Robert Ashburn’s 1/24/12 Magic Kingdom Photo Report

WDWNT Reporter Robert Ashburn visited the Magic Kingdom on Tuesday and has a number of newsworthy photos to share with us, including Sorcerers of the Magic Kingdom play-testing and Grand Floridian DVC wing construction, so let’s take a look:

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Work continues on the Main Street Bakery facade

Is this crane for Fantasyland construction? No…

They are fixing a few small things on the Castle

Nice to see maintenance being done after such a short period of time

That is one tall crane

Work continues on the Main Street bridge

Renovations continue inside Plaza Ice Cream

Main Street characters out and about

The Chapeau and some of the Confectionary behind tarps

It is a strange look down Main Street these days

Package Pick-Up/Chamber of Commerce also behind tarps

Time to take a look at the progress on the Big Thunder Mountain refurbishment

Almost every roof is being replaced

Painting the mountain

They sure are friendly!

Some scrims are up to block some of the view

Still plenty to see though

Tumbleweed is practically being rebuilt, as are the lift hills

Another roof being replaced

Workers still up on the Castle

No, it can’t be…

EVERYONE RUN FOR YOUR LIVES!

The Sorcerers of the Magic Kingdom windows on Main Street have all been installed

Sorcerers play-tests every Sunday, Tuesday and Thursday currently

A window under the Train Station

I warned you that more and more Disney Store merchandise is invading the parks…

Many windows now have a permanant floor marking

A look at Robert’s cards

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Now let’s take a quick look at the construiction progress on the Grand Floridian Disney Vacation Club wing

Nothing to see here yet…

Press Release Gives a Few Fun Facts About Sorcerers of the Magic Kingdom

LAKE BUENA VISTA, Fla., Jan. 30, 2012 – Inspiration meets innovation when Sorcerers of the Magic Kingdom opens to Walt Disney World Guests in late February of this year. This immersive, role-playing game features unprecedented interaction with Disney characters who come to life in previously hidden areas throughout Magic Kingdom park.

Families, friends and individuals can take on the animated Disney Villains by casting spell cards featuring Rafiki, Rapunzel, Woozles and more than 60 other characters. Individually created by Disney artists and trading card game experts, these beautiful, collectible cards will come in packages of five free to Guests ready to take on the villains.

“Sorcerers of the Magic Kingdom gives our Guests a new way to become the hero of the Disney story, taking Disney innovation to a new level,” said Jonathan Ackley, Producer & Creative Director, Walt Disney Imagineering. “It’s a great game of discovery and excitement that plays off our wonderful theme park and incredible family of Disney animated characters.”

Imagineers spent more than four years creating and perfecting this unique experience, which can be played in 15 to 20 minute segments throughout the Guests’ visit to the Magic Kingdom, or continuously for up to three to four hours. More than 95 minutes of original animation was created for Sorcerers of the Magic Kingdom – equal to a full-length animated film.

While trading card games are popular with about 60 million people in the US, this is the first time players can experience the challenge in such a complex environment. Guests of all ages will love the storytelling, the engagement with Disney characters and the discovery of hidden details of the Magic Kingdom.

Adam Roth’s 2/2/12 Magic Kingdom Photo Report

WDWNT Reporter Adam Roth visited the Magic Kingdom on Thursday andf has plenty of newsworthy photos to share with us, so let’s take a look:

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Sorcerers of the Magic Kingdom was testing

Inside the Fire Station

The patches have returned

And you were worried they wouldn’t come back…

Guests are prepared for the adventure while waiting in line

Cards! Oh, they’re on the screen…

The screens are very well hidden

Off we go!

We got cards!

The portal under the train station

Some nice lighting set up

I love when they use backdrops of the land they are in

PONGO!

Cruella

Horace and Jasper

Hades disguised, as usual

An awesome rendering of Main Street

Turns sinister looking

We’re on the move again

I can’t wait to see someone try to buy this painting…

Portal opening

The cameras are really well hidden

This one is pretty well hidden too

Main Street facade work continues

Where are the portals?

Could one be here?

There it is!

