Episode 063 Diver

Ep. 063 Diver

We have two great interviews this show. First is Laura Inglis, a contributor for Non-Sport Update Magazine. She chimes in on the collectibility of the Sorcerer of the Magic Kingdom cards. Then Zoe calls in to compare trading at her home DLR shops with her recent trip to WDW. We have all the latest news as well on Park 9, John Carter and overseas exclusives.


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The Rising Cost of Tuition

Seems like some Sorcerer’s in training are willing to pay a steep price to acquire the most coveted and rare spells in the Kingdom. Just a few weeks ago, finding a Sorcerer’s of the Magic Kingdom card on eBay was far and few between, but recently there has been an explosion of activity. These cards that are handed out free to guests at MK, are now fetching a decent profit online. Of course, with anything from Disney, this was to be expected, and your everyday cards (#1-60) are reasonably valued.

The average selling price for a single common card is $4-$5. Only when the face card is of a more popular character like Rapunzel, Mickey or Wall-E, does the value jump a bit toward the $10 range.

Now here’s the kicker. If a sorcerer would like to obtain one of the rare spells in the #61-80 range, the price goes up considerably.

This Jasmine #65 sold for an astounding $80! And so did her fellow rare characters such as Dumbo and Hercules. 9 cards in all so far sold for around the $80 mark and more are now listed at that asking price. That seems incredible to me, but then again I live by the park and can go get them for free. I understand that, but we do not even know the extent to which these will be available yet in the parks and people are willing to part with $80 for them already. There are still conflicting reports out there as to how these rare 10 will be obtained. Including this post just a few days ago on our Sorcerer’s of the MK Card Checklist page:

According to cast members today at Magic Kingdom, cards 61-70 are still being handed out. It is like one in every 100-150 packs handed out. I watched someone actually get one today in their pack. Was really cool and exciting all at the same time. – Tabbie

I’ve also talked to Laura Inglis, a writer for Non-Sport Update Magazine, about the collectibility and future value of these cards. She said:

I think everything Disney is collectible. In terms of comparing these to other cards as far as value and collectibility, I think they can be compared to the Transportation Cards (which I think are still being given out) and the Signature Series cards from 2001.

We invited Laura to be on next week’s DV Podcast where she will discuss her thoughts on where these cards are headed and also a little about the history of Disney trading cards for those of us who may want to branch out a bit. As always, your thoughts are welcome. Where do you think these cards are headed in terms of collectibility? If you do not live near WDW, are you willing to shell out some cash to complete a set? If you do live near WDW, might you stock up and cash in on these cards?

Episode 061 Cookie Jar

Ep. 061 Cookie Jar

This week we talk more about Sorcerers of the Magic Kingdom, the exciting new game at MK. We also give the latest news updates about Park 7, Disneyland Paris and more. We have the latest release and events calendar. And we play your voice mails in the Mystery Mail Bag.

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The Sorcerers Series – Battling Dr. Facilier

We are happy to continue our series of videos walking you through all of the adventures you can experience at Walt Disney World’s latest attraction, Sorcerers of the Magic Kingdom. We go on down the bayou to Liberty Square and Frontierland to battle Dr. Facilier and his friends on the other side this time:

Josh Siegel’s 2/23/12 Magic Kingdom Photo Report

WDWNT Reporter Josh Siegel visited the Magic Kingdom yesterday and has some newsworthy photos to share with us, so let’s take a look:

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The Bakery is still behind tarps

A tarp came down in the bad weather

Some lighted effects added to another Sorcerers of the Magic Kingdom window

A line building for some of the windows

A new poster inside the Fire Station

A decent amount of guests waiting

The Chapeau is still behind tarps

Some new, smaller trees planted in Town Square

Chamber of commerce (package pick-up) is also still behind tarps

A temporary wheelchair ramp installed while work is being done

Another look at the new trees everyone seems to hate

I don’t see what all of the commotion is about… they’re trees…

Another look at the Chapeau/Confectionary

They fixed the fallen tarp on Center Street

Some of the facades came out from behind the tarps and look great

The Bakery tarps in the daytime

Plaza Ice Cream is still closed

Work continues on the Main Street bridge

The Dumbo building is coming along nicely

Under the Sea: Journey of the Little Mermaid coming along nicely

One of the large tents has already been covered

Some kind of wall rising, possibly for the Seven Dwarves Mine Train

The new rock-work at the edge of the Mermaid facade taking shape

Belle’s Village

The crane! The crane!

