Disney Tunes Create Music with D-Streets

Originally, they were only available in Disney Stores, but on March 23rd the Tunes collection will be headed for D-Streets Florida and California. Well, the four that we’ve actually seen so far. Donald and Dale are still missing. Daisy, Goofy, Mickey, and Stitch will all be open boxed and cost $12.95 each.

Quick note: The price is as reported from the vinylmation.com. Originally these figures cost $9.95. The box has $9.95 printed on it, so I think it might be a typo on Disney’s part.

Robot 2 All Mixed Up

This picture was sent to us by VM_Paris. Paris is saying that robot two is out in France, and will e mix and match. Crazy! What do you think of this? How do you collect/trade these then? How Disney, How?

Big Hats coming to London

VM_Paris just tweeted this picture to the world. After a French and Irish Big Hats, we speculated that we’d see the series of them from different locations. We also thought it would make a cool Beefeater from London. Well, here it is. Thanks VM_Paris!

What do you guys think of this one? Which one do you want the most? What other cities do you think will be Big Hat figures and what do you think they will be?

Disneyland Paris 20th Anniversary Vinyls On Sale

Thanks to the Disney Showcase Key blog (on twitter @DShowcasekey), we now have word that the Paris 20th anniversary Vinylmation are on store shelves at DLP. Here is a look at the shelves at Harringtons, a store on Main Street in DLP.

The four 3″ figures are Goofy, Mickey, Minnie and Donald in DLP costumes. There also seem to be four different Jr Keychain combos each including a Disney character and a second figure with logos or symbols from the DLP 20th celebration.
Dale Jr. Keychain combo
Chip Jr. Keychain combo
Pluto Jr. Keychain combo
Tink Jr. Keychain combo
Pictures by Rosario Dare

Cast Member Vinys Photoshoot

Occasionally Disney releases a Vinylmation figure only available to Cast Members. Occasionally we take them to the park for pictures. There are a few variant pictures up on our Facebook page.

CM #2 The Ambassador on Main Street USA
CM #1 Retro Mickey visits the Emporium
CM #3 Voluntears thinks about inquiring within the firehouse about Sorcerers.

Urban 9 Leaked

Looks like pictures of Urban 9 have leaked out onto the web. Vinylnation, just moments ago, posted this:

This image shows concept art of the set of 11, no chaser. Of note here: The two bugs we saw on Vinylmation’s Facebook show up in this set. We already knew about Ram and Toaster. What the heck is the painted face dude in the suit? Not in a bad way at all, I love it!, but I’d be surprised if that’s not a Thomas Scott creation.

They also posted some production shots of the combo topper and a couple of the figures.

I’d say a nice variety of objects and characters here. We will break down this set soon, but in the meantime, leave your thoughts. My first thought… In the episode we just released last night (ep. 063)… MC’s podcast prediction was right!!! Was he the mysterious person who sent these around the net? Don’t forget to see Urban 9 Explained for production shots of Ram and Toaster.

Sorcerer of the Magic Kingdom the Home Game Rules

Sorcerer of the Magic Kingdom the Home Game Rules
Version 1.0
By Ryan Thompson

A note from DV: Ryan drafted up some rules for a home (or where ever you would like to play) game. Check out these game play rules. Test it out. And send your feedback to Ryan: ryan@rmtphotography.com. Also, you can find our pictorial and downloadable checklists here.

To Start

To play Sorcerer of the Magic Kingdom the Home Game, each player should have their OWN deck of 20 to 50 cards. Each deck cannot contain more than 3 of any single Star, Moon or Planet cards as found in the bottom left hand corner of each card or no more than 1 of any single Lightning Bolt card.

To start the game each player shuffles the deck of cards they have and then asks if the other player would like to cut the card. Each player starts with 30 MAGIC POINTS. You can use whatever you like to indicate these points, coins, pebbles, or just a piece of paper with twenty dots on it.

To start each player deals themselves three cards. This forms their HAND. After the HAND is formed, each player turns over two cards into the playing area in front of them, these two cards are immediately in play. (See figure 1)

Figure 1

BASIC RULES:

UNTURN:
Unturn any card that was previously turned.

