REVIEW, VIDEO: Star Wars Battlefront II Offers a Fun Campaign and Messy Multiplayer

Star Wars Battlefront 2 is EA’s response to the heavy criticism received from 2015’s first Battlefront. This sequel includes a greatly needed single player campaign, tweaked gunplay, and even promises free downloadable content for players down the road. On paper, Battlefront 2 looks to be the solution to all the first game’s problems and more, but in reality it just trades in the old problems for a set of new ones. While in some ways a vast improvement over the original, Star Wars Battlefront 2 suffers from a convoluted campaign story and an unfair multiplayer progression system.

Developer DICE never puts out a game that is anything less than visually stunning, and Battlefront 2 is no exception. Every inch of this game is bursting with jaw-dropping visuals, from the life-like cutscenes with state of the art motion capture technology, to the gorgeous landscapes that capture every aspect of the Star Wars universe. Playing on my regular Xbox One I felt no need for the One X, as the game just looked that good running on standard hardware.

The sound design is right there on the same level, too. Everything from the sound of blasters firing to the wonderful orchestral music culminates in a truly living world that will have Star Wars fans drooling. If you’ve played the first Battlefront, you’re probably already familiar with what I’m talking about, and Battlefront 2 takes the ball and carries it even further, making it look and sound like an absolute marvel.

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The best part of having faithful and beautiful visuals and sound design is that Battlefront 2 features a campaign for the first time. The story takes place between the events of Return of the Jedi and The Force Awakens, and focuses on Iden Versio, captain of the “Inferno Squad,” as the Galactic Empire reaches its demise in the face of the Rebel Alliance.

What makes this story special is that it attempts to humanize the Empire which, until now, has always simply been portrayed as the bad guys. The three members of Inferno squad are interesting, and the first couple of missions actually generated some remorse for the Empire that I have never experienced in all my years as a Star Wars fan. Unfortunately, the captivating story of Inferno Squad is short lived, as after the first handful of missions are complete, the story loses focus and turns into a Star Wars greatest hits, of sorts.

Missions start to push Iden and Inferno Squad to the side in favor of forcing unnecessary cameos of iconic Star Wars characters like Leia Organa, Han Solo, Luke Skywalker, and Lando Calrissian. This intrusion of these characters not only doesn’t fit the story well, but it also forces Iden’s story to become condensed, making what should be a great story feel rushed and unbelievable. It’s sad because it almost feels like a group of executives at EA came to the development team at DICE and handed them a list of characters that needed to be incorporated into the campaign, which is too bad because the story that the game was originally on track to tell seems quite interesting. In the end, the story feels disingenuous and forced, and the pacing makes the character’s actions seem unjustified.

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Gameplay wise the campaign is a lot of fun. It’s clear that the campaign was built around the multiplayer, which is the game’s main attraction, but the developers still managed to do a great job of making each level feel unique to the plot and interesting to explore. However, crafting a story mode around a multiplayer game does make some aspects of the campaign feel a little odd. For example, you can’t pick up enemy weapons, presumably because this isn’t part of the multiplayer, but it is a little backwards in a modern shooter to not be able to take fallen emery weapons. The campaign also features a loadout system that is eerily similar the the multiplayer’s. The only way to customize a character’s weapons and abilities is to find loadout crates scattered throughout the levels. It doesn’t hinder the experience all that much, but it is a bit of an odd design choice.

Space combat missions are prevalent throughout the five hour campaign, which made me feel like I spent just as much time flying as I did on foot. I usually tend to not like this kind of gameplay, but the controls are really intuitive, making flight combat easy, even for the most novice of players. That said, there were still one or two more space combat missions than I would have liked to play. For the most part the campaign is a good time. There’s a promising story that unfortunately doesn’t get fleshed out well, but it’s still a fun ride from start to finish.

Multiplayer is where the game gets a little more shaky. Among the eleven maps and five game modes is a decent variety of ways to play. Gun play has been readjusted and shooting feels more satisfying than ever before. Tons of customizable options are available for each fighting class, vehicle class, and even heroes. Aside from your overall level, you’re able to level up your individual classes and then unlock new abilities and boosts, as well as upgrades to your existing weapons. Again, on paper everything sounds great, but the execution results in a pretty convoluted and tedious progression system.

