to mathematically determine the position of the shooter tip with data we already had,” he says.

A New Approach

Midway Mania’s controls embody a couple of important departures from Disney’s traditional way of engineering large control systems. Gerstner points out that the company’s larger attractions tended to have point-to-point I/O in the past. That design approach can be clearly seen in square footage set aside for I/O cabinets in a room adjacent to Midway Mania’s massive computer farm.

Much of that control room remains empty, however, since the ride controls take up just two cabinets. Gerstner attributes much of the control system’s physical economy to the Siemens’ distributed I/O and to the Ethernet backbone that ties all the control systems together. “Ethernet simplified the wiring and all the associated touch labor,” he says. “To be honest, I don’t know if we could have done this project using our traditional architecture. It would have taken a lot of copper.”

Another departure for Disney is in its use of a centralized controller in an attraction of this scale. In previous rides with a similar zoned busbars – such as its Rocket Rod ride – Disney had to distribute the controllers around the rides. “We couldn’t go centralized because of the challenge of processing and send permissible signal out to all the zones,” Gerstner says. The 319 had speed and power to overcome that problem. “It’s a screamer,” Gerstner says.

In fact, central PLC and the ProfiNet RT had more than enough processing muscle and speed for this application. Scheel notes that the central PLC scans and execute the code for all 397 busbar zones in 32 milliseconds. “We could go faster if we had to, but there was no need,” he says, noting that ProfiNet RT can update every millisecond if necessary.

Same goes for PCs and Ethernet used in the gaming systems. Gerstner says it has bandwidth to spare, and its switches only utilize about 10 percent of their capacity at any given time. “That’s the thing about bandwidth, you never know how much you’ll need when you start a project. So it’s always better to have more than less,” he says.