The Tech in the Toys

Here is an article from the Design News covering some of the technical aspects of Toy Story Midway Mania, it may be a little too technical at times, but it is certainly interesting. Here it is:

Old-school midway games just got a high-tech makeover from Walt Disney’s Imagineers. Their new Toy Story Midway Mania attraction, which opened in Disney’s California Adventure Park earlier this week and in Disney World in May, recreates the kind of shooting and throwing games that can still win you a stuffed animal at carnivals and boardwalks around the country.

These games, however, take place not in carnival booths but in a 3-D gaming environment designed by Walt Disney Imagineers with some help from Pixar Automation Studios. In Midway Mania, there are no physical objects to hurl or fire at targets – no rings to toss, no darts to throw, no air rifles to point at sheet-metal ducks.

Instead, players first make their way past an animatronic Mr. Potato Head carnival barker, whose voice and schtick come from Don Rickles. Then they don a set of 3-D glasses and hop into swiveling ride vehicles that convey them to a series of virtual games. Not counting a practice pie-throwing round, Midway Mania has five scored games in all, each inspired by a different “Toy Story” character.

Once parked in front of the individual games, the players use a pull-string shooter to fire virtual projectiles at a large screen. The attraction tallies scores for all the players based on the point value of the targets they’ve hit. It even awards virtual plush toys, displaying them on each vehicle’s on-board computer screen.

Though the games play out in 3D, the Imagineers have added another dimension to the game. The attraction also includes special effects in which game actions have real-world consequences. Throw a virtual dart that pops a virtual balloon, for example, and you get a puff of air or spritz of water in the face. Chrissie Allen, senior producer and director for the attraction, says the effects add a fourth dimension to the ride. “The world of the game completely envelops you,” she says.

All of that immersive gaming may be a blast, sometimes literally. Yet Midway Mania has a serious side that makes all the fun and games possible. According to Jody Gerstner, Walt Disney Imagineering’s executive director of show and ride controls, the attraction runs on one of Disney’s most advanced automation systems to date. Built primarily around components from one of its corporate partners, Siemens Energy & Automation, the system marks the first time Disney has used industrial Ethernet in a ride control application. “We’ve done show controls over Ethernet before, but those don’t involve moving people around,” Gerstner says.

The automation system breaks new ground in other ways too. One is its scale. “It’s the biggest system we’ve done, not geographically but in the number of control zones,” says Gerstner. Another is in the amount of integration work that had to be done to weave the attraction’s distinct game, ride and show elements into a seamless user experience. And the attraction is a great example of how the clever use of position sensors and software can take up the some of the mechanical slack in motion control systems.

Talk to Imagineers like Gerstner or Allen, and you will quickly get that they obsess about the entertainment value of the rides they create. And in that sense, Imagineering couldn’t be more different than the engineering practiced by those who work on industrial machines. After all, when is the last time anyone had to design a fun form fill and seal machine?

Like all engineers, though, the Imagineers still have to hit hard engineering targets related to safety, throughput, uptime and installation cost. And hitting all those targets in this case called for a control technologies that should appeal to those who design machines for factories rather than theme parks.

Fun with Ethernet

Midway Mania’s overarching control system actually consists of three sub-systems, one each for the ride vehicles, the games, and show elements. Ethernet is the common thread tying everything together.

The ride controls, which govern the movement of the vehicles through the attraction, run on two kinds of industrial controllers. The central wayside controller, a Siemens 319 PLC, manages the vehicle flow through the attraction. “The wayside controller is the traffic cop,” Gerstner says. Each vehicle also has an onboard controller, a Siemens 315 PLC that handles programmed speed profiles, position data gathered from sensors, safety measures and diagnostics.

For vehicles to move through the attraction, the vehicle’s onboard controllers wirelessly communicate their position data over ProfiNet RT to the wayside controller. That central controller then generates a signal, which goes out over a proprietary, hardwired network to the 397 busbar zones on the vehicle steel track. That signal is then transmitted back to the individual ride vehicles through a brush shoe that contacts the busbar Gerstner calls this control out a “go, no-go PWM signal.” It tells individual vehicles whether they have permission to proceed at their programmed speed, whether they should stop or whether they should proceed at a reduced speed.