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Credits are earned through gameplay and can be used towards the purchase of creates. At the time of writing this review, EA has temporarily disabled all in-game purchases that can be made with real money, so throughout my time playing, credits were the only way I could purchase crates. However, theoretically players would be able to skip the process of playing matches and be able to use real currency to purchase crates, giving somewhat of an unfair advantage over players that are unlocking items the normal route by simply playing matches.

The crates contain everything from new Star Cards, which are used for boosting and upgrading your classes, to new weapons, emotes and victory poses for you characters, vehicles, and Crafting Parts, which can be used to upgrade weapons. When EA announced this overwhelming progression system, players were quite furious, as many saw it as a “pay-to-win” system. After spending hours online in Battlefront 2, I can confirm that I did feel like I encountered scenarios where I was simply underpowered due to the fact that I didn’t have enough unlockables. Those that pre-ordered the deluxe edition of the game, or played earlier before the game was fully released were able to get their hands on some pretty lucrative crates, and as a result, many newer players, like myself, were at a severe disadvantage.

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I don’t want to get too into the weeds with how EA should have done things differently, or how their in-game purchases are a poor business practice; there are already plenty of other people on the internet criticizing this game for that. Instead, I want to boil down this fiasco to the real problem that results from this tough progression system, and that’s that Battlefront 2 is significantly less fun.

Modern online shooters have latched onto the idea that players should be rewarded for playing despite their skill level, but Battlefront 2′s approach couldn’t be further from that. If you’re a more novice player, and you don’t play bigger modes like Galactic Assault cooperatively with a squad, you’re probably not going to have a good time. In DICE’s defense, this is largely the type of game they’re known for making, but it’s still a disappointment considering that Star Wars is the most beloved thing in pop culture so naturally this game will entice players from a wide range of skills. It’s just too bad that Battlefront 2 favors more hardcore and skilled players over everyone else.

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The more challenging nature of the gameplay leads to a significantly less rewarding progression system for most players, and that’s pretty frustrating when considering how difficult it is in the first place to unlock new abilities and items. Crates aren’t always going to get you what you want. For example, you may receive doubles of the same card, or unlocks for your heavy class when you’re trying to earn unlocks for your assault class. This tedious and grindy approach left me not caring what I unlocked because the rewards simply didn’t seem worth the effort.

Lastly there are the heroes, which have been drastically changed. To play as a hero, you first have to purchase them via game credits, which can take a while to earn. Then once you’ve purchased a hero character, you can customize their abilities and powers through the same monotonous progression system that is used for your regular character. To use a hero in game, you’ll have to earn enough Battle Points in a match. This is done by completely objectives and getting lots of kills. Unfortunately it takes a lot of Battle Points to be able to use a hero, and that mostly limits them to more skilled players. I wish DICE had taken a more Titanfall-inspired approach that offers a chance for every player to use a hero at least once per match. This is especially frustrating when considering that you have to grind so hard just to unlock the ability to use the hero in the first place.

I don’t mean to be completely down on the multiplayer. The maps are well designed, the mode variety offers something for everyone, and there is even Arcade mode, which offers offline multiplayer against AI with up to two players split screen. There’s a lot here, it’s just unfortunate how grueling the progression system is and how much the game skews towards skilled players.

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In short, Star Wars Battlefront 2 is in some ways an improvement over its predecessor. Gunplay is better than ever before, the introduction of a campaign is a welcomed one, despite its shortcomings, and the multiplayer offers great variety, despite its unfavorable progression system. It’s hard to think fans of the first game won’t find things to love about this followup, there really is a lot of good here. It’s just too bad that EA let what should have been a huge victory for them become such a nightmare with all the paid content and the messy progression elements. I’m not done with Battlefront 2 just yet, and there is still some promising free DLC on the horizon. I just wish this game came came out swinging like everyone hoped.

For more on Star Wars Battlefront 2, check out our playthrough of “Mission to Pilliar” below.

