Luxo Jr. Debuts at Disney’s Hollywood Studios

WDWNT reporter Brandon Struve (a warm welcome to the latest addition to our staff) made a trip to Disney’s Hollywood Studios earlier today to take some pictures and video (coming soon) of the new Luxo Jr. audio-animatronics character that is now performing in the Pixar Place area across from the Toy Story Midway Mania attraction:

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We’ve seen this before, this sign has been up since Pixar Place was completed last summer

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Now Luxo Jr. actually comes out to greet guests with a short show

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Toy Story Mania! Debuts in Wii Form This Fall

The OC Register’s Around Disney blog has more information on the new Wii version of Toy Story Mania! being released this fall:

Disney Interactive Studios has announced plans to release “Toy Story Mania!” this fall for the Nintendo Wii console.

Although many aspects of the game are still in the works, a demo version of the Wii game was premiered recently and will be showcased in June’s E3 Expo, an annual gathering for computer and video gamers.

“From the success of the ride, Disney felt that the Wii was a good fit to bring the ride home,” Senior Show Producer Richard Robledo said.

The game was produced by the Irvine-based company Papaya Studios. Because of the company’s close proximity to the theme park, game designers got to spend time understanding the game.

The toss in space game is show producer Robledo’s favorite. “Especially when you’re playing with a friend, it’s a good competitive one. You can kind of steal each others points,” he admits.

“We’ve been working a lot with the WDI group, learning what they went through and how they built their story. In this game, we’re hoping to expand that story so you get a little more insight into Andy’s room and the toys and how they’re setting up the different games,” Senior Show Producer Linda Jo said.

Toy Story Mania! for Wii is very similar to the Toy Story Mania attraction, which opened last summer in Disney’s California Adventure and at Disney’s Hollywood Studios in Florida.

The game version includes the five carnival galleries found in the ride, such as balloon pops, plate tosses and darts.  In addition, game developers came up with new and original galleries along with a series of mini games, for a total of 30 different games.

“Half of this game is pretty much shooting galleries, which is similar to the ride,” Jo said. ”We don’t exactly copy it, because we want to make sure that the toys are constantly changing things, and then we expand on that – that’s where we get, like, the block hit, a hammer game, and all sorts of games that you’d find at a carnival.”

Other new elements of the Wii version include a fishing game and a butterfly-catching game hosted by Bo Peep.

“We just kind of imagined when Andy’s away, what type of games would the toys build that would be fun to play,” Jo explained. “The audience is the toy now.”

Because the characters from the movie are a focal point of the game, the original voice actors from the movie are used in the game as well (Although the voice of Woody, originally played by Tom Hanks, is instead played by Hanks’ brother James).

In developing the game, designers wanted to make use of the variety of functions that the Wiimote can perform.
“It’s not always pointing and shooting. We want to expand off of that. You’re skeeball-ing, you’re throwing, you’re fishing,” Robledo said.

Robledo challenges some experienced gamers to a game of Toy Story Mania.

While working with Imagineers, Papaya game designers noticed the emphasis on the attraction’s use of layered targets.

“It’s great, because sometimes when you’re playing by yourself you might not see all the good things that are in one level,” Roledo said. ”When you’re playing together — even though you’re trying to outscore each other – you’re going to see new things that you couldn’t score with by yourself. They helped us understand the teamwork.”

The only aspect of the attraction noticeably missing in the Wii version of the game is one of those pesky spring-action shooters, notable for their ability to build the riders’ arm muscles  — or to just make them really tired.

While some games use the Toy Story Mania attractions concept of point and shoot, other games make use of the Wiimote features, such as this skeeball game.

Tips

Jo: “Just keep testing out the different targets in there. The targets aren’t just, well, the targets. There’s a progression to them; you keep finding things to unlock and find out what leads to another surprise or bonus.”
Robledo: “On block hit, you’ll notice in the background the parachutes. At one point, a crate is going to be falling. If you hit that crate, you get more balls, which in turn will give you more points, because you have more blocks to hit.”

Toy Story Mania! will be released in stores this fall and will retail for $49.99.

D23 also has some information on the Toy Story Mania! Wii game at this link.