PICKUP:
On the first player’s turn, they pick up any cards required to get back to a total of 3 in their hand.

PLAY A CARD:
The player now has a chance to play any cards from their hand by placing it in play and removing one of the two cards that are in play and placing it in the DISCARD pile. A player may ONLY have a maximum of two cards in play at any one time.

ATTACK:
A player now has a chance to attack their opponent. They indicate which, if any, of the cards already in play they wish to attack with and TURN these cards to show they are in use.

DEFENSE:
The opposite player now has a chance to DEFEND with any cards they already have in play. They indicate this by placing the DEFENDING card on top of the ATTACKING card.

DEFENSE BOOST:
The DEFENDING player now has the chance to use a card from their hand to BOOST only ONE of their DEFENDING cards. (SPECIAL cards will allow more than one BOOST. See Special Rules.) They do this by taking the card from their hand and placing it on top of their DEFENDING card.

ATTACK BOOST:
The ATTACKING player now has their own chance to BOOST, only ONE of their ATTACKING cards. (SPECIAL cards will allow more than one BOOST. See Special Rules.)

DAMAGE ROUND:
The ATTACKING player adds up the total number of ATTACK points, which is the number of ATTACK points his card has and any BOOST cards played on top of it.

The DEFENDING player does the same for their DEFENDING card, adding the number of SHIELD points the card has and any BOOST cards player on top of it.

If the ATTACKING card has a higher number of points, the DEFENDING card is placed in the DISCARD pile (along with any BOOST cards) and the remainder of ATTACK – DEFENSE is figured. This is the DAMAGE to the opponent, and this number is removed from the MAGIC POINT TOTAL of the defending opponent.

If the DEFENDING card has a higher number of points, the ATTACKING card is placed in its owner’s discard pile and no damage is done to either player.

Figure 2

In the above example, the attacker has attacked with an ATTACK card 5 and an ATTACK card 2. The DEFENDER blocked the left attack with a 5, and the right attack with a 4.

The ATTACKER boosted the left card with a 2, giving the total ATTACK POWER of 7 for the left side, which is being blocked by a total of 5 DEFENSE points. The DEFENDING card here would be discarded and the OPPONENT would take two points.

On the right side the DEFENDER boosted the SHIELD with a 2 BOOST giving a total of 6 DEFENSE/SHIELD, which means the attacking card would be discarded and no points would go to the opponent.

AT THE END OF THE DAMAGE ROUND ALL CARDS THAT WERE USED AS BOOSTS ARE PLACED IN THE DISCARD PILE.

The play continues with the next player following the same sequence as above, until ONE of the players is reduced to 0 MAGIC POINTS.

NOTE: If any anytime you run out of cards in your main DECK, shuffle the cards in your discard pile, give your opponent a chance to cut, and make this your new DECK.

SPECIAL PROPERTIES:

NOTE: These special properties will sometime seem to conflict with the above rules. These are designed to ENHANCE the basic rules above, and are optional. These rules SUPERCEDE any rules they conflict with as outlined above.

Each type of card has special properties to further enhance the game. Use these to create a more interesting and challenging game! These properties are all controlled by the type of spell being cast, from a choice of Charming, Wishful, Energy, Quick, Flying, Strong or Gross.

CHARMING:
Charming spells have no limit when used as BOOSTS, allowing a player to play MORE than one BOOST card either attacking or defending. All BOOSTS still have to be declared at the same time and a player can play 1 of any other boost, and up to two more CHARMING boosts, for a Maximum of 3 boosts.

WISHFUL:
Wishful spells that are IN PLAY can be sacrificed to give the player who owns the card additional MAGIC POINTS equal to the SHIELD number of the WISHFUL spell. This spell cannot have been involved in an attack or defense during the current turn. These cards are not placed in the discard pile, but instead removed from play for the rest of the current game. Wishful spells cannot be sacrificed from your hand, but only while in play. (They still can be replaced by another card in your hand if it’s before your attack round.) FOR EXAMPLE: If you sacrifice a “Mickey’s Magic Beans” you raise your “Magic Point” counter two points.