Disney•Pixar’s “Coco” Celebrates A Host Of Brands In Far-Reaching Promotional Campaign

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DISNEY•PIXAR’S “COCO” CELEBRATES A HOST OF BRANDS

IN FAR-REACHING PROMOTIONAL CAMPAIGN

Film Opens in U.S. Theaters Nov. 22

Pixar Animation Studios’ all-new original film “Coco” welcomes a host of brands to the family for an in-depth promotional campaign, including Airbnb, Ancestry, Chatbooks, Guitar Center, the Herdez® Brand, Purple, Southwest Airlines, Subway® and SunRype. Directed by Lee Unkrich (“Toy Story 3”), co-directed by Adrian Molina (story artist “Monsters University”) and produced by Darla K. Anderson (“Toy Story 3”), Disney•Pixar’s “Coco” opens in U.S. theaters on Nov. 22, 2017.

According to Lylle Breier, senior vice president, global marketing partnerships for The Walt Disney Studios, the story itself is the campaign’s greatest strength. “‘Coco’ celebrates family, chasing your dreams and the power of music,” said Breier. “The film’s themes really resonated with each of these extraordinary brands, inspiring them to create compelling programs.”

The “Coco” promotional campaign features the following brands.

  • Airbnb is set to launch its promotion this month to inspire family travel in Airbnb listings around Mexico. The campaign will be shown in both Mexican and US national TV, and on Airbnb’s digital and social platforms. Founded in 2008, Airbnb’s mission is to create a world where people can belong when they travel by being connected to local cultures and having unique travel experiences. Its community marketplace provides access to millions of unique accommodations from apartments and villas to castles and treehouses in more than 65,000 cities and 191 countries.
  • Ancestry will launch an integrated marketing campaign centered around discovering your past to inspire your future, just as main character Miguel does in “Coco.” This includes custom cinema and digital videos telling the story of Miguel’s journey in unlocking his family story to pave way for his future, a digital video of the “Coco” filmmakers getting their AncestryDNA revealed, an interactive Rivera family tree experience on com, and an influencer screening with top Disney influencers prior to film release. Ancestry harnesses the information found in family trees, historical records and DNA to help people gain a new level of understanding about their lives. With more than 2.6 million paying subscribers across its core Ancestry websites and more than 6 million people in the AncestryDNA network, Ancestry is the global leader in family history and consumer genomics.
  • Chatbooks is an app to create fast and affordable photo books directly from your phone’s camera roll or social media. The family-founded company offers an easy solution for people (especially parents!) who don’t have time to make photo books. Fans of the film can use Chatbooks to create an interactive “Coco” photo book that encourages everyone from children to the young at heart to celebrate their own unique family story.
  • Guitar Center is working with Cordoba Guitars and “Coco” to inspire a new generation of musicians. Guitar Center is the world’s largest retailer of musical instruments, recording, live sound, DJ and lighting equipment. With more than 280 stores across the U.S. and one of the top direct sales websites in the industry, Guitar Center has helped people make music for more than 50 years. Guitar Center also provides customers with various musician-based in-house services, including Guitar Center Lessons, where musicians of all ages and skill levels can learn to play a variety of instruments in many music genres. With an unrivalled in-store experience, an industry-leading online presence and passionate commitment to making gear easy to buy, Guitar Center is all about enabling musicians and non-musicians to experience the joy that comes from playing an instrument.
  • The HERDEZ®Brand campaign combines the world of “Coco” and the vibrant flavors of HERDEZ® Their new television commercial focuses on the joy of bringing families together through food. The animated commercial takes fans to the “Coco”-inspired colorful lands, filled with the great traditions of Mexico. The spot also captures the qualities of Miguel’s family from the movie and combines food, tradition and fun through HERDEZ® -inspired Mexican dishes and family moments. HERDEZ® Brand is the No.1 selling salsa brand in Mexico and a growing staple in homes across the United States. In addition to Salsa Casera, the product line includes Salsa Verde and Guacamole Salsa. HERDEZ® authentic Mexican salsas are available nationwide at major grocery stores. Visit www.herdeztraditions.com/DisneyPixarCoco.
  • Purple launched in January 2016, quickly becoming an emerging leader in the development and manufacturing of innovative comfort products, including the world’s first No Pressure™ Mattress. Purple helps the world sleep and sit more comfortably with patented cushioning technology made from 20 years of innovation and a little bit of pixie dust. Purple pairs advanced products with world-class digital marketing to stand out as the world’s only comfort technology brand. No matter how you sit or sleep, Purple is here to help you feel and live better.
  • Southwest Airlines,the largest domestic carrier, serving more than 115 million passengers yearly, is connecting customers to Disney•Pixar’s all-new adventure “Coco,” celebrating the culture and traditions of Mexico. The airline is showcasing the beauty of the film in a high-flying way with the “Coco”-themed Boeing 737-700 aircraft flying among the carrier’s fleet throughout the United States, Mexico and Caribbean through the end of 2017. Customers can enjoy the airline’s Disney•Pixar “Coco” OnDemand Channel onboard WiFi-equipped flights beginning Nov. 1.
  • Subway® restaurants will offer six collectable backpack tags featuring the vibrant artwork from “Coco”—one in every Subway® Fresh Fit for Kids Meal. Broadcast and digital video creative integrate core themes from the film, including a passion for music and the importance of family, with the Subway® Fresh Fit for Kids Meal. The program will also feature creative assets across owned and paid digital platforms along with in-store merchandising in over 26,000 restaurants. Guests in 113 countries have easy access to a fresh lineup of vegetables for their made-to-order sandwiches and salads at more than 44,400 franchised locations. Sandwich Artists™ serve 7 million sandwiches a day around the world. The company, founded over 50 years ago by then 17-year-old Fred DeLuca and family-friend Dr. Peter Buck, is still a family-owned business with thousands of dedicated franchisees in neighborhoods around the world. subway.com.
  • SunRype, the maker of healthy snacks, will place co-branded displayers in the produce departments of grocers across the country. Their digital sweepstakes* will award a trip for a family of four to see the film’s Hollywood premiere as well as other great weekly prize packages. SunRype’s featured product Fruit to Go fruit strips are a convenient portable snack made of simple ingredients: apple purees and juice concentrate—natural flavors with nothing artificial. SunRype grew out of the fresh fruit business in 1946, and have since continued to find the perfect balance of great taste and healthy goodness. Their philosophy is to use simple, straightforward ingredients. SunRype goodness is shared with families all across the USA and other parts of the world. *Sweepstakes’ abbreviated rules: NO PURCHASE NECESSARY. Void where prohibited.  October 2nd, 2017 at 8:00am PT and ends on October 20, 2017, at midnight PT for the Premiere Trip Sweepstakes & October 23rd through to November 24th, 2017 for the weekly prize packages. US only. 18+