The game controls likewise have both centralized and onboard elements. A centralized PC-based gaming controller distributes gaming data from each ride vehicle to a bank of computers that run all the gaming software. The massive computer farm for Midway Mania houses more than 150 computers in all, including one Windows XP PC from HP for each of the attraction’s 56 game screens. The on-vehicle controllers handle game information specific to each vehicle, such as the positioning of the shooter and onboard score display.

As with the ride controls, the centralized and on-board gaming systems communicate over wireless Ethernet, sharing the onboard wireless infrastructure with the ride controls. Physical connections between the game computers take place over a standard 100 Mbit/s Ethernet network – with the exception of a gigabit backplane between the switches in the main game controller.

Both the ride and game control systems share a wireless link to get data off the vehicles. On the vehicle is shared Siemens SCALENCE W access point module on the vehicle which couples with SCALENCE W access points off the vehicle via a leaky coax cable along the track. Olaf Scheel, a Siemens engineer who served on Midway Mania’s design team, the wireless system has been “hardened” to prevent any intrusions or denial of service attacks. And he notes that on the ride control system, safety is ensured by the one-way nature of wireless communication. “The onboard controllers only send data,” he says. They get their go-signal only through the hardwiring.

Aside from the ride and game controls, the system has additional PCs for its show controls, including a rack of computers that run the attraction’s special effects. These, too, are nodes on the standard Ethernet network.

Working Together

Taken individually, Midway Mania’s individual control systems are pretty straightforward, but it’s how they work together is what determines whether attraction soars or falls flat. “The hardest part of the project was defining all the software interfaces between the game, ride and show controls,” Gerstner says, noting that all three systems have to be closely coordinated to deliver that seamless user experience.

The game and ride control systems, for example, both coordinate their efforts at all times. During normal operations, the game controller needs to know where the ride controls have parked vehicles relative to the game screens. That task is trickier than it sounds. Gerstner says the electric motors, right-angle gearboxes and pinch-rollers that move the vehicle have a certain amount of play in them. So do the mechanical brakes that stop the vehicles in front of the screens. “We had to find a way to compensate for the variation inherent in our mechanical system,” he says.

The game and ride controls also mount a coordinated response to back-ups or delays, which could be caused by someone triggering one of the attraction’s many pressure-based safety devices or even a slowdown in the vehicle loading process. “We know back-ups happen,” Gerstner says, “but system does the right things even when everything isn’t perfect.” Those right things include launching game sequences, such as an extra practice round if users get stuck in front of one screen for too long. They also include more theatrical responses, such as an announcement voiced by “Toy Story” characters.

Many of these coordinated efforts require the ride and game controls to use position data gathered by two complementary tracking methods. The first uses Pepperl+ Fuchs binary proximity sensors, four of which are mounted beneath each ride vehicle, to pick up a set of absolute position markers scattered at strategic locations along the track. “These give us an indication of where each vehicle is in the building,” Gerstner says.

While crucial for generating the go-no go signals and controlling the flow of multiple vehicles, proximity sensor tracking lacked the resolution needed to register the vehicle to the game screen. So the Imagineers added a second tracking system that can determine vehicle position within an inch. It uses a Banner laser sensor, again under-mounted on the vehicle, to read graduated strips placed in the floor near the parking locations for each game. This fine-positioning system helps compensates for all the variation inherent in the mechanical system. “The game doesn’t care if the car parks in the same spot every time. It just needs to know where each car has actually parked, and it can compensate.” Gerstner says.

Positioning data also plays a key role in determining the position of the shooter relative to the game. An algorithm in the game software determines position using data from the three encoders on the shooter itself along with another encoder that measures the amount of swivel on the ride vehicle turrets. “Turret swivel is superimposed on the rotational axis of the shooter,” Gerstner says. The shooter-position algorithm also takes the vehicle’s actual parking position into account. Gerstner describes this positioning algorithm “very complex,” but adds that it still made more sense than trying to come up with a separate sensing system. “We had enough accuracy to mathematically determine the position of the shooter tip with data we already had,” he says.

