PHOTO: First Look at Canceled Rogue One Figure for Disney Infinity

We now have our first look at one of Disney Infinity‘s canceled Rogue One figures.

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This 3D model of a Baze Malbus figure was just posted on artstation.com, by ex-Disney Infinity senior character artist, B Allen. The model looks highly detailed, and was probably in the final stages of development before heading off for production.

Although art designs for other Rogue One characters have yet to surface, we will be sure to keep you posted if they do. Here’s hoping for a look at a Jyn Erso figure.

PHOTO: First Look at Canceled Rogue One Figure for Disney Infinity

We now have our first look at one of Disney Infinity‘s canceled Rogue One figures.

 width=

This 3D model of a Baze Malbus figure was just posted on artstation.com, by ex-Disney Infinity senior character artist, B Allen. The model looks highly detailed, and was probably in the final stages of development before heading off for production.

Although art designs for other Rogue One characters have yet to surface, we will be sure to keep you posted if they do. Here’s hoping for a look at a Jyn Erso figure.

Cancelled Beauty and the Beast Disney Infinity Figures Revealed

Once again, thanks to Infiniteer Adventures, we have new concept art for some more unreleased characters for the cancelled Disney Infinity 3.0.

This time we have Belle and Beast, who’s designs are inspired by the upcoming live-action remake of Beauty and the Beast. As you can see in the video and pictures below, Belle’s figure holds a striking resemblance to Emma Watson, who will be portraying Belle in the new film.

https://https://youtu.be/HK0HlLi_6Z4

As with most Disney Infinity figures, these probably would have released around the same time the movie hit theaters, so March 2017 in this case.

 

 

Just like the many other unreleased figures we’ve seen over the months, it is a shame that we won’t ever get our hands on these. The designs look fantastic.

BREAKING: Disney Has Cancelled “Disney Infinity”

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In what is surely to be shocking to many, Disney has announced that it is cancelling Disney Infinity.

Disney reported it’s quarterly earnings today and in the report Disney announced that it is cancelling it’s Disney Infinity game line which will result in a $147 million charge. Going forward, Disney will liscense it’s characters to to third party gaming production companies.

From CNBC:

The company added that “lower results” for Infinity contributed to operating income in its consumer products and interactive media segment falling 8 percent year over year to $357 million.

From John Blackburn, Senior Vice President and GM of Disney Interactive:

By now you may have heard the news that we have made the difficult decision to discontinue production of Disney Infinity. From the beginning, Disney Infinity was built for you—our fans—and I wanted to take a moment to thank you not just for your support over the years, but for creating a community that made Disney Infinity more than just a game.

Our goal for Disney Infinity was to bring the best of Disney storytelling to life in homes around the world, and with your support we accomplished that. We hope you had as much fun playing the game as we had making it.

So what’s next for Disney Infinity? We have two final retail releases coming, including three new characters from Alice Through the Looking Glass later this month, and the Finding Dory Play Set launching in June.

And as we turn to the next chapter in our story, I want to thank everyone who helped bring Disney Infinity to life, particularly Disney’s Glendale-based production and publishing teams, our external development partners, and of course the incredible Avalanche team for their tireless dedication to this project.

But most of all, I want to again thank you for making Disney Infinity a part of your lives—and for adding to the Disney legacy by being a part of this community.

Source: Disney Interactive, CNBC

Disney Infinity Disneyland Project Review Part 2: Adventureland, Frontierland & New Orleans Square

With Disneyland’s diamond celebration well underway, it has been very exciting to be able to virtually explore the lands and attractions with Disney Infinity and their Disneyland Project. The Disneyland Project is a complete recreation of the Anaheim park using the Infinity 2.0 video game. The Infinity game designers built the entire park, from Main Street USA to the Hub and all the surrounding lands and attraction facades. Then, they enlisted the help of players to build the individual attractions. Everything was then linked together, so you could explore the park. All this took place over the past few months, and the entire park with attractions is now available for download in the Toy Box for players.

I will continue my review of this project with a tour around Adventureland, Frontierland & New Orleans Square. (check out Part 1 of this series)

Tiki Room

DI 2 Tiki

Just a one room INterior house. Nicely done, but nothing to do here. There are some tiki props, but the hightlight is the tiki bird tree with Jose, Pierre, Michael, and Fritz.