Toy Story “Wii-mote” Mania Opens This Fall

Anyone who owns a Nintendo Wii video game console and loves the Toy Story Midway Mania attraction at Disney’s California Adventure or at Disney’s Hollywood Studios is sure to be excited by this news today:

BURBANK, Calif. – (March 24, 2009) – Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature “Toy Story,” will be released exclusively for the Wii™ home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar “Toy Story” franchise.

“The ‘Toy Story’ franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment.”

In Toy Story Mania!, players experience the fast-paced, zany fun of the Toy Story Mania! theme park attraction, which is an interactive experience requiring 3D glasses and involving rapid or quick-firing shooting galleries. In addition to galleries adapted from the attraction, the game includes new and original galleries and a series of mini games, all hosted by beloved characters from the movies. The thematically-connected levels are designed for up to four players of all ages with competitive and co-operative multiplayer options. Toy Story Mania! also includes bonus 3D features, transforming the game experience with eye-popping visuals.

The Pixar-created “Toy Story” and ”Toy Story 2” have both had successful box office and DVD sales. The Disney Digital 3D™ theatrical re-release of “Toy Story” is in the works and will open in theatres on October 2, 2009, followed by the 3D re-release of “Toy Story 2” opening on February 12, 2010, leading up to the premiere of “Toy Story 3” in 3D summer 2010. Toy Story Mania! is the first video game to place characters from these films into a carnival game setting and is expected to resonate with fans of the films and the attraction, as well as gamers who like pick-up-and-play party games

Developed by Papaya Studio, Toy Story Mania! will be available this fall exclusively for Wii.

Toy Story “Wii-mote” Mania Opens This Fall

Anyone who owns a Nintendo Wii video game console and loves the Toy Story Midway Mania attraction at Disney’s Hollywood Studios or at Disney’s California Adventure park is sure to be excited by this news today:

BURBANK, Calif. – (March 24, 2009) – Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature “Toy Story,” will be released exclusively for the Wii™ home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar “Toy Story” franchise.

“The ‘Toy Story’ franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment.”

In Toy Story Mania!, players experience the fast-paced, zany fun of the Toy Story Mania! theme park attraction, which is an interactive experience requiring 3D glasses and involving rapid or quick-firing shooting galleries. In addition to galleries adapted from the attraction, the game includes new and original galleries and a series of mini games, all hosted by beloved characters from the movies. The thematically-connected levels are designed for up to four players of all ages with competitive and co-operative multiplayer options. Toy Story Mania! also includes bonus 3D features, transforming the game experience with eye-popping visuals.

The Pixar-created “Toy Story” and ”Toy Story 2” have both had successful box office and DVD sales. The Disney Digital 3D™ theatrical re-release of “Toy Story” is in the works and will open in theatres on October 2, 2009, followed by the 3D re-release of “Toy Story 2” opening on February 12, 2010, leading up to the premiere of “Toy Story 3” in 3D summer 2010. Toy Story Mania! is the first video game to place characters from these films into a carnival game setting and is expected to resonate with fans of the films and the attraction, as well as gamers who like pick-up-and-play party games

Developed by Papaya Studio, Toy Story Mania! will be available this fall exclusively for Wii.

Walls Under the Sea

Well, we’ve know about this refurbishment for a while, but now we finally have solid dates. King Triton’s Carousel will be closed from March 9th to May 20th. While there are no official details on what will be done to this attraction, models in the Blue Sky Cellar show that a covered structure will be added, as well as similar architecture to Toy Story Midway Mania and the Games of the Boardwalk.

Stay tuned to Disneyland News Today for more information on this upcoming refurbishment.

