John Corigliano’s WDW Photo Update 8/31-9/1/08

WDWNT is back from the not-so-crowded Walt Disney World theme parks with another fantastic photo report. Let’s take a look at all the newsworthy happenings from around the world:

Starting at Disney’s hollywood Studios, this special stage has been set up for the Night of Joy events

Construction on the American Idol Experience

They are painting the entire building in a new blue color-scheme

This is where the old poster that featured a few ABC shows such as Good Morning America used to be.

A few color changes on the tower.

Not sure what this is, signage perhaps?

A few more of the statues have been removed.

We expect this exhibit to make a move to somewhere else in the studios soon…

A Bolt billboard up in Animation Courtyard.

As previously reported, Single Rider has been removed from Toy Story Midway Mania.

The current Cars character meet-and-greet by Pixar Place…

The new meet-and-greet being constructed where Al’s Toy Barn was. Looks like it will have some pretty cool, recognizable, movie inspired theming. 

A nice looking Tapestry Woven Throw.

And here’s a new Disney’s Hollywood Studios Tapestry Woven Throw.

You can’t see it all that well in this picture, but the Osbourne lights are starting to be put up.

You can get a better look at the lights in this picture.

The Muppet Vision 3-D balloon is still down on the Streets of America.

More painting on the opposite side of the American Idol Experience building.

The limo is back up on the Rock ‘n Roller Coaster sign.

The attraction was closed for 4 hours due to technical difficulties… A rare sight indeed!

Moving over to Epcot… Innoventions might as well be called Construction Land, as there have been so many new projects going on there lately.

This is where the IBM exhibit used to be.

The IBM logo is still there.

We’re less than a month away from this year’s Epcot International Food & Wine Festival!

Another rare sight, the Sheriff of Nottingham from Robin Hood outside the American Adventure!

This sign at Soarin’ could use some fixing up.

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Halloween Decorations are now up at the Magic Kingdom

New statues around the hub on Main Street U.S.A.

They even light up in certain places at night

Banners up at the majestic train station.

Banners on the side of the Exposition Hall.

The Exposition Hall.

City Hall.

Work is still being done on these columns outside the Emporium.

Halloween decorations inside the Emporium.

Very, very short wait times for the Magic Kingdom

The off-season is here

The Liberty Square bridge is one again open to guest flow & parades. It looks pretty good.

However work is still going on in the water beneath the bridge.

New concrete in Liberty Square

The Liberty Bell is behind walls.

They’re working on wiring by & beneath the McDonalds Fry Cart in Frontierland. It’s been going on for 7 months now.

They have repainted the castle stone wall above Snow White’s Scary Adventures (the light tone wall). It looks much better in my opinion.

Same work being done on the Mickey’s PhilharMagic facade.

A funky new Mickey Mouse shirt.

A cool new shirt for the 15th anniversary of Nightmare Before Christmas.

Construction on the new north wing of the Contemporary Resort.

And to cap off this photo report, a billboard advertising T-Rex (and new employees) on the way to Walt Disney World.

8/24/08 Studios Update from Studios Central

The great Disney’s Hollywood Studios focused website StudiosCentral has a new photo report up today. Here are some newsworthy photos:

The single rider line from Toy Story Midway Mania is gone. Expect Fastpass for this attraction to be leaving in the not-so-distant future.

Some strange Orange and Red lights have appeared on top of the strange bridge on Pixar Place

Stage 1 has a new sign telling guests preparation for a new production has begun. This is rumored to be the location where the Monsters Inc. roller coaster is going.

Preparation continues for the American Idol Experience at the Studios. Installation of the proposed jumbo-screens to broadcast the live shows should begin in early September.

Is it just me, or does this area of the Honey I Shrunk the Kids Movie Set Adventure seem a little more “buggy” now that it is out from behind construction walls?

More and more busts from the ATAS Hall of Fame are preparing to make a move. Again, this is more preparation for the American Idol Experience.

Work continues on the new Cars character meet and greet location.

Ad for the Tinker Bell movie at the end of Pixar Place, near the Backlot Tour.

To see more photos, head on over to the StudiosCentral photo report HERE.