Jungle Cruise

DI 2 Jungle Cruise

This one seemed so promising at first. The entire set looked well placed and wonderfully themed. The mechanics of the ride also worked well. With you jumping aboard a hockey puck that was then moved along a path automatically while you just had to move the camera around to look at all the set pieces. But were this attraction went wrong was in the script. Text would pop up, but the jokes were poorly written, and many were not at all what you would find on your average ride. Many of the jokes were horribly misquoted, like “rear of water” and others. Many of the actual gags that could have been easily built were missing as well. The giant Trader Sam looked good and it had the temple ride-through, but overall I was relieved to make it back to the dock.

Indiana Jones

DI 2 Indy

This one starts with a giant walk through queue. It had pros and cons. It was very well themed, using many INterior decorations and artifact toys. But it was way to big, long and boring. I would have made it more platform like to give the gamer something to accomplish. At the end of the ride, there was a jeep waiting for you to ride. From here, you drive up to the start/finish line and have the option of starting a race or not. I’d recommend not activating a race on first play. Instead, take a leisurely drive through and enjoy the set. I’d also recommend not holding the acceleration. If you pump the drive button to start and stop your vehicle and stay on course, the jerky motion really feels like attraction. I will say, knowing what other builders can, do, the builder of this attraction should have had Mara’s eyes animate. Also, Indy is only in it once… he needs to show up at least twice. Overall its a great scene by scene representation of the ride.

Pirates of the Caribbean

DI 2 Pirates

I had high hopes for this one, but then was sadly disappointed by the horribly broken mechanic. It was a very nice set up from the queue, but then it went downhill from there. First off, the “boat” is Tony Stark’s Sports Car. It automatically generates and then moves slowly in an invisible rail. Seeing what other people had done, like in the Jungle Cruise, and object that you jump on top of instead of in, would have worked better. But the whole mechanic of the ride is broken, and I gave it many tries. The boat too slow, it misses script queues, and it tumbles down waterfalls often falling off the course. The cave scene is way too long. There are some highlights… the town on fire looks great. There is an animated skeleton skull.  The auction scene has pop up text. And the jail scene has Jack and Pluto. There is also a well done treasure room cut away with Jack. And the pirates fighting cannon scene is done very well done with all kinds of explosions and action. Overall, there are some great scenes… the problem is getting there in your attraction vehicle. I had to get out and walk it.

Haunted Mansion

DI 2 Haunted Mansion

This may be one of the most brilliantly executed Toy Boxes I have ever played. Using the remote control function, which has a learning curve, the building gives the player a very fun way of viewing the stretching room portraits. It also adds replay-ability because you want to see each one. Then it cuts to the hanging scene and I have no clue how they pull off this optical illusion using the tools at hand! The doors around you open as needed and you proceed to the loading platform. The rides automatically moves you forward. You do not touch a single button once “upon the ride.” The sound effects, like thunder and lightning are perfect and so well timed. Great touch with the door slam. And this builder knows his Disney… it has the exact script. The seance scene was very fun. The attic and graveyard are done so very well. But the best part is the Hitchhiking ghosts. The effect is simply jaw dropping. You see the ghosts before, then your vehicle spins, and like magic, you see your character in front of you and you get the ghosts riding in your vehicle effect. They even included the final scene with bride saying goodbye.

Splash Mountain

DI 2 Splash Mountain

Perfection. Great vehicle choice. Its a slow moving vehicle from the Guardians play set that is very easy to handle. Instead of automagically moving you on invisible rails, you drive yourself… at your own pace. There are text cues and the course is easy to navigate. As you make your way up the mountain, there is a great cut scene with a vehicle slashing down. They use the lone ranger wagon and it looks perfect from afar. Great splash visual and sound effects at each drop. Smooth and flawless execution. Even the double dip into the laughing place! Characters are sparse, but well done. Oswald as brer rabbit. You can also choose a day or night ride. The sound effects on the lifts are amazing. And the final splash down is so much fun.

Big Thunder Mountain

DI 2 Big Thunder

I had very mixed feelings about this one. The toy box itself, from a distant cut scene, is very impressive. The builder did a wonderful job on aesthetics, but slightly missed on mechanics. It’s tricky to get on your train. You must get near track and push Y as soon as train comes into view. Overall, its a wonderful ride. Fast and crazy, it really feels like attraction. But it is a little broken in parts. You have to give it a tiny touch of gas when you stop or slow to a crawl, but if you give it too much, you may get way off course. I turned around and had to 180 at times. I also tipped over at times, but it normally auto corrected. On some ramps, I completely jumped out of the course and had to restart game play. I never had a perfect run and only made it to the very end once, which became a fun challenge. The explosions and town were there, but it needed a goat.