The facade of Enchanted Tales with Belle is finally getting some detail

A better look at the new covered tent

Tigger’s Bounce Area is still closed…

This may be made into a Pooh meet and greet area in the not too distant future

Plenty of trees planted in Storybook Circus

A billboard for The Barnstormer is now up, you can spot it over the Dumbo queue

Another look at Enchanted Tales with Belle

Another look towards Dumbo and Barnstormer

The days are numbered for this store

And we all know this closes May 31st now

The unveiled portion of Castle Wall looks nice

Guests being prevented from going upstairs at Pinocchio’s Village Haus

A portion of walls near the restrooms remains

This piece of wall was already revealed

A new wheelchair ramp has been installed at Peter Pan’s Flight in preparation for the new interactive queue addition once the new restrooms open

I hope we can spare a few shields to decorate this…

Work continues on the former Skyway plot

The Haunted Mansion is clearly visible

What a mess

Work continues on Big Thunder Mountain Railroad

One new roof looks pretty much finished

MAdame Leota’s cart out in Liberty Square

40th anniversary shirts

I haven’t seen this out in a while, but now it’s at the cart

Some new pavement along the parade route

Some new pavement that looks like wooden planks

Work continues by the Vacation Club booth

Work was completed on the Frontierland Trading Post facade

I assume that the missing part of the sign will return soon

This facade looks brand new

Some pieces still being worked on

Sunshine Tree Terrace still behind tarps

Some signage was recently installed at the Sorcerers station in Liberty Square

Good luck Sorcerers!

The Sorcerers Series – Battling Scar in Adventureland

We are happy to begin a series of videos walking you through all of the adventures you can experience at Walt Disney World’s latest attraction, Sorcerers of the Magic Kingdom. We begin our journey with Adventureland and the battle with Scar from The Lion King:

Adam Roth’s 2/13/12 Magic Kingdom Photo Report

WDWNT Reporter Adam Roth visited the Magic Kingdom on Monday to do some homework (if only we were so lucky) and he managed to take plenty of newsworthy photos to share with us in the process:

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Let’s grab a times guide

 The parade route is back to normal

Work continues on the bakery and center street facades

The bakery is open

Plaza Ice Cream still closed

Work continues on the supports in Tomorrowland

 

This side of the Dumbo queue is finally being painted

 

Scaffolding coming down on the circus tent queue area

 

The other Dumbo centrifuge is in place

 

They are working everyday to get the attraction up and running as soon as possible

 

 

Beast’s Castle

 

 

The Mermaid rock-work is being extended to hide the show building from view in Storybook Circus

 

Rooftops and patios are appearing on Prince Eric’s castle

 


A close-up of the castle

 

 

It looks great!

 

 

The artwork is back on the great wall of Fantasyland

 

The Castle Wall is finally showing some progress

 

The Seven Dwarves Mine shop lives out a stay of execution until the wall moves this direction

 

Walkways are still tight at the moment

 

This is the first time we’ve actually seen people working on the wall

 

We can see some detail at the top of the wall

 

The Fantasyland Skyway station is gones and now we have a giant pile of dirt

 

You can clearly see The Hauted Mansion, but this will change

 

Just a lot of dirt…

 

Work on the Peter Pan’s Flight queue continues

 

 

 

 

Walls up where the pathway will go next to the Haunted Mansion

 

Hard to believe this opened almost a year ago

It has grown in nicely

 

Some things were changed…

 

 

Some things were added as less-than-capable guests walked through…

 

 

Other things that were added

 

The pet cemetary is missing some pieces while the new path is worked on

 

Time for some Sorcerers of the Magic Kingdom

 

 

 

Pongo looks a little angry…

Love the cards

 

What’s the best part about Sorcerers? Inclusion of often ignored characters

 

The old Fife & Drum food service location closed for decades is back in use

 

This is a second location where you can begin your quest

This card has been changed to remove Slinky Dog from the background. Apprently, Disney doesn’t have the rights to use him…

 

Frontierland Trading Post still behind tarps

 

 

The tower that the Barnstormer will now crash through looks finished

 

The Big Thunder Mountain refurb rolls on

 

Lift hill replacemtn and roof repairs being done now

 

 

Some paint has also been applied to lower level rock-work

 