A New Approach

Midway Mania’s controls embody a couple of important departures from Disney’s traditional way of engineering large control systems. Gerstner points out that the company’s larger attractions tended to have point-to-point I/O in the past. That design approach can be clearly seen in square footage set aside for I/O cabinets in a room adjacent to Midway Mania’s massive computer farm.

Much of that control room remains empty, however, since the ride controls take up just two cabinets. Gerstner attributes much of the control system’s physical economy to the Siemens’ distributed I/O and to the Ethernet backbone that ties all the control systems together. “Ethernet simplified the wiring and all the associated touch labor,” he says. “To be honest, I don’t know if we could have done this project using our traditional architecture. It would have taken a lot of copper.”

Another departure for Disney is in its use of a centralized controller in an attraction of this scale. In previous rides with a similar zoned busbars – such as its Rocket Rod ride – Disney had to distribute the controllers around the rides. “We couldn’t go centralized because of the challenge of processing and send permissible signal out to all the zones,” Gerstner says. The 319 had speed and power to overcome that problem. “It’s a screamer,” Gerstner says.

In fact, central PLC and the ProfiNet RT had more than enough processing muscle and speed for this application. Scheel notes that the central PLC scans and execute the code for all 397 busbar zones in 32 milliseconds. “We could go faster if we had to, but there was no need,” he says, noting that ProfiNet RT can update every millisecond if necessary.

Same goes for PCs and Ethernet used in the gaming systems. Gerstner says it has bandwidth to spare, and its switches only utilize about 10 percent of their capacity at any given time. “That’s the thing about bandwidth, you never know how much you’ll need when you start a project. So it’s always better to have more than less,” he says.

WDW Holiday Line-up Takes Shape

Here is a press release with all the events and their running dates for the 2008 Holiday Season at the Walt Disney World Resort:

LAKE BUENA VISTA, Fla. – Walt Disney World Resort blings in the holidays Nov. 10 with sparkling, jewel-like crystals adorning the iconic Cinderella Castle in Magic Kingdom – a glistening light-show spectacular signaling the beginning of Disney seasonal merriment. By late November, festivities will blanket the Vacation Kingdom as Epcot, Disney’s Hollywood Studios, Disney’s Animal Kingdom and Downtown Disney take the wrappings off their own Santa sleighfuls of yuletide gaiety.

But guests can get in the spirit beginning Nov. 10 by beholding the 200,000 twinkling lights of Disney’s newest holiday tradition – Castle Dream Lights! – in Magic Kingdom. Donning their holiday finest, Cinderella and friends take to the Cinderella Castle stage daily for a dream-come-true, light-the-night moment.

Nov. 10 also marks the first of 18 select evenings when Magic Kingdom hosts the long-running Mickey’s Very Merry Christmas Party. During this popular special ticket event, guests are treated to “Mickey’s Once Upon a Christmastime Parade,” “Holiday Wishes-Celebrate the Spirit of the Season” fireworks spectacular plus special holiday-themed shows featuring Disney characters decked out in their seasonal finest, carolers, festive tree lightings and more.
The “Once Upon a Christmastime Parade” celebrates the festive moods of the season with dancing snowflakes, marching toy soldiers, horse-drawn sleighs, enchanting floats and spirited characters all proceeding through the streets of the theme park in a merry and melodic cavalcade.
During “Holiday Wishes-Celebrate the Spirit of the Season,” the radiant castle beams brightly as the evening is magically capped with festive fireworks orchestrated to classic holiday tunes.
Favorite attractions also are open throughout the evening, and while forecasters predict the first snowfall of the season will swirl a winter-like effect down Main Street, U.S.A, guests can take heart: there’s hot cocoa and cookies to add a warm spirit, plus apple slices and apple juice as the perfect trimming for a not-to-miss outing for the whole family.

Mickey’s Very Merry Christmas Party dates are: Nov. 10, 11, 14, 16, 20, 21, 30; Dec. 2, 4, 5, 7, 9, 11, 12, 14, 16, 18, 19. Advance tickets and information are available now at disneyworld.com/holidays or by calling 407/W-DISNEY.