If you have played any of these, let us know your thoughts. Next time, I will review Tomorrowland.

Disney Infinity Disneyland Project Review Part 1: Main Street, Hub and Fantasyland

With Disneyland’s diamond celebration well underway, it has been very exciting to be able to virtually explore the lands and attractions with Disney Infinity and their Disneyland Project. The Disneyland Project is a complete recreation of the Anaheim park using the Infinity 2.0 video game. The Infinity game designers built the entire park, from Main Street USA to the Hub and all the surrounding lands and attraction facades. Then, they enlisted the help of players to build the individual attractions. Everything was then linked together, so you could explore the park. All this took place over the past few months, and the entire park with attractions is now available for download in the Toy Box for players.

Players got very creative using the tools at hand in the Disney Infinity 2.0 Toy Box. I love to dabble in building fun games in the Toy Box mode, but even I am stumped at how some of these attractions were accomplished. The Toy Box attractions range from spot on ride through to more abstract representations. Most of the game mechanics work incredibly well, while some are a bit troublesome. Over this three part series, I will give my thoughts on each build and ask for yours as well.

We will start with the Disneyland park as a whole and the Fantasyland attractions.

 

Disneyland

web_full_CrystalMickey

You start outside the gates and get to walk through the tunnel into town square. It is about as faithful as it can be, using the toys at hand. You then walk down Main Street USA and enter the Hub, where a statue of Mr. Incredible stands where Walt and Mickey would be. Not too much to see or explore here, the highlights for me are the actual land entrances and the Plaza Inn area. Of course, the castle dominates the skyline here. From here, you can enter a land and enjoy the attractions.

Pinocchio’s Daring Journey

DI pinocchio

The builder went very simple here, using only black walls and ceilings with minimal sets. It seems like a very authentic way to recreate a dark ride. There is no vehicle to hop in. Instead your character is pushed along with a gentle wind technique and guided by invisible boundaries. The character appearances are fun, but I was taken out of the moment by some jarring and ill pointed camera movements. Not having some of the Pinocchio characters available, the designer was forced to use some replacement actors. Overall it made sense as a recreation, but lacked real excitement.

Snow White’s Scary Adventure

DI snow white

This Toy Box uses an amazing effect… your character stays put and you are switched to 1st person point of view. The cameras move along a rail automatically, so you just sit back and enjoy. This is the most dark ride like attraction I encountered. It really mimics just sitting in your vehicle and enjoying the show. The camera slowly moves from scene to scene with quick turns and no cuts. Even story dialogue appears to tell the tale. Characters come into view along the way. The first scene had bad camera placement, but the rest were good. Traveling through the scary woods was amazing. It had the perfect use of sound effects and music. Not a lot of characters, but beautifully recreated show scenes. Overall, it was about as close to perfection as a Toy Box attraction could get.

Peter Pan

DI peter pan

This was a very clunky toy box. First off, you must have helicopter flying skills to maneuver through this one. An experienced player will be able to handle it, but many players will have issues with this. It does take away from the enjoyment of the scenes, because you have to think about what you are doing the entire time. There are also some small doors to fly through. On the positive, there is great perspective and show scenes. And the sound effects work really well. But there are zero characters. Overall,  knowing that other designers can put you on auto rails, this one is a slight miss.

Mr. Toad’s Wild Ride

DI toad

 

Here you have the choice of driving or sitting back and watching. Watch puts you in first person POV and the cameras move you forward. It is very fast and choppy… just like the ride! Good sound effects use. Poor glitchy camera jumps. It kept jumping back to my character on the load platform for split seconds. Drive mode makes a car appear. I’d recommend using the Mr. Toad car disc if you have it, because it not only gives you the actual ride vehicle, it also loads the actual music and makes it more real. It is a very easy to drive course. It also forces you to push the gas in short spurts, and that helps mimic the jerkyness of the ride. There are some gags. Great sound effects. Overall, it is a boring set design that seems trapped between two ideas. Good story line. Horrible train effect, but at least they tried. The Hell scene could have been better.

It’s a Small World

DI iasw

Perfect atmosphere using the terrain and sky discs. There are pop-up facts that make things more interesting, although most of them are not great. You get into some Guardians of the Galaxy vehicle that is an odd choice mostly due to sounds it triggers. You then fly along the river route at your own leisure. I expected better sets, but some of them lack interesting. There are also some characters that pop up. Overall, it is a nice experience, but lacked a wow visual impact.