 

Progress is appearing rapidly

 

The backside of the Be Our Guest Restaurant

A look at Fantasyland Station

 

Lighting fixtures installed

 

Hi there

 

Still there…

 

Roof is covered

 

The Barnstormer is just about finished

 

 

 

A fair amount of landscaping left to complete

 

The backside of the Dumbo building

Robert Ashburn’s 2/9/12 Magic Kingdom Photo Report

WDWNT Reporter Robert Ashburn visited the Magic Kingdom yesterday and has some newsworthy photos to share with us from his trip:

Work continues on the Grand Floridian DVC wing

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A banner has been hung for Sorcerers of the Magic Kingdom

It fits Main Street pretty well yet still sets the scene

This area in Fantasyland finally looks complete

It’s well lit at night

I know we showed this already this week, but here’s the screen menu boards at Cosmic Ray’s

Walls up inside the restaurant

The new Tomorrowland cart at night… we love this thing…

Take a close look for a Walt reference…

“Marty Called Wants Changes”

WHAT HAPPENED TO THE CASTLE? CALL 911!

Oh, it’s just Dream Along with Mickey at night…

The romance segment in “The Magic, The Memories, and You!”

Apparently people like these gourmet hot dogs… not us…

Some recently released shirts

I like this new batch of generic logo merchandise not focusing on a year

“I know what we’re gonna do today!” Buy Phineas and Ferb merchandise

Mickey plush available in abundance after the great drought late last year where no Mickeys were available resort wide

Sorcerer’s of the Magic Kingdom

I’m not sure if I’m supposed to be sharing this with you. You see, I’m secretly a sorcerer. Yep. With the help of my Disney character friends I can actually cast spells that defeat some of the most notorious villains around. Don’t believe me? Why just yesterday I took down Scar and his Hyenas and even stopped Cruella Deville from stealing a valuable diamond. But, I do have one small problem, my powers only work inside the Magic Kingdom.

It all started when I showed up yesterday with my friend Austin just to take pictures of some Vinylmation around the park. When I was quickly whisked into the Main Street Fire house where they asked for my pass then swiped it through this machine. I thought they were onto us for sneaking behind the ropes inside the Pirates queue line to get some cool photos. But instead, I was handed 5 amazing playing cards, a Sorcerer’s Key Card and a Sorcerer’s of the Magic Kingdom map. This is the newest attraction at MK and it is included with park admission… and you get to keep the cards! I’ll tell you all about the game itself, but these cards are fantastic and I’m calling it right now… they WILL become a collectible.

The cards have beautiful artwork depicting different Disney characters and they let you know what spell can be cast with that card. The cards also have attributes assigned to them. All this will make sense soon, but just know these cards will be fun to collect. Disney was brilliant in actually numbering the cards as well.

There are 70 in all. Your pass will only let you play once per day and the cards are handed out at random. So you can see the replayability and trading possibilities. So fun!

Before I was sent out on my mission, I was taken to a video screen at the back of the Fire House where I was given a brief tutorial by Merlin from Sword in the Stone. I think it was a great choice to use this under used character as the main protagonist in the game. I was then sent to my first location.

Now, it must be noted that the game is still in a testing phase. Like any Role Playing Game (RPG), I would expect the need to use some strategy as to what spells to use for best effect on a particular enemy. However, this level of strategy was not “turned on” today. I was told there would be three levels of difficulty guests could choose. All games were set on easy today, where strategy was not involved.

As seen on the game map, there are 20 portals, 5 in each of the 4 playing areas. Main Street USA, Adventureland, Fantasyland and Liberty Square/Frontierland. The portals are flat video screens that interact with you and your cards and are well themed as to fit in with the location where they are placed. Some were very well posistioned, like this one inside the train station that was hidden in the departure/arrival board.

And this one tucked inside the fireplace inside the dining area of Tortuga Tavern.

There is only one so far I disagree with. For the most part Imagineers did a great job not destroying anything, but this one inside The Little Mermaid Emporium window display distracts from the fun window displays we all know and love.