More Details on Disney World’s 40th Anniversary

While we are still a little more than 3 years away from the 40th anniversary of the Walt Disney World Resort on October 1, 2011, there are many rumors of new additions to the Disney theme parks that are becoming more and more likely. We have already told you about the plan to renew classic attractions at the Magic Kingdom such as Space Mountain, Walt Disney’s Carousel of Progress, The Enchanted Tiki Room, The Country Bear Jamboree, and the Hall of Presidents, as well as add a few new attractions such as a Little Mermaid dark-ride and some new nighttime entertainment offerings. Now details are emerging on some planned projects for Epcot and Disney’s Hollywood Studios during the celebration.

By now, you are all aware of the world’s worst kept secret of Star Tours receiving its new story, queue, film, and store sometime in 2011, but you may not be aware of another film change that is now making the rounds. It appears that filming for the proposed “Soarin’ Around The World” film is set to begin soon and we can plan on seeing the updated Epcot and California Adventure E-Ticket debut sometime in late 2009/early 2010 if all goes according to plan. Epcot is also expected to be replacing Illuminations Reflections of Earth with a new show sometime in the 2009 and who can forget the still unofficial Monsters Inc. roller coaster that’s coming to Disney’s Hollywood Studios. With all these big-budget projects and the expected financial downturn that WDW is about to go through, it will be interesting to see what from this list actually makes it off the blueprints and into the parks.

Be sure to stay tuned to WDW News Today as more information becomes available on these rumors as we get closer to Walt Disney World’s 40th anniversary.

Monsters Inc. Sequel and Attraction in Development

It appears that Pete Docter and the people at Pixar are keeping busy working on some Monsters Inc. projects, according to IGN:

The collective clever clogs over at Pixar are hinting that one of their most successful flicks —Monsters Inc. — could soon receive the sequel treatment.

Speaking to MTV, Pete Docter, the director of the original, said, “We’ve thought about it. We’ve got a couple of ideas.”

He failed to elaborate further, instead saying that much of his team’s resources are currently being poured into the forthcoming Monsters Inc.ride at Walt Disney Resorts.

If you recall, we talked about a rumored Monsters Inc. themed roller coaster to be built for Disney’s Hollywood Studios sometime in the not-so-distant future. A number of Disney cast members also reported that a preview video of this proposed attraction was available on the Cast Member Hub website for a few hours about two weeks ago. With these two apparent leaks of confidential information about a future Walt Disney World attraction, we could expect an official announcement on the project very soon. Stay tuned to WDW News Today for more information on this rumored project as it becomes available.

“Make Port at the Caribbean Beach Resort!!”

Reported by the Orlando Sentinel:

Walt Disney World has unveiled a rendering and a few details of some retheming and renovations in the works for Disney’s Caribbean Beach Resort — theming it after the hugely-popular Pirates of the Caribbeanride/movies/games franchise.

Clients who book through Walt Disney Travel Co. also will receive a new benefit — 30 minute play-cards for Disney’s resort hotel video arcades.

Walt Disney World also is announcing some changes in its Magic Your Way plan, to include Quick Service Dining beginning Jan. 11. Vacationers can get two quick-service meals and two snacks for each night of their stay in a Disney resort hotel, plus a refillable drink mug for unlimited refills of non-alcoholic beverages at Disney resort hotels.

Beds that look like ships. Dressers that look like old crates. Curtains that look like tattered sails. The attached artist’s rendering shows a few of the details.

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Disney is planning the look for 384 rooms in the Trinidad South Village Area, set to be ready sometime next year. The resort has a total of 2,112 rooms.

These Pirate rooms are an addition to the hotel that has been in progress for a few years now, as are the Finding Nemo themed rooms now beginning to debut at the resort. It’s also interesting to note the inclusion of those Arcade Gaming Cards in the vacation booking, something Disney has never done before. As if all that wasn’t enough to swallow, this article even goes on to confirm the addition of the new Quick Service Dining Plan. Stay tuned to WDW News Today as more information becomes available on these major headlines.

September 27th Will Be Doomsday for Some Favorites

While it is already official that the 6 remaining Pleasure Island clubs, as well as the Pocahontas and Her Forest Friends show at Disney’s Animal Kingdom, will be closing forever on September 27, that may not be the full list of Walt Disney World attractions and shows departing for yesterland on that day. Rumors are now circulating that two of the Magic Kingdom shows brought to the park for the Year of a Million Dreams celebration may be making their final performances on September 27, 2008. If the rumors we’re hearing are true, this fateful Saturday in September will also be your last chance to catch Woody’s Cowboy Camp and the Main Street Family Fun Day Parade. Be sure to stay tuned to WDW News Today as more information becomes available on these rumors.