Two Disney Parks Holiday Specials Coming to ABC This Season

Disney will continue with their tradition of holiday television specials by airing two separate events this year on ABC.

The first, “The Wonderful World of Disney: Magic Holiday Celebration” will air on November 30 from 9pm to 11pm. Julianne Hough and Nick Lachey will host the special from Walt Disney World, while Jesse Palmer will co-host the show from Disneyland Resort in California.

Specials performances will be made by:

  • Ciara in a Christmas medley from Cinderella Castle.
  • Darius Rucker, singing “Winter Wonderland.”
  • Hit group, Fifth Harmony will sing “Can You See,” from “The Star” soundtrack, and “The Christmas Song.”
  • Fitz and the Tantrums will perform “HandClap” and their original Christmas song “Santa Stole My Lady.”
  • Hanson will sing “Finally It’s Christmas,” from their recently released Christmas album.
  • Boy band In Real Life will sing “I’ll Be Home for Christmas.”
  • Jason Derulo will perform “This Christmas.”
  • Lea Michele will perform “Baby It’s Cold Outside.”

Disney will announce additional performances at a later date.

The second television holiday special, titled “Disney Parks Magical Christmas Celebration,” will air on Christmas day from 10am to noon. Hough and Lachey will also be hosting the special, with Palmer once again co-hosting from Disneyland in California.

For “Disney Parks Magical Christmas Celebration” performances will be made by:

  • Ciara will sing “Rockin’ Around the Christmas Tree” from Magic Kingdom at Walt Disney World.
  • Darius Rucker singing “Home for The Holidays.”
  • Fifth Harmony performing “Sleigh Ride.”
  • Fitz and the Tantrums will be performing “Last Christmas.”
  • Jason Derulo will sing “Silent Night” from Sleeping Beauty Castle at Disneyland.
  • ”Glee” star Michele will perform “Let It Snow.”
  • 98 Degrees will play their new song “Season of Love” from their new holiday record.
  • Telly Leung and Arielle Jacobs, from the stage show “Aladdin,” will perform “A Whole New World” at Disney’s Hollywood Studios.