Holiday Allure Galore in Store
Walt Disney World Resort unwraps more wintertime wonderment throughout property beginning Nov. 28. Here’s the lineup:
Epcot Presents Holidays Around the World – International holiday traditions unfold throughout World Showcase Nov. 28-Dec. 30 when storytellers portraying cultural icons of the season – such as France’s Pere Noel, Italy’s LaBefana and America’s Santa Claus – spread messages of goodwill. Nighttime sparkles with a luminous light bridge adorning the breezeway to World Showcase Plaza, where guests can see a magnificent holiday tree. And to cap off the day, Epcot’s kaleidoscope of lasers, lights, fireworks and music – “IllumiNations: Reflections of Earth” – takes on a spirited holiday finale.

Candlelight Processional at Epcot – A heartfelt holiday tradition led by a mass choir and 50-piece live orchestra showcases the reason for the season Nov. 28-Dec. 30. Staged at America Gardens Theatre at 5, 6:45 and 8 p.m., Candlelight Processional features a celebrity narrator who retells the joyous Christmas story. The narration is interspersed with memorable music. Performances are included with Epcot admission. Special dining packages that include preferred seating for this beloved event also are offered by calling 407/WDW-DINE.

Scheduled celebrity narrators include (subject to change):
11/28-30 John O’Hurley
12/1-3 To be announced
12/4-6 Brian Stokes Mitchell
12/7-9 Virginia Madsen
12/10-12 Monique Coleman
12/13-15 To be announced
12/16-18 Chita Rivera
12/19-21 Abigail Breslin
12/22-24 Steven Curtis Chapman
12/25-27 Edward James Olmos
12/28-30 Marlee Matlin

The Osborne Family’s Spectacle of Dancing Lights at Disney’s Hollywood Studios – Bathed in bulbs of brilliance, New York Street glows with millions of dancing lights and animated displays in a revered Disney holiday tradition Nov. 28 through Jan. 4, 2009. Amidst gently falling snow, guests will bask in the glow as twirling carousels, melodic angels, colorful wreaths, marching toy soldiers and Santa and his reindeer move to high-energy music and 3-D effects, creating a dazzling symphony for the senses. This enchanting spectacle results from a crew of 18 electricians working some 14 weeks using six miles of rope lights, 84 angels and 66 snow machines.

Disney’s Animal Kingdom – “Mickey’s Jammin’ Jungle Parade” gets a holiday makeover Nov. 28 through Jan. 4, 2009, when it is magically transformed into “Mickey’s Jingle Jungle Parade.” This rompin’ spectacle is a theatrical showcase of characters with whimsical floats and puppetry with a holiday world-beat twist. Guests also can meet Disney characters decked out in their holiday best at Camp Minnie-Mickey which also features live seasonal entertainment, holiday photo opportunities and decorative Christmas trees.

Festival of the Seasons at Downtown Disney– There are enough toys to fill up Santa’s sleigh at stores such as Once Upon a Toy, World of Disney, Team Mickey’s Athletic Club and the LEGO Imagination Center. Guests can finish their holiday shopping at this one-stop mecca featuring something for everyone on their list – Basin bath and body shop, Arribas Brothers, Disney’s Days of Christmas holiday shop, Fuego by Sosa Cigars and more – and enjoy the dazzling light display and holiday décor that adorns the Downtown Disney streets Nov. 28-Dec. 24, 2008.

A History Lesson

Here is a short time line explaining the history and many developments in audio-animatronics technology over the years:

Early 1950s
Walt Disney purchases a mechanical bird while vacationing in Europe. The souvenir becomes the inspiration for Audio-Animatronics technology.
1951
Work begins on “Project Little Man.”  Roger Broggie and Wathel Rogers, pioneers in Audio-Animatronicstechnology, create a miniature figure that is programmed with cams, cables and tubes to mimic tap-dancing routines performed by the late Buddy Ebsen.
1963
Walt Disney’s Enchanted Tiki Room opens at Disneyland.  It’s the first show to feature Audio-Animatronics technology.
1964
The world’s first fully animated human figure, Abraham Lincoln, debuts at the New York World’s Fair in Great Moments with Mr. Lincoln.  The figure causes a sensation, not just with the audience, but with Disney Imagineers, who were able to complete the figure in half the time they anticipated.
Audio-Animatronics figures are also in three other World’s Fair shows designed and produced by Disney: Carousel of Progress (featuring figures animated using a programming harness, a precursor of today’s motion capture systems), Magic Skyway and it’s a small world.
1964
Two Audio-Animatronics birds, Robin and Umbrella, appear in “Mary Poppins.”  Walt Disney reinvests profits from the film to create MAPO, an organization within Walt Disney Imagineering dedicated to creating and innovating Audio-Animatronics figures.
1965
Great Moments with Mr. Lincoln – featuring the Audio-Animatronics figure of Abraham Lincoln (actually, a duplicate since the original was still performing at the World’s Fair) – opens at Disneyland.
1970
Audio-Animatronics technology enters the computer age with the use of DACS (Digital Animation Control System), a computer-controlled playback system for Disney shows and attractions.  Imagineers also begin using the Anicon-Animation Console – for animating and programming figures.
1989
The first A-100 Audio-Animatronics figure, the Wicked Witch of the West, debuts as part of The Great Movie Ride at Disney’s Hollywood Studios (then known as Disney-MGM Studios) in Walt Disney World Resort.  A-100 figures incorporate compliance technology that gives the characters more fluid and realistic movements.
1992
Pirates of the Caribbean opens at Disneyland Paris.  Attraction features sword-fighting pirates figures.
1998
Hopper, the grasshopper from the Disney•Pixar film “A Bug’s Life,” is the most sophisticated Audio-Animatronics figure produced to date.  Featuring 74 functions, the character appears in “It’s Tough to be a Bug!”
2002
The first portable, all-electric Audio-Animatronics figure, Meeko, the raccoon from the Disney animated film “Pocahontas,” appears.  He’s in a basket carried by Pocahontas.
2003
The first totally autonomous Audio-Animatronics figure, Lucky the Dinosaur, makes his debut, at Disney’s California Adventure.
2006
The yeti, a major element of Expedition Everest at Disney’s Animal Kingdom, is the largest and most powerful Audio-Animatronics figure ever created by Walt Disney Imagineering. Standing more than 18 feet tall, the thrust of the yeti’s arm has the equivalent amount of force as a 747 jumbo jet.
2007
The Muppet Mobile Lab, featuring Muppets Dr. Bunsen Honeydew and his assistant Beaker, marks the first time that free-roaming Audio-Animatronics characters can interact and converse with each other, as well as with guests they encounter along their way.
2008
Mr. Potato Head in Toy Story Mania! at both Disney’s California Adventure and Disney’s Hollywood Studios marks the first time that anAudio-Animatronics figure features lips with such a wide range of lifelike movements, can remove and re-attach a body part (his ear) and has digitally animated eyes that can look directly at the particular guest with whom he is conversing. Also, since Mr. Potato Head has more lines of dialogue than any Audio-Animatronics figure ever created by Walt Disney Imagineering, it has required more programming hours than any other figure.

“How To” Help Guests

In case the WDW News Today Podcast hasn’t helped you prepare for your Walt Disney World vacation over the last year it has existed (doubtful), Disney might be able to help you now:

LAKE BUENA VISTA, Fla. – Families planning a vacation to Walt Disney World Resort now have access to a new online resource at disneyworldmoms.com: Moms Panel “How-To” videos.

The Walt Disney World Moms Panelists share quick, step-by-step visual tips about everything from planning a girlfriends getaway without the kids to figuring out how Disney’s Magical Express really works.

 
How-To” Videos Preview:

  • “Packing for the Park” – Heather Roberts-Nault, Louisville, Ky., with a little help from her daughter, shares tips and personal favorites on what to pack when headed to a Disney theme park for the day, especially with little ones in tow.
     