For those of you also interested, during the very same weekend that these attractions are saying goodbye, the wonderful group over at WDWCelebrations will be putting on yet-another fantastic event titled “World Wide Weekend”. To get more information on this event and how you can be a part of It, head on over to WDWCelebrations.com. We hope to see you there!!!

Adam Roth’s 7/27/08 Update

Our good friend Adam Roth from WDWCelebrations has provided us with a fantastic photo update from his latest trip to the  Walt Disney World Resort. Let’s take a look at some interesting things going on at the world this weekend:

A new spinning topiary has appeared outside the Imagination pavilion at Epcot. Expect this to be a temporary change…

Something new in Innoventions, most likely for the return of the interactive Kim Possible game at Epcot.

Some exterior work taking place as Nine Dragons Restaurant is refurbished.

While the restaurant is closed, Epcot invites you to enjoy the rest of the China Pavilion, and the restrooms in Norway.

Some construction going on in the Morocco Pavilion as well.

More exterior work on some buildings in the United Kingdom.

Moving over to Disney’s Hollywood Studios, Drew Carey and Golden Age Souvenirs are closed until August 5th for refurbishment.

As you can see, just having Sounds Dangerous closed has effected the crowds in this area.

Al’s Toy Barn has been completely removed and is set to become a backdrop for Lightning McQueen and Mater from Cars.

The back-side of Pixar Place is complete and looks like a pretty picturesque spot to end this photo report.

One Monster Coaster

Just as we briefly mentioned at the end of last week, rumors are swirling that an inverted roller coaster themed to Disney Pixar’s Monsters Inc. will be the next major new attraction for the Walt Disney World Resort after the opening of the American Idol Experience this January. Our good friend Jim Hill over at Jim Hill Media had a lengthy article about the proposed Hollywood Studios roller coaster today, although he did go into more detail on some other upcoming projects as well.

Jim also mentioned two new attractions that were first rumored to the public right here on WDW News Today over the course of the last year. First mentioned was that the Honey I Shrunk the Kids Movie Set Adventure will be themed to “A Bug’s Life” (probably in the very-near future), and next was the Little Mermaid dark ride that will most likely be heading over to Fantasyland at the Magic Kingdom in October of 2011. Be sure to stay tuned to WDW News Today for updates on all of these very strong rumors, and be sure to read Jim Hill’s article HERE.

EpcotServo’s 7/15/08 Photo Update

Our good friend EpcotServo has posted yet another fantastic photo update from Animal Kingdom and Hollywood Studios, here are a few of the pics from the report:

Dino-sue is getting repainted over in Hester and Chester’s Dino-Rama

New Hollywood Studios merchandise featuring the park’s skyline, the fab five, the Genie, and a number of Pixar characters

The Hanes sponsorship has finally begun at Rock ‘N’ Rollercoaster

Three new Toy Story Mania mugs are now available for purchase

They actually say Midway Mania

I’ll be sure to pick up all three of these my next visit to the studios

New kids shirt

Note: you can’t ring children in Toy Story Midway Mania, only Little Green Men

Pixar Animation Studios merchandise is now also being sold here

The smaller spring-action-shooters are now for sale, still no sign of the bigger ones. Notice that there are still plenty of opening day pins and shirts available at the shop.

For the remainder of EpcotServo’s great photo report, head HERE

The Tech in the Toys

Here is an article from the Design News covering some of the technical aspects of Toy Story Midway Mania, it may be a little too technical at times, but it is certainly interesting. Here it is:

Old-school midway games just got a high-tech makeover from Walt Disney’s Imagineers. Their new Toy Story Midway Mania attraction, which opened in Disney’s California Adventure Park earlier this week and in Disney World in May, recreates the kind of shooting and throwing games that can still win you a stuffed animal at carnivals and boardwalks around the country.

These games, however, take place not in carnival booths but in a 3-D gaming environment designed by Walt Disney Imagineers with some help from Pixar Automation Studios. In Midway Mania, there are no physical objects to hurl or fire at targets – no rings to toss, no darts to throw, no air rifles to point at sheet-metal ducks.

Instead, players first make their way past an animatronic Mr. Potato Head carnival barker, whose voice and schtick come from Don Rickles. Then they don a set of 3-D glasses and hop into swiveling ride vehicles that convey them to a series of virtual games. Not counting a practice pie-throwing round, Midway Mania has five scored games in all, each inspired by a different “Toy Story” character.