As with the first special, additional performances will be announced later.

Final Episode of Guardians of the Galaxy: The Telltale Series Releasing This Week

Telltale has announced that the season finale of Guardians of the Galaxy: The Telltale Series will release tomorrow, November 7.

Episode five “Don’t Stop Believin'” focuses on reuniting the Guardians so they can work together to defeat Hala.

You can download the episode for $5, or pick up the season pass or physical edition for $25, which includes all the episodes. Marvel’s Guardians of the Galaxy: The Telltale Series is available on pretty much everything that includes an electronic display and processing power, except the Nintendo Switch.

REVIEW, VIDEO: Disneyland Adventures for Xbox One Offers a Pretty Recreation of Disneyland With Boring Gameplay

Disneyland Adventures is a remaster of the 2011 Xbox 360 game Kinect: Disneyland Adventures. The original was a testament to the technology of the Kinect in its early days, whereas the rerelease serves as an apology for the Kinect’s very existence. This remaster looks to bury the past by adding controller support, some tweaked visuals, as well as 4K resolution for the Xbox One X and HRD support for both the Xbox One X and Xbox One S. Unfortunately, the end result is a sloppy game that suffers from frame rate drops, rendering issues, and vapid gameplay. Despite being a love letter to Walt Disney’s original Magic Kingdom, Disneyland Adventures fails to capture much of the magic that the park has been producing daily for over sixty years.

I won’t lie, I want to love everything about Disneyland Adventures. The very idea of crafting a perfect recreation of Disneyland into a video game for park fans to fumble through and gawk at all the little details sounds incredible, and in a sense this game is just that. The park has been faithfully rebuilt circa 2011, and as someone who spent a week at Disneyland just this past summer, I can confidently confirm that this game looks strikingly similar to the real deal.

Everything from the window displays on Mainstream U.S.A. to the neon sign on The Star Trader in Tomorrowland does an excellent job of bringing you back to the feeling of actually being in the park. The music in each land is perhaps the single greatest part of the game. Each land is filled with faithful background music that brought my fanboy senses to the height of utter, joyous bliss. Seemingly every square inch of the park looks phenomenal in terms of being faithful to the actual park, but the facade begins to fade when it comes to the shops, restaurants, and attractions.

Shops and restaurants are almost all inaccessible. Some shops are open, but you don’t get to go in and explore. Instead, you load into a shop menu where you can purchase outfits and pins for your avatar. Of course this is a video game with goals of characters progression and real gameplay mechanics, so I can’t blame the game for needing a place to house these options, but it just felt like such a letdown that the park was so faithfully recreated, while none of the shops and restaurants received similar treatment. I can only imagine how much greater the exploration element would be if I could go through the nooks and crannies of each shop and restaurant.

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What’s worse is the park attractions. All of the big E ticket attractions are soulless mini games that take too long to load, and are mostly too boring to hold one’s attention for more than a minute. Of course one of this game’s selling points is the mini games, and it isn’t supposed to be a full fledged simulator. But I think I would have been happier wandering through faithful recreations of the queues and experiencing virtual ride throughs of the attractions than actually playing most of these mini games.

The mini games were designed with full body motion controls in mind, so playing them with a traditional gamepad actually feels reductive. The mini games are rudimentary and simply no fun using a controller. Most of the games involve some form of auto movement, while the player swings the character left and right to collect coins and avoid obstacles. The attractions theme may differ from ride to ride, but the mini game are fundamentally the same. However, a notable exception to this is the “it’s a small world” mini game, that serves as a rhythm game, albeit a pedestrian one. I had a hard time getting my Kinect to work properly when I tried the game using motion controls and I honestly only wanted to use a regular controller, ultimately leaving me to feel unsatisfied with most of the mini games. If anything, the only redeemable aspect of the mini games are the fun cut scene animations that play before each one. Each attraction gets its own backstory inspired by the actual ride, the movie it’s based on, or a classic Disney cartoon, in the case of the “Matterhorn Bobsleds” game.