In concept, the comparisons to Kim Possible at EPCOT are unavoidable, but the technology is more like that of the Midship Detective Agency aboard the Disney Dream cruise ship. Sorcerers is played like the Midship game and has the interactivity of Kim Possible but varies in some important aspects. Kim Possible has environments that actually move. Water sprouts, characters move into view, etc. In Sorcerer’s, all the actions are video based. However, there are some well timed lighting effects like when a spell hits the villain. And in some locations there are small moving parts like curtains that draw back to unveil the screen. I could use a few more moving parts, but the more video based it is, the easier it will be to update the experience every few years. Let’s just hope they do.

Each land contains a number of different quests. For example, in Adventureland we played through a Lion King based quest but there is also Aladdin and to my amazement and great delight… Emperor’s New Groove! Fantasyland has Sleeping Beauty, The Little Mermaid and others. So unlike Kim Possible, you don’t have to hide your eyes and cover your ears while waiting in line to get your own experience. Because mostly likely you will have different scene play out. And with all the lands and movies in use, the game is remarkably replayable. Not to mention the idea of your pass storing your info so your spells become stronger the more you play. Not sure how that idea plays out yet.

As I said, the game itself was very lacking on this easy setting, however kids could not be more spell bound (pun not intended) by the interaction. They just gathered like moths to a flame to watch guests flash cards in front of a screen and make things happen like magic. But having not experienced the real game itself, what stole the show for me was the animation and story lines.

Each quest had it’s own story line that made sense based on the characters involved. They also had their own animation style. While Lion King was all “normal” animation, 101 Dalmatians was a stylized still frame montage. The drawings were beautiful and in all cases the voice acting was top notch. The over-riding villain causing all the ruckus around MK is Hades from Hercules and even he takes on different personas in the quests.

Although being an RPG, this is a linear game. Meaning you are told exactly what portal to go to next until your game is over. But even though you don’t have that much choice, and your scenes are laid out ahead of time, you can actually loose battles on the harder difficulties. I can’t wait to see exactly how the attributes on each cards can be strategically used to advance your quest. This is not a game you will always win… and I love that! It’s a great twist on a Disney Parks product.

If you accidentally head to the wrong portal and swipe your card, you are directed back on track. Frequent park visitors should recognize the next location based on the picture on the screen, but each portal is also associated with a symbol that matches up with the map.

The technology worked rather flawlessly for us. It all starts by swiping your key card in front of the lock at each portal. This “turns on” your screen. Your key card has an embedded RFID chip that tracks your movements and supposedly achievements. Not sure how long term this tracking is, but it would be cool to be able to keep track of your personal all-time stats. Right now I’ve been told the game stays active on your key card for one week allowing guests to conveniently pick up were they left off over the course of their vacation.

The card worked well, but you do need to hold it right on the lock and it may take a couple swipes. Spells are cast by holding a spell card straight out, face forward in front of you.

At each portal you can see a camera on each side of the screen that recognizes your card and triggers the correct spell. This worked every time… as long as you were standing on the “Circle of Power”.

A logo that sits about 5 feet away from each portal. When we were just a foot to the side, it didn’t recognize our spell and we were attacked.

The individual spells are unique to each character card. Bolt’s is really cool.

Play his card and the dog’s head appears as he Super Barks at the villain. Hold up the Headless Horseman and a flaming pumpkin head is thrown.

The animations a really great, however the video transitions are just a notch below seamless. I would compare it to a DVD menu screen that plays a loop. You know how there is often a little hiccup where you can tell it just looped?

I think the portals are placed in well planned positions as to not create much of a traffic issue, but there is a tiny noise problem. It seems the interactions are much louder than Kim Possible and you can hear everything as you walk past. Although I am all for this level of interactivity, from a purists point of view it does distract a bit from the well thought out sounds of each themed land which is a trademark of the Disney Parks. Not sure how this can be overcome except to bring the volume down a bit. I thought of wireless headphones, but that would drive up the cost severely for Disney in the production and upkeep of something like that.

Overall, this is a perfect move toward heightened guest interaction at the Disney Parks. It immerses the guest in a fun game and offers an experience in between queue lines. I often feel like I’m at home at Walt Disney World and have a personal stake in the place. A game like this just reinforces that feeling. I’m interacting in a new way with the park I know and love and I have a stake at keeping it safe from villains! The stories play out well, the animation is top-notch and as long as the higher difficulties offer a challenge to older players, this will be a long-time hit with endless possibilities.