ENERGY/FLYING:
Energy or Flying spells cannot be DEFENDED by any other type of card other than ENERGY or FLYING. Once defended, ALL BOOSTS count.

QUICK:
Quick spells can be put into play even during your opponents turn and are able to be used to SHIELD/DEFEND during that turn. The rule of only two cards in play at any time still is in effect though.

STRONG:
Strong spells gain a bonus of PLUS 2 when defending any other spell EXCEPT STRONG or GROSS spells.

GROSS:
Gross spells get a bonus of PLUS 2 when ATTACKING and it is defended by any other spell other than GROSS or STRONG spells.
NOTE: This means undefended cards do NORMAL damage to the opponent, the bonus ONLY kicks in when being DEFENDED.

Episode 063 Diver

Ep. 063 Diver

We have two great interviews this show. First is Laura Inglis, a contributor for Non-Sport Update Magazine. She chimes in on the collectibility of the Sorcerer of the Magic Kingdom cards. Then Zoe calls in to compare trading at her home DLR shops with her recent trip to WDW. We have all the latest news as well on Park 9, John Carter and overseas exclusives.


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Collector’s Corner: Michael and Colleen

Send an email to DestinationVinylmation@gmail.com to have your collection featured

Name: Mike and Colleen

Hometown: Fairfax, VA (although our heart is currently riding the TTA)

Collection Count: 80
3″ = 69
9″ = 3
Jrs = 0
Park Starz = 8

How long have you been collecting?
Since October 2010. We originally had no interest in Vinylmation as we are pin collectors and things can get out of hand quickly. Then the Toy Story blind boxes came out, so we figured what the heck! Our first pull was Lotso. As he is an attempted murderer, we quickly decided that he would be a trading vinyl. Okay, one more Toy Story…we pulled…BIG BABY!?!?! Are you kidding me?! Another trader, but that Buzz Lightyear would be ours one day. Despite the worst first pulls ever, we’ve been hooked ever since. And yes, we have Buzz now.

Jiminy and Tink
Park Starz

What is your favorite figure that you own?
Mike: Dr. Facilier from Villains 2. Love the movie, love the villain, LOVE the hat!
Colleen: Tinkerbell from Park 7. Wings, sparkles, and wand accessory!

Haunted Mansion
Polynesian

What is your favorite figure that you don’t own?
Colleen: Obi-Wan or Ghost Obi-Wan…or both.
Mike: Any skeleton from the Pirates set. Despite many purchases, they still elude me.

Mr. Toad
9″s

Which of these is the best feeling: Pulling a figure you want… from a blind box you just purchased, from a great trade with another collector, from a mystery trading box at the park or from a clear trading box?
We both agree that pulling from a blind box is the best. We even did a long distance pull over Skype one time with Villains 2. The big reveal was the Mother Gothel chaser. How sweet it can be. Unless you pull Big Baby of course.

Except for our army, we’ve been working hard to get our vinyls in “themed lands” in our house. Our favorite by far is the Pirate Wall. Between the WDCC Hairy Leg Pirate, the movie poster, and a LEGO Black Pearl, it’s our miniature version of one of our favorite attractions.

Not A Flying Toy

When we featured David’s Collector’s Corner last week, I spotted something very interesting in his pictures. Now, maybe its because I fly around in one for a living, but I was fascinated by this Tyler Dumas custom.

David purchased this One-Of-A-Kind helicopter design by Tyler Dumas at D-Street Orlando. I have seen a bunch of customs past through the displays there, but this gem had eluded me. It was created in the early days of Vinylmation, 2009, so that is probably why. I like how the sign points out that this is not a toy.

What makes this design really cool is the tail rotor on the back. Among other things, Tyler Dumas has designed for Disney the 9″ Holiday 2 Birthday Cake…

He also had a hand in creating the beautiful Walt Disney World 40th anniversary collage we all enjoy on our Park 7 and 8 Vinylmation.