  • “Fast Pass” – Bret Caldwell, Evanston, Ill., takes the guest inside Walt Disney World Resort to uncover the magic of FASTPASS, including where to find FASTPASS, how to get one and the best ways to use it.
  • “Make Flying Fun” – Beth Choisez, Floral Park, N.Y., shares her ‘secret to sanity’ when traveling by plane – Beth provides tactics for dealing with the luggage, strollers, diaper bags, and the kids, so that everyone stays calm and happy.
  • “Disney for All Ages” – Laura Spencer, Boston, Mass., and her girlfriends, Julie, Dot and Carolyn, provide some ideas for enjoying Disney without the kids – suggestions include a visit to the Art of Disney in Epcot concluded by a champagne toast in France.
  • “Make the Switch” – Michelle May, Lebanon, N.J., and her husband take on an attraction using the Rider Switch Pass – specifically, how families with young children can experience the rides without having to stand in line twice.

The Walt Disney World Moms Panel experts conceived the “How-To” videos as a fun way to provide original and innovative content designed to help alleviate the pressure of planning a memorable Disney vacation – so families can focus more on making memories of a lifetime. 

To view the Walt Disney World Moms Panel “How-To” videos or find additional vacation planning tips from experts, visit disneyworldmoms.com.

Up, Up, and Away Over The Closed Clubs

From the Orlando Sentinel:

Disney World also is sprucing up Downtown Disney’s other two areas, adding restaurants, expanding and updating a band shell, refurbishing and updating other businesses, and bringing in a giant tethered-balloon attraction that visitors will be able to ride in, going up more than 300 feet above Village Lake.

This will be similar to the one that can be found in The Disney Village at Disneyland Resort Paris, you can see it HERE.

More Downtown Disney Details

Here are some more details on the changes coming to Downtown Disney, including the replacements for some of the Pleasure Island clubs:

Lake Buena Vista, Fla. (June 27, 2008)– Walt Disney World Resort today unveiled a new vision for Downtown Disney, with extraordinary new shopping, dining and other experiences including a completely re-imagined Pleasure Island. Also planned are numerous enhancements to popular Downtown Disney locations, as well as additional theming and storytelling brought to life by Walt Disney Imagineers.

“We are committed to offering guests new and exciting experiences they can only have at Walt Disney World Resort,” said Downtown Disney Vice President Kevin Lansberry. “Our bold new vision for Downtown Disney reflects the feedback we receive from our guests each and every day and will enable us to continue to offer the high-quality entertainment that is our hallmark.”

Over the next year, the 120-acre entertainment-shopping-dining complex will add a number of one-of-a-kind, immersive experiences for guests. Downtown Disney will even get its own iconic attraction, in the form of a giant, tethered balloon that will take guests 300 feet into the air to view the amazing vistas of Walt Disney World Resort. Other new experiences include:

· In fall 2008, guests will enter a world of prehistoric creatures at T-Rex: A Prehistoric Family Adventure. The dinosaur-themed family eatery will serve up pizzas, pastas, seafood and more, and will feature life-size animated dinosaurs that dwell among bubbling geysers, waterfalls and a fossil dig site.

· Also this fall, a design-your-own t-shirt store from Hanes will add to the growing collection of merchandise guests can personalize at Downtown Disney.

· E-brands Restaurants, an Orlando-based, multi-concept restaurant group, will premier its newest concept at Downtown Disney in spring 2009. The high-energy, casual eatery will feature authentic Central and South American cuisine, specialty drinks and live music along the waterfront.

Guests also will enjoy a brand new mix of shopping and dining experiences at Pleasure Island as it is transformed over the next two years.

“Our guests tell us they want additional shopping and dining experiences at Downtown Disney,” added Lansberry. “We are currently considering a number of unique concepts from around the globe as we re-imagine Pleasure Island and look forward to sharing our progress over the coming months.”

To make way for the new offerings, all of the clubs currently on Pleasure Island will close on Sept. 27. Other locations on Pleasure Island , including Raglan Road , Fuego by Sosa Cigars, Curl by Sammy Duval, Orlando Harley-Davidson and outdoor food and beverage locations, will remain open during the transition.

To complement these new experiences, many popular Downtown Disney locations will undergo enhancements.

· Beginning this summer, Portobello Yacht Club will be transformed into a Tuscan Country Trattoria. The refreshed menu features authentic Italian dishes and signature favorites and a re-designed interior along with an outdoor dining space.