Matterhorn

DI matterhorn

This one was going to be intriguing, because the builder had to go above and beyond just the Matterhorn prop that is supplied in the Toy Box. It has a very nice start that gives you feel of hopping in the queue. It is all riding the rails with your character as expected. The Pros: It is a long course with lots of dips and curves. It is also very themed at end with water and pine trees like at the bottom of the mountain. There is also the perfect sound effects of wind and growls. Con: There is ZERO payoff. No glimpse of abominable snowman. No attack scene. Nothing like that. It is only riding the rails around a mountain.

Let us know your thoughts. Next time, I will review Adventure/Frontierland.

“Star Wars: The Force Awakens” Characters Revealed For Disney Infinity 3.0

Disney Interactive has revealed it’s newest line of “Star Wars” figures for Disney Infinity 3.0 and this time the play set focuses on “Star Wars: The Force Awakens”. We received our first look at the Rey and Finn figures in May during Star Wars Celebration but now Poe Dameron and Kylo Ren have been revealed as additional individual playable characters.

The “Star Wars: The Force Awakens” play set comes with the characters Rey and Finn and will cost $34.99. Individual characters (Poe Dameron, Kylo Ren) will cost $13.99 each. “The Force Awakens” plays set will be released on December 18th in order not to spoil any of the movie.

Disney Infinity 3.0 Star Wars Edition First Product Photo

It appears all the talk that Disney Infinity 3.0 will include a Star Wars theme, may be true after all. The German electronics website Saturn has posted (and has since pulled) a pre-order for the Disney Infinity 3.0 Star Wars starter set for the Nintendo Wii U, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 consoles. And the best part… a release date of August 20th, 2015!

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The photo that went with the listing shows what looks to be legitimate packaging for the starter set, along with a play set piece, infinity figures and game disc box. The look of this packaging, with a black theme, seems to compare to some leaked photos of Disney Infinity 3.0 Originals figures of Mickey, Minnie, Mulan and others last week.

This photo can be both exciting and polarizing for Star Wars fans as the figures are that of Anakin Skywalker and Ahsoka Tano from the prequel/Clone Wars era. The style of all the characters seems to have a Clone Wars animated series feel to it. Other notables seen on the box art include Obi-Wan, Princess Leia, C-3PO, R2-D2, Yoda and Vader. We can also see vehicles and mounts such as pod racers and a Tauntaun!

Star Wars day is right around the corner… will we learn more about this soon?

Tom Corless’ 9/23/14 WDW Photo Report (Frozen Store, Disney Springs, Hollywood Studios, ETC.)

This weekend, I visited Downtown Disney/Disney Springs as well as Disney’s Hollywood Studios and I have a number of newsworthy photos to share with you from my trip, so let’s take a look at what’s new and exciting!

Photo & Video Sharing by SmugMug

Disney Infinity 2.0 for sale at Once Upon a Toy

The remodeling has begun at the World of Disney store: the pirate displays were ripped out and replaced with this temporary display

Work on the new pedestrian bridge in Marketplace continues

If you’re complaining about the lack of Android or iPod cases at WDW, the sun damage to these packages should indicate how poorly they sell compared to iPhone cases

Some of the pavement between Portobello and Fulton’s has come out from behind walls

The new pathway through Pleasure Island/ The Landing is nearing completion, so you’ll be able to walk between Raglan Road and Portobello soon

Legends of Hollywood is now a Frozen store on Sunset Boulevard at Hollywood Studios

With Wandering Oaken’s closing on the 28th, this will be the home to all Frozen merchandise at the Studios

Even the window display got dressed up for Olaf

A look inside

There’s even pressed pennies!

Not Frozen, but I spotted this awesome new pressed pennies book in the store

OLAFS!!!!

Character portraits can be found near the ceiling

New, 2-sided ornament

Pins

Over at One Man’s Dream, the New Fantasyland model is gone and the old exhibits are back

At Muppetvision 3-D, a new soon-to-be interactive element was spotted hanging in the pre-show

Goodbye…

Disney Infinity 2.0: Marvel Super Heroes – Avengers Playset Review

The title and tag line of Disney Infinity refers to the infinite possibilities for gameplay.  The game came out in the UK on Friday 19 September (U.S. release is on Sept. 23rd) and as a huge Marvel fan, I dived into the first playset and managed to complete it and by Sunday morning.  I haven’t really had an awful lot of time to explore the other facets of the game, community content or the improved Toy Box 2.0 mode, so this review will be solely based on my experiences of the first big piece of the experience –  the action/adventure Avengers Playset which comes with every starter pack or collector’s edition starter park of Disney Infinity 2.0 – Marvel Super Heroes.