Once parked in front of the individual games, the players use a pull-string shooter to fire virtual projectiles at a large screen. The attraction tallies scores for all the players based on the point value of the targets they’ve hit. It even awards virtual plush toys, displaying them on each vehicle’s on-board computer screen.

Though the games play out in 3D, the Imagineers have added another dimension to the game. The attraction also includes special effects in which game actions have real-world consequences. Throw a virtual dart that pops a virtual balloon, for example, and you get a puff of air or spritz of water in the face. Chrissie Allen, senior producer and director for the attraction, says the effects add a fourth dimension to the ride. “The world of the game completely envelops you,” she says.

All of that immersive gaming may be a blast, sometimes literally. Yet Midway Mania has a serious side that makes all the fun and games possible. According to Jody Gerstner, Walt Disney Imagineering’s executive director of show and ride controls, the attraction runs on one of Disney’s most advanced automation systems to date. Built primarily around components from one of its corporate partners, Siemens Energy & Automation, the system marks the first time Disney has used industrial Ethernet in a ride control application. “We’ve done show controls over Ethernet before, but those don’t involve moving people around,” Gerstner says.

The automation system breaks new ground in other ways too. One is its scale. “It’s the biggest system we’ve done, not geographically but in the number of control zones,” says Gerstner. Another is in the amount of integration work that had to be done to weave the attraction’s distinct game, ride and show elements into a seamless user experience. And the attraction is a great example of how the clever use of position sensors and software can take up the some of the mechanical slack in motion control systems.

Talk to Imagineers like Gerstner or Allen, and you will quickly get that they obsess about the entertainment value of the rides they create. And in that sense, Imagineering couldn’t be more different than the engineering practiced by those who work on industrial machines. After all, when is the last time anyone had to design a fun form fill and seal machine?

Like all engineers, though, the Imagineers still have to hit hard engineering targets related to safety, throughput, uptime and installation cost. And hitting all those targets in this case called for a control technologies that should appeal to those who design machines for factories rather than theme parks.

Fun with Ethernet

Midway Mania’s overarching control system actually consists of three sub-systems, one each for the ride vehicles, the games, and show elements. Ethernet is the common thread tying everything together.

The ride controls, which govern the movement of the vehicles through the attraction, run on two kinds of industrial controllers. The central wayside controller, a Siemens 319 PLC, manages the vehicle flow through the attraction. “The wayside controller is the traffic cop,” Gerstner says. Each vehicle also has an onboard controller, a Siemens 315 PLC that handles programmed speed profiles, position data gathered from sensors, safety measures and diagnostics.

For vehicles to move through the attraction, the vehicle’s onboard controllers wirelessly communicate their position data over ProfiNet RT to the wayside controller. That central controller then generates a signal, which goes out over a proprietary, hardwired network to the 397 busbar zones on the vehicle steel track. That signal is then transmitted back to the individual ride vehicles through a brush shoe that contacts the busbar Gerstner calls this control out a “go, no-go PWM signal.” It tells individual vehicles whether they have permission to proceed at their programmed speed, whether they should stop or whether they should proceed at a reduced speed.

The game controls likewise have both centralized and onboard elements. A centralized PC-based gaming controller distributes gaming data from each ride vehicle to a bank of computers that run all the gaming software. The massive computer farm for Midway Mania houses more than 150 computers in all, including one Windows XP PC from HP for each of the attraction’s 56 game screens. The on-vehicle controllers handle game information specific to each vehicle, such as the positioning of the shooter and onboard score display.

As with the ride controls, the centralized and on-board gaming systems communicate over wireless Ethernet, sharing the onboard wireless infrastructure with the ride controls. Physical connections between the game computers take place over a standard 100 Mbit/s Ethernet network – with the exception of a gigabit backplane between the switches in the main game controller.

Both the ride and game control systems share a wireless link to get data off the vehicles. On the vehicle is shared Siemens SCALENCE W access point module on the vehicle which couples with SCALENCE W access points off the vehicle via a leaky coax cable along the track. Olaf Scheel, a Siemens engineer who served on Midway Mania’s design team, the wireless system has been “hardened” to prevent any intrusions or denial of service attacks. And he notes that on the ride control system, safety is ensured by the one-way nature of wireless communication. “The onboard controllers only send data,” he says. They get their go-signal only through the hardwiring.