· This fall, Goofy’s Candy Company will add a special new room that will enable families to host one-of-a-kind birthday parties at Downtown Disney.

· The Marketplace Stage will be completely replaced with a larger, covered stage this fall to welcome even more entertainment to Downtown Disney and serve as a new premier venue for Disney Magic Music Days.

· Fulton’s Crab House will update its interior fixtures and furnishing and exterior in Spring 2009. The enhancements include a refreshed third floor deck dining area to offer additional Disney guests and larger private parties the traditional Fulton’s experience.

· Next year, Wolfgang Puck Café will update its interior fixtures and furnishings and will feature an enclosed glass patio offering guests a year-round outdoor dining experience.

These efforts come on the heels of recent enhancements at World of Disney, Wolfgang Puck Express, Ghirardelli Soda Fountain and Chocolate Shop, Earl of Sandwich and Cap’n Jack’s Restaurant.

From The Biggest City To The World

New York City Mayor Michael R. Bloomberg poses with Mickey Mouse at Disney’s Contemporary Resort in Lake Buena Vista, Fla. June 20, 2008. Bloomberg was at Walt Disney World Resort taking part in the first annual “Excellence in Action” education reform summit, presented by The Foundation for Excellence in Education. The foundation was launched in January by former Florida Gov. Jeb Bush.

Trouble at the Wilderness Lodge

OSCEOLA COUNTY, Fla. (WOFL FOX 35, Orlando) — A manager at Disney’s Wilderness Lodge hotel was arrested Wednesday for charging $1,200 on a guests’ credit card.

Orange County Sheriff’s deputies said 44 year old Patrick Noze stole a credit card out of a guest’s wallet and charged the card for auto repairs.

The owner of the Orlando mechanic shop Noze went to said he told them he had permission to use the credit card.

Noze was charged with credit card forgery, grand theft by hotel employee, fraudulent use of a credit card, and dealing in stolen property.

A Disney Spokesperson said he has been placed on unpaid administrative leave pending the outcome of the charges.

Police are still investigating at this time.

Another CM Arrested on Child Porn Charges

From the Orlando Sentinel:

A Walt Disney World employee was arrested this morning on three counts of possessing child pornography.

Investigators served a search warrant at the home of Charles Hurrey, 29, on Cagan Crossing’s Boulevard in Clermont this morning and found three videos depicting children engaging in sex acts with adults and each other on an external hard drive, according to an arrest affidavit.

Hurrey admitted to downloading the videos and told investigators that he is interested in child pornography because he is curious why people would make them, according to the affidavit.

Hurrey denied ever sexually abusing a child, according to the affidavit.

Kim Prunty, a spokeswoman for Walt Disney World, confirmed that Hurrey was employed at Disney’s Hollywood Studios, where he issued and repaired photography equipment and deployed photographers to locations around the park.

“Obviously, we take these things very seriously,” Prunty said. “He has been placed on unpaid administrative leave pending the outcome of these charges.”

Investigators zeroed in on Hurrey during an ongoing undercover investigation with the Internet Crimes Against Children Task Force, according to Det. Chris Loyko of the Lake County Sheriff’s Office.

Hurrey is being held at the Lake County Jail in lieu of $15,000 bond.

Who’s Got The Look?

WASHINGTON: The Sikh American Legal Defence and Education Fund (SALDEF), the oldest and largest Sikh-American civil rights and advocacy organization in the US has filed a class action suit against the Walt Disney World Company on behalf of Sukhbir Singh Channa.

Channa, a Sikh-American, had applied for a job with Disney in September 2006 but was told that he could not be hired unless he removed his religiously-mandated turban. He was also told that he did not have “the Disney look”. Witnesses have filed affidavits in his support. “There’s no legal or other justification for a company to repudiate an employee in the manner that Disney has repudiated Channa,” said SALDEF chairman Manjit Singh.

“Disney makes millions of dollars each year on cartoon characters that wear turbans but cannot respect the right of an American to wear a turban for religious reasons,” said Manjit Singh.

This should be an interesting legal battle and could lead to big changes in the look of Cast Members at all the Disney resorts should this organization win. We’ll keep you posted on this story as more becomes available.