It’s also worth mentioning that by this point, over a year into the existence of the Disney Infinity franchise, I’m far down the rabbit hole, if you’ll excuse the Alice in Wonderland reference – so take my excitement with a pinch of salt if you’re unsure.  As well as being a Marvel geek, I love Disney, so the idea of playing in each of the worlds was like catnip to me, and I really enjoyed my time with the original Disney Infinity on Wii U last winter.  I still love my Wii U, but I wanted to bring my Disney Infinity 2 to my Playstation 4 as its where I now do the majority of my gaming.  I was pleased to see that after signing into my Disney Interactive account of my PS4 when I booted up Disney Infinity 2, the service had remembered I’d collected every character in the original Disney Infinity and after swiping them all in on the NFC reader which comes with each Starter Pack or Collector’s Edition, the PS4 had remembered for example, that I’d levelled my Elsa to a badass level 10 ice queen.

As I said, I'm fairly committed to the Disney Infinity brand.  My boyfriend, well, he might use another word other than committed to describe it!

As I said, I’m fairly committed to the Disney Infinity brand. My fiancé, well, he might use another word to describe it!

One of the other benefits for me of going with PS4 over Wii U, other than the graphical increase, was that Sony and Disney Interactive were releasing a Collector’s Edition which not only included Black Widow, Thor and Iron Man (as every starter pack does) but also an amazing light up frost giant display stand and the NFC figures for Captain America, Hawkeye and timed Playstation exclusive Hulk, and with the promotion running in the UK where you get another free figure (I choose Iron Fist) it meant that I was getting seven of the 16 figures in wave one for a slightly discounted rate compared to if I was buying them individually.  And – I got that ace display stand!  Plus, I was going to get all the figures and additional playsets anyway, so I might as well save a bit of cash.  (You can tell I’ve had this conversation with my fiancé, can’t you?)

The Avenger's Assemble!

The Avenger’s Assemble!

Just a note on the quality of the figures before I jump into the gameplay.  They’re just as well made as the first set of Disney Infinity figures.  Very solidly made and beautifully painted.  The bulky figures like Thor and Hulk have some weight to them but all figures feel like quality products, which is something that can’t always be said for the types of toys in the NFC gaming genre, for example, I find Skylander figures to be quite cheaply put together.  Once scanned into the game, all characters have the same cartoony aesthetic.  It’s very well done.

The playset itself is a fun action/adventure brawler where the Avengers are called in to save Manhattan from an eternal winter caused by Loki and M.O.D.O.K teaming up an launching an onslaught of frost giants and robot drones across the city.  Whilst I could have done with a bit more variety in terms of enemy type (you get essentially five or six type of villain in this playset), the length of the adventure and relatively high challenge of the enemies meant I wasn’t every really bored of the action.

The gameplay plays out in character missions given out by Nick Fury, voiced by Samuel L. Jackson as in the film franchise.  Later in the adventure Lady Sif, The Wasp and Captain Marvel all are additional quest givers.  Quests are usually a variant on beat up a group of villains, move the citizens to safety, destroy a piece of evil tech or protect a piece of Avengers tech, and whilst I believe that this would get stale over a long playtime, the diverse powersets of the Avenger characters, and the relatively short playtime meant that I didn’t ever really feel I was doing the same thing over and over again.  One of the weird omissions seems to have missions based around car chases/races, but I’m sure that some clever fan will base some Toy Box adventures around these shortly. Similarly, one of the very simple things I enjoyed in the first Disney Infinity was collecting the playset pieces dotted around the map in capsules.  It was a very simple gameplay mechanic but it was fun to hunt these down and instantly rewarded your exploration of the playset.  These playset pieces are now purchased through an online storefront where you trade in the “sparks” you’ve collected in missions.  Bigger and more important playset pieces, like characters or villains, are unlocked as the rewards for completing story missions.