The Yanks Score Big at ESPN the Weekend

NY YANKEES PITCHERS C.C. SABATHIA AND JOBA CHAMBERLAIN AT DISNEY

BATTER UP!: New York Yankees pitchers C.C. Sabathia (left) and Joba Chamberlain (right) experience the “Toy Story Mania!” 3-D attraction March 1, 2009 at Disney’s Hollywood Studios in Lake Buena Vista, Fla. The two hurlers were at Walt Disney World Resort for “ESPN The Weekend,” a special event in the theme park. The Yankees conduct Spring Training in nearby Tampa, Fla. and play at Disney’s Wide World of Sports complex against the Atlanta Braves twice during Spring Training 2009. (Matt Stroshane, photographer)

Major Announcement: Four Parks, “One-Disney”

If you weren’t a fan of “Disney Parks” combined branding, then you’re not going to like the next major step that was taken today. Here’s the press release from Disney:

BURBANK, Calif. – February 18, 2009 – Jay Rasulo, chairman of Walt Disney Parks and Resorts, today announced organization changes to deliver a “one-Disney” experience by simplifying the Parks and Resorts operating structure, streamlining decision-making and eliminating redundancy.

“We know that our Guests want a ‘one-Disney’ experience and we must organize around that expectation,” said Rasulo. “The long-term success of Parks and Resorts depends upon our ability to adapt and innovate and respond to Guest preferences. These changes are essential to maintaining our leadership position in family tourism and reflect today’s economic realities.”

Today’s announcement accelerates the evolution of the Parks and Resorts management structure by creating seamless behind-the-scenes operations across domestic Parks and Resorts, while preserving the uniqueness, character and culture of our individual destinations.

In a memo to employees Rasulo explained: “In 2005, we announced a new Walt Disney Parks and Resorts operating structure. We transformed our organization to match consumers’ expectations: ‘one-Disney,’ regardless of how or where they experience our products. We put in place a new leadership team, integrated key business functions and implemented a consistent set of best practices. This allowed us to more rapidly and efficiently roll out new creative projects and better anticipate changes in travel trends.

“We’ve already seen innumerable benefits. Prime examples of our successes are the establishment of many maintenance and safety practices, holiday castle lighting that began in Paris and expanded into our other theme parks, the speed with which we integrated the High School Musical shows into our parks around the world, and the simultaneous openings of Toy Story Mania at Disney’s Hollywood Studios and Disney’s California Adventure.

“We have made significant progress. However, the long-term success of Parks and Resorts depends upon our ability to continue to adapt and innovate, to respond to ever-changing Guest preferences, and to implement an organization and cost structure that meet today’s economic realities. We must accelerate the evolution of our business and further refine our structure to work in a more integrated and effective manner.

“We know that our Guests want a ‘one-Disney’ experience and we must organize around that expectation. Our new structure will enhance our ability to Identify and Develop the next great Disney experience, Create and Build Disney destinations that incorporate our rich storytelling heritage and Operate them in a way that delivers a unique, memorable experience that transcends geography. Economic realities require that we do this in a simplified and streamlined manner that eliminates redundancies.”

Organization Changes Announced Today

A new Global Business Development team led by Executive Vice President Nick Franklin will combine the existing development functions of business and real estate development. The team will be responsible for driving growth by working with existing businesses on their development strategies, while also exploring new business opportunities around the globe.

Walt Disney Imagineering under the leadership of Bruce Vaughn, EVP, Chief Creative Executive and Craig Russell, EVP, Chief Design and Project Delivery Executive, will be reorganized into a single practice merging resort development with attractions and entertainment development to bring the creativity of Disney storytelling to the design and delivery of products at all Disney destinations.

Al Weiss, President, Worldwide Operations, will lead the work of merging the operating infrastructure at Walt Disney World and the Disneyland Resort to create a single domestic organization and “back-of-house” operation.

In the coming weeks, other functions will review their organizations and make appropriate changes.

In his memo Rasulo acknowledged the challenges inherent in a large-scale reorganization: “Organization changes require difficult decisions, including the elimination of some roles. These decisions were not made lightly and we know this will be a challenging transition. The people affected are our friends and colleagues, and they have made valuable contributions.”

The changes announced today are effective immediately.

What this basically means is that more attractions and entertainment offerings will be developed for both the Walt Disney World and Disneyland Resorts, rather than just for one of them. This announcement would lead us to believe persistent rumors that attractions such as “Radiator Springs Racers” and “The Little Mermaid: Ariel’s Adventure” that are going to Disney’s California Adventure as part of the billion-dollar expansion plan will also find their way to one of the four Walt Disney World theme parks sometime in the not-so-distant future. Stay tuned to WDW News Today as we get more information on this announcement and what it means to the future of the Walt Disney World Resort.