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Some of the smaller attractions in the game, such as “Dumbo the Flying Elephant,” “Gadget’s Go Coaster,” and “Mad Tea Party” actually have ride through simulation animations, akin to games like Roller Coaster Tycoon. I loved being able to hop on these rides and see a recreation of them like I was actually back at Disneyland, but it only furthered my frustration that I couldn’t experience bigger attractions in the same way.

The park is filled with 40 iconic Disney characters that players can interact with and accept menial tasks from. You can take pictures together, get autographs, hug, dance, and high five with each character, and usually each character will send you on a string of quests to complete. The objectives are usually insultingly easy and monotonous, again, re-emphasizing that this game was initially built as a Kinect game, so the actual mechanics are pretty light. You’ll gather materials for characters, relay information to other characters, and pretty much repeat this over and over again.

Occasionally a character will reward you with an item that you can then keep in your inventory. Items include a magic wand, a camera, a megaphone, and more. Items like the camera can be useful, while most of the items are just there to allow players to interact with random objects that will release exorbitant amounts of coins for no good reason. If it was really this easy to come across money while visiting a Disney theme park, I think Disney would be out of the business by now.

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Disneyland Adventures biggest issue is that it’s plagued with performance issues. The frame rate is a mess, and environments usually look bland in the distance as textures can take quite a while to load in. Sometimes, I would have to leave an area or quit the game altogether to fix the visual issues I was experiencing. To be clear, I was playing on a day one Xbox One. The game has been updated to take advantage of some of the Xbox One X’s power, so perhaps things run a little better on the X. However to me, there is no real explanation as to why a six year old game is performing so poorly on a console that was released two years later. My guess is that this remaster has been poorly optimized, which is a shame because it detracts from the game’s strongest feature, its exploration.

Overall, Disneyland Adventures fails to create a memorable and exciting experience for Disney fans. Obviously the game has been made for a wide audience, but it seems to fall short of being a great experience even for younger players. It’s easy to think that some younger players may be able to overlook the game’s issues and have fun anyway, but with such uninspired mechanics and so many technical issues, I can’t easily recommend this game. Perhaps if you are just that big of a Disney Parks fan, the $30 isn’t too bad just to get a taste of this virtual recreation of Disneyland, but its charm wanes quick.

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For more on Disneyland Adventures, check out our video showing off the first 20 minutes of the game.

VIDEO: Final Trailer For Disney-Pixar’s “Coco”

 width= Disney•Pixar’ has released the final trailer for their upcoming animated movie, “Coco”. Only just a few weeks away!

Despite his family’s baffling generations-old ban on music, Miguel (voice of Anthony Gonzalez) dreams of becoming an accomplished musician like his idol, Ernesto de la Cruz (voice of Benjamin Bratt). Desperate to prove his talent, Miguel finds himself in the stunning and colorful Land of the Dead following a mysterious chain of events. Along the way, he meets charming trickster Héctor (voice of Gael García Bernal), and together, they set off on an extraordinary journey to unlock the real story behind Miguel’s family history.

Disney•Pixar’s “Coco” opens in U.S. theaters on Nov. 22, 2017.

Source: Disney•Pixar’s

BREAKING: 21st Century Fox In Talks to Sell Company to Disney

According to CNBC:

21st Century Fox has been holding talks to sell most of the company to Walt Disney Co., leaving behind a media company tightly focused on news and sports, according to people familiar with the situation.

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The talks have taken place over the last few weeks and there is no certainty they will lead to a deal. The two sides are not currently talking at this very moment, but given the on again, off again nature of the talks, they could be revisited.

For Fox, the willingness to engage in sale talks with Disney stems from a growing belief among its senior management that scale in media is of immediate importance and that there is not a path to gain that scale in entertainment through acquisition. The company is said to believe that a more tightly focused group of properties around news and sports could compete more effectively in the current marketplace.

The media landscape has changed considerably in recent years with giants such as Facebook, Google (Alphabet), Amazon and Netflix changing the way people consume media and dominating the digital distribution of digital video content. Being able to compete in that changing landscape, many people believe, requires scale that a Disney has, but 21st Century Fox does not.

For Disney, the opportunity to take control of another movie studio and significant TV production assets as it readies a direct-to-consumer entertainment streaming offering is attractive as is Fox’s significant exposure to international markets, such as the U.K., Germany and Italy — both through its networks and 39 percent ownership of Sky. Disney recently announced it will pull all of its movies from the Netflix platform and will establish two direct-to-consumer offerings: one for sports and one including its key franchises such as “Star Wars” and Marvel.