In terms of scripting the dialogue is written by comic book writer Brian Michael Bendis and its all good fun and draws heavily from the cinematic element of these characters.  Quest givers are all well voiced and give you a bit of a interaction as you collect missions from them.  There were some moments where logic jumps occur, for example, the big bad of the game is norse trickster Loki, as I’ve mentioned, but his introduction as the villain comes without any major introduction or deduction that he is behind the trouble in the city.  Suddenly the quest givers are mentioning the battle against Loki, or an assault on his hideout before narratively, we’ve been shown he is the villain.  You can sort of forgive this from the fact that this could be deduced by the cold spell on New York and the frost giants, but it does take you out of the story for a little moment.  Also, regarding the quest givers, their dialogue sometimes repeats in the middle of a battle which is a bit annoying.  Similarly, I felt that it was strange that it didn’t personalise my playthrough in anyway. For example, I got the exact same intro to quest whether I played as Hulk or Black Widow or Iron Man, where it would have been more engaging even if it the default dialogue was just proceeded by a “Tony” or a “Thor”.  A little niggle I know.

All of the characters are fun to play as and as Iron Man and Thor in particular it is quite a rush to zoom around the city, strafing in out out of skyscrapers as you move from mission to mission.  Cap, Hawkeye, and Natasha all have their ways of getting around too, with motorcycles and hoverbikes introduced quite early on with the latter being much easier to drive.  The handling on the motorcycles is really difficult to get the hang of as it much too sensitive so I didn’t find my self hunting down the bike races dotted throughout the city.

Thor checks out the snowy weather at Avengers Tower

Thor checks out the snowy weather at Avengers Tower

Throughout the playset I found myself excited to switch between the characters I’d collected to level them up and unlock new and greater powers, from increased damage from ranged attacks to super jumps, all over the combos and new powers you unlock are fun and you’ll want to level up each of your figures to see all that they can do.  Any figures you’ve got from Disney Infinity 1, while they can’t enter the Avengers playset, they now also too structured skill trees which allows some limited progression system. Whilst we’re on the subject of the characters, throughout the Avengers playset there are gold tokens with either Nova or Rocket Racoon’s face on them.  Collect 10 of each “crossover coins” and you then unlock the ability to play as as both Rocket Racoon or Nova in the Avengers playset, as long as you’d shelled out for the NFC figure (which, of course, I had!).  It’s very clever marketing, I can almost imagine the kids who collect these coins but don’t have the figures so they nag their parents until they get them.  You could be cynical of this, but the reference to the other available figures so far in Disney Infinity 2.0 is much more tastefully done than in the first game.  There were areas and unlockables in the original game’s playsets that you couldn’t get unless you had each character in the playset, and for some like The Incredibles, that meant shelling out for five figures.  Disney Infinity 2.0 so far hasn’t had any of these bits.

Another disappointing aspect of the game so far for me has been the few female characters available to play as in the Disney Infinity 2.0.  Whilst the original game was far from perfect in terms of equal gender representation, there were many more female characters available.  From the Marvel stable we get Black Widow and Gamora.  Yes, Captain Marvel, White Tiger, The Wasp and Lady Sif all appear in the game as support characters, but it would have been nice to see a few more playable female figures. Marvel comics has a huge amount of iconic female characters who have served as Avengers and it would have been great to see them in the game as playable.  As cool as Nova was as a crossover character for Avengers I would have much preferred flying around the city as Carol Danvers, and as mighty as Hulk was at smashing through the frost giants, I would have loved to play as the Sensational She-Hulk on the team too.  Maybe they’ll introduce some more female superheroes is Disney Infinity 3.0 (along with the rumoured Star Wars playsets).

The playset took me about five to six hours to complete, at which point whilst the mains story was complete, there were still racing, flight and rampage challenges to do throughout the city, and still some flight or jump orbs to pick up too.  At the time of completion my characters have levelled up to be between level 8 (Thor and Captain America) to level 5 (Hawkeye, Rocket Racoon and Black Widow) with Hulk, Nova and Iron Man being somewhere in the middle.

I’m looking forward to jumping into the other two playsets (Guardians of the Galaxy and Ultimate Spider-Man) and seeing if they have any more to offer.  Even if they don’t, these little bite-sized five hour adventures are perfect for the bursts of action and I can’t wait to see what the community introduces with the Toy Box mode of gameplay.

Rating: 8 out of 10

Disney Infinity 2.0: Marvel Superheroes released on Friday 19 September 2014 in the UK and is released Tuesday 23 September 2014 in North America.  The starter pack including the game, NFC hub, Avengers playset piece, two toy box games and Black Widow / Thor and Iron Man NFC figurines carries a RRP of £59.99 / $79.99.  The title is available for PS3, PS4, Wii U, XBOX 360 and XBOX One.  Hulk figurine is exclusive to Playstation platforms for 30 days from release.  All other figurines are sold separately and available from launch for all devices.