Adam Roth’s 12/26/11 WDW Photo Report

WDWNT Reporter Adam Roth recently visited Disney’s Hollywood Studios and the Magic Kingdom and took a TON of newsworthy photos to share with us, so strap in for a lengthy look around Walt Disney World:

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Adam caught the Comedy Warehouse Holiday Special inside the ABC Sound Studio, former home of Sounds Dangerous

In case you don’t know, Comedy Warehouse was a club at Pleasure Island

Just a sticker, but shows effort for a very temporary attraction

Control booth

The show is improv, comedy’s ugly cousin…

OK…

I’ve been running this site for five years, and this is easily the lowest moment…

Adam enjoyed it and so did guests, so we’ll see what the future holds…

Booths from the Food & Wine festival being used to meet dining demands

The Magic of Disney animation added a campus map a while ago… it’s trying to look like a real animation studio

Nothing says Italian like fast food meatballs…

The Premiere Theater is showing holiday cartoons

“Curse you Perry the Platypus!”

The daily schedule

The “italian” restaurant

It looks awful…

The stage is set for New Year’s Eve

Adam is a good colorer…

I’m so proud…

The Monsters University logo now up inside the Magic of Disney Animation

Moving to the Magic Kingdom, we arrive at Sleepy Hollow

What could we be here for?

Of course!

Here is the chicken sandwich without the usual spread

The ham, prosciutto, and swiss sandwich

The Diamond Horseshoe was open

Somewhere, a child cries…

“MICKEY!”

Mickey’s Once Upon a Christmastime Parade is performing daily now

“Yay! We didn’t have to buy a party ticket! But this place is packed…”

Christopher Robin was added to the parade this year, but the Pooh tree float is gone

Duffy joins the fun

The skiers were new for this year

Awwwww…

Bo Creep… I mean, Bo Peep

A personal favorite

Another personal favorite

However long that is, it’s too long…

Too long!

Could we cut out this step thing!

Storybook Circus construction as seen from the TTA

The lower level rock-work taking shape at Under the Sea: Journey of the Little Mermaid

The back of the Dumbo queue building was painted green

Three digits…

A Totally Tomorrowland Christmas is performing daily

Spot the Captain EO reference?

Eye did! Get it? Eye did!

Instead of having him on screen, Stitch appears on stage now

Some new props had to be made for the changes

The new tower at Barnstormer is rising up around the track

There is a lot of color on the Dumbo queue

They are pretty much rebuilding the old tents

Oooooo, I spot a dirty word…

Scaffolding up over the Dumbo queue building

The roof over the two covered queue areas is coming along

You can see the new Dumbo spinner through the queue

The train station is almost done

Another look at Under the Sea: Journey of the Little Mermaid

The caverns are now visible

Belle’s Village is starting to look good

Another look at the Storybook Circus train station

Back to Under the Sea

Prince Eric’s castle

Notice Mr. Stork at the top of the new Dumbo spinner

Back to Belle’s village

Maurice’s cottage

Be Our Guest restuarant

A panoramic view of construction

Some of the Storybook Circus pavement has been revealed

wagon wheel marks and horse footprints litter the path, a beautiful detail

The mountain range looks great

The sun sets on the old Dumbo…

Some work has been done on the Castle Wall

A stone wall has popped up next to it

The edge of the rock-work

A chimney through the trees

Holy Nana!

You’d have to have a hook for a brain to wait in that

“it’s a long line”

Nice sign

The new path near the Haunted Mansion is being worked on

Non-alcoholic sangria from Tortuga Tavern

YUM!

Time to light the Castle

Purty…

New details were unveiled in the Town Square Theater queue for Mickey

Notes for advertisements made by Mickey sit on a bulletin board

Gotta love these details

Mailboxes

A reference to the first attraction in this space, the Walt Disney Story

The Bill Justice character mural that used to stand in this space lives on with these rolled up pictures of it in one of the mailboxes

A great addition to a pretty bland room of the queue

A new Sorcerers of the Magic Kingdom window in Fantasyland

Hidden camera

Another window in Fantasyland

This appears to be Merlin’s house as you can see Archimedes’ bird house in the back

Another Fantasyland window

Not so hidden

The last reference to Tinker Bell’s Treasures has been turned into a Sorcerers window

The Main Street Electrical Parade is supposedly leaving before Summer 2012, so get in your last views while you can

The holiday edition of “The Magic, the Memories, and You!” is still performing

Some Holiday Wishes! photos

Yowza…

Quick, let’s take the secret exit out of this photo report!