Disney would not purchase all of Fox, according to people with knowledge of the talks.
Bob Iger (L), CEO of Walt Disney Co. and Rupert Murdoch, Chairman and CEO of News Corp.

The company could not own two broadcast networks and would therefore not buy the Fox broadcast network. It would not buy Fox’s sports programming assets in the belief that combining them with ESPN could be seen as anti-competitive from an antitrust standpoint and it would not buy the Fox News or Business channel. Disney would also not purchase Fox’s local broadcasting affiliates, according to people familiar with the negotiations.

In addition to the movie studio, TV production and international assets such as Star and Sky, Disney would also add entertainment networks such as FX and National Geographic.

The contemplated structure of the deal or the price that has been discussed could not be learned. Given it would involve the sale of many, but not all of Fox’s properties, it’s unclear how Fox would mitigate potential tax consequences of a deal.

Officials at Disney and Fox declined to comment.

VIDEO: The Star Wars Show Previews “Star Wars: Galactic Nights” Tower of Terror Projections

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A preview, but quite a very small sneak peek. The latest episode of The Star Wars Show focuses mostly on Battlefront II’s voice actor T.J. Ramani, but there is a nice little preview of “Star Wars: Galactic Nights” that will be coming to Hollywood Studios for just one night on December 16th. The clip starts just before 1 minute mark on the video below.

Source: Star Wars

BREAKING: Rian Johnson To Direct And Create An All New “Star Wars” Trilogy

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Lucasfilm has just announced that a new Star Wars is being developed by “Star Wars: The Last Jedi” director, Rian Johnson.

From StarWars.com

For director Rian Johnson, Star Wars: The Last Jedi was just the beginning of his journey in a galaxy far, far away.

Lucasfilm is excited to announce that Johnson will create a brand-new Star Wars trilogy, the first of which he is also set to write and direct, with longtime collaborator Ram Bergman onboard to produce. 

As writer-director of The Last Jedi, Johnson conceived and realized a powerful film of which Lucasfilm and Disney are immensely proud. In shepherding this new trilogy, which is separate from the episodic Skywalker saga, Johnson will introduce new characters from a corner of the galaxy that Star Wars lore has never before explored.

“We all loved working with Rian on The Last Jedi,” said Kathleen Kennedy, president of Lucasfilm. “He’s a creative force, and watching him craft The Last Jedi from start to finish was one of the great joys of my career. Rian will do amazing things with the blank canvas of this new trilogy.”

“We had the time of our lives collaborating with Lucasfilm and Disney on The Last Jedi,” Johnson and Bergman said in a joint statement. “Star Wars is the greatest modern mythology and we feel very lucky to have contributed to it. We can’t wait to continue with this new series of films.” 

Johnson’s upcoming Star Wars: The Last Jedi arrives in U.S. theaters on Dec. 15, 2017.

No release dates have been set for the new films, and no porgs were available for comment.

Source: StarWars.com

TV Series Based On “Star Wars”, “Monsters Inc.” And “High School Musical” Coming to Disney’s Upcoming Streaming Service

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Bob Igeer has announced that new TV series’ based on the popular franchises, “Star Wars” , “Monsters Inc.” and “High School Musical” will be coming to Disney’s upcoming streaming service.

From Variety:

Disney is planning a live-action “Star Wars” TV series to air on its entertainment streaming service that is expected to launch by the end of 2019.

Disney chairman-CEO Bob Iger announced the “Star Wars” news during the company’s quarterly earnings call. In addition to the “Star Wars” TV series, Disney is working on TV series adaptations of Pixar’s “Monsters Inc.,” the Disney Channel’s “High School Musical” franchise and an original entry from Marvel.

Of the nascent entertainment-focused streaming service, Iger said Disney would produce four to five original movies a year for the service, in addition to the original TV series. Iger said it would not have traditional advertising in the form of commercials. Sponsorship opportunities may be available, however.

Iger also said he expects the Disney-branded streaming service to be priced “substantially below” Netflix’s $10.99 a month because the service will have less content overall. “The price will reflect that,” he said. “Our goal is to attract as many subs as possible starting out.”

Source: Variety