Aside from the ride and game controls, the system has additional PCs for its show controls, including a rack of computers that run the attraction’s special effects. These, too, are nodes on the standard Ethernet network.

Working Together

Taken individually, Midway Mania’s individual control systems are pretty straightforward, but it’s how they work together is what determines whether attraction soars or falls flat. “The hardest part of the project was defining all the software interfaces between the game, ride and show controls,” Gerstner says, noting that all three systems have to be closely coordinated to deliver that seamless user experience.

The game and ride control systems, for example, both coordinate their efforts at all times. During normal operations, the game controller needs to know where the ride controls have parked vehicles relative to the game screens. That task is trickier than it sounds. Gerstner says the electric motors, right-angle gearboxes and pinch-rollers that move the vehicle have a certain amount of play in them. So do the mechanical brakes that stop the vehicles in front of the screens. “We had to find a way to compensate for the variation inherent in our mechanical system,” he says.

The game and ride controls also mount a coordinated response to back-ups or delays, which could be caused by someone triggering one of the attraction’s many pressure-based safety devices or even a slowdown in the vehicle loading process. “We know back-ups happen,” Gerstner says, “but system does the right things even when everything isn’t perfect.” Those right things include launching game sequences, such as an extra practice round if users get stuck in front of one screen for too long. They also include more theatrical responses, such as an announcement voiced by “Toy Story” characters.

Many of these coordinated efforts require the ride and game controls to use position data gathered by two complementary tracking methods. The first uses Pepperl+ Fuchs binary proximity sensors, four of which are mounted beneath each ride vehicle, to pick up a set of absolute position markers scattered at strategic locations along the track. “These give us an indication of where each vehicle is in the building,” Gerstner says.

While crucial for generating the go-no go signals and controlling the flow of multiple vehicles, proximity sensor tracking lacked the resolution needed to register the vehicle to the game screen. So the Imagineers added a second tracking system that can determine vehicle position within an inch. It uses a Banner laser sensor, again under-mounted on the vehicle, to read graduated strips placed in the floor near the parking locations for each game. This fine-positioning system helps compensates for all the variation inherent in the mechanical system. “The game doesn’t care if the car parks in the same spot every time. It just needs to know where each car has actually parked, and it can compensate.” Gerstner says.

Positioning data also plays a key role in determining the position of the shooter relative to the game. An algorithm in the game software determines position using data from the three encoders on the shooter itself along with another encoder that measures the amount of swivel on the ride vehicle turrets. “Turret swivel is superimposed on the rotational axis of the shooter,” Gerstner says. The shooter-position algorithm also takes the vehicle’s actual parking position into account. Gerstner describes this positioning algorithm “very complex,” but adds that it still made more sense than trying to come up with a separate sensing system. “We had enough accuracy to mathematically determine the position of the shooter tip with data we already had,” he says.

A New Approach

Midway Mania’s controls embody a couple of important departures from Disney’s traditional way of engineering large control systems. Gerstner points out that the company’s larger attractions tended to have point-to-point I/O in the past. That design approach can be clearly seen in square footage set aside for I/O cabinets in a room adjacent to Midway Mania’s massive computer farm.

Much of that control room remains empty, however, since the ride controls take up just two cabinets. Gerstner attributes much of the control system’s physical economy to the Siemens’ distributed I/O and to the Ethernet backbone that ties all the control systems together. “Ethernet simplified the wiring and all the associated touch labor,” he says. “To be honest, I don’t know if we could have done this project using our traditional architecture. It would have taken a lot of copper.”

Another departure for Disney is in its use of a centralized controller in an attraction of this scale. In previous rides with a similar zoned busbars – such as its Rocket Rod ride – Disney had to distribute the controllers around the rides. “We couldn’t go centralized because of the challenge of processing and send permissible signal out to all the zones,” Gerstner says. The 319 had speed and power to overcome that problem. “It’s a screamer,” Gerstner says.

In fact, central PLC and the ProfiNet RT had more than enough processing muscle and speed for this application. Scheel notes that the central PLC scans and execute the code for all 397 busbar zones in 32 milliseconds. “We could go faster if we had to, but there was no need,” he says, noting that ProfiNet RT can update every millisecond if necessary.

Same goes for PCs and Ethernet used in the gaming systems. Gerstner says it has bandwidth to spare, and its switches only utilize about 10 percent of their capacity at any given time. “That’s the thing about bandwidth, you never know how much you’ll need when you start a project. So it’s always better to have more than less,” he says.