Pretty funny

Don’t drink and drive

WE’LL CONTINUE

A crane visible over the park

Some of the displays from the pin station are missing while bridge work continues

Sorcerers can also sign up in Liberty Square

Pavement being worked on in Frontierland

More and more permanent markers showing up

I really love these windows with the opening curtains

More new pavement

Lawrence from Princess and the Frog

Louis the alligator

You have to free Tiana from a snake

Merlin on the Jungle Cruise

The Lion King story

Again, some funny moments to be found

Fighting a hyena

They have been here fo a while, but plenty of Pirates movie references can be found in Tortuga Tavern

More movie details

The color changing fireplace is pretty neat

Sunshine Tree Terrace now has a window

The lighting on the upper portion is pretty nice

Work continues on the new path between Fantasyland and Liberty Square

Less and less trees and shrubs

Some rumors claim that a Tangled play area and a rest area where guests can re-charage electronics is being added in addition to the new restrooms

Work continues on queue changes at Peter Pan’s Flight as they prepare for the new interactive queue

HUGE crane up in New Fantasyland

Work continues on the Castle Walls

Work continues on the new Dumbo queue as Goofy crashes through a tower…

Storybook Circus may very well soft-open by the end of the month

The train station and roundhouse looks great!

More rock-work appearing on Under the Sea: Journey of the Little Mermaid

The archways extending from the castle look almost finished

Work continues on Belle’s Village

Signage about to go up, either for the restrooms or Ariel’s Grotto meet and greet

Another look at the train station

The new color schemes on the Dumbo uses a lot of pastels for more of a circus feel

Workers up on the station

AWESOME…

Time to battle Maleficent

Still just a sticker in Fantasyland

Here’s a detailed marker

On to the Mermaid story

Pretty funny

Flotsam and Jetsam

The shark from The Little Mermaid

I LOVE Merlin’s window

A new cart has appeared in Tomorrowland, and I must say, I really like the look of it

R2-D2 popcorn bucket available far away from Star Tours

Goofy’s new tower at the Barnstormer

Crane at dusk… I’m sure you want this as a wallpaper

The long murals on the Fantasyland construction walls are back

A far away look at the Skyway area construction

You can clearly see The Haunted Mansion

A lot of dirt on the move

Big Thunder closed for refurbishment

I love this sign

The workers are done for the day

Fantasyland Station

Yummmm

I’m getting hungry…

And for all you Alien Encounter fans…

Enjoy!

Josh Siegel’s 1/12/12 Magic Kingdom Photo Report

WDWNT Reporter Josh Siegel visited the Magic Kingdom on Thursday and has a ton of newsworthy photos to share with us, so let’s take a look:

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Sorcerers of the Magic Kingdom was testing

There is a window at the head of the queue area to give guests more info

It is still a fire station, just with three added Sorcerers stations

WDWFD used instead of the customary MKFD

Package Pick-up/Chamber of Commerce behind tarps

Pooh and Tigger now greeting guests in the garden

New flowers planted for the season

Roy and Minnie await the move back to Town Square

Some of the Confectionary and The Chapeau facades behind tarps

Sign pointing guests to character FASTPASS

Waits are short

This will soon be a Sorcerers window

A well hidden window

I can’t wait for someone to ask a price on it…

Another window

Yet another… they probably should move that bench…

The WDW/DLR trains merchandise in the window

Center Street behind tarps

The Bakery as well

This will complete the multi-year Main Street facade clean-up

I want ice cream… sniff…

I want soft serve ice cream… sniff…

The Main Street bridge is being repaired

Way too many in the treehouse for a not-so-busy day…

The Sunshine Tree Terrace is still behind tarps

The restaurant is closed, but the Sorcerers window inside is still available

Pecos Bill’s behind tarps

I can’t begin to tell you how happy I am about the Golden Oak Outpost menu returning

Big Thunder Mountain is closed for refurbishment through late-May

Cool pin trading idea

Looks like they are already rebuilding this lift hill

Frontierland Trading Post behind tarps as well

Madame Leota’s cart is now close to the Liberty Belle dock

LOVE this shirt!

From far away, we can see the roof of a tunnel being replaced

Workers out on the track as well

all of the railroad ties were removed to be replaced as well

Work continues on the new Fantasyland/Liberty Square path

The pet cemetery is being moved, it should return later

Walls in Fantasyland

Some trees being removed

Peter Pan’s Flight is being painted before the interactive queue installation begins this week

This will soon be a restroom

Dumbo removal

The beginning of the new Castle Wall

This should begin to grow shortly

A look over the walls

The old gives way to the new

The circus tent top is starting to appear

Another look at the new Dumbo queue, now set to open in March

Less and less scaffolding visible on the Be Our Guest Restaurant

Some final touches of snow being added to the Beast’s Castle

Belle’s Village

Under the Sea: Journey of the Little Mermaid

Storybook Circus tents

Fantasyland Station

Back to Dumbo

You can see some of the Storybook Circus pavement already

The brick facade is starting to appear and it looks spectacular!

Back to Mermaid

Back to Belle’s Village

Enchanted Tales with Belle

Wide shot

Circus tent covering should go up on these queues soon

Timothy is expected to return as an audio-animatronic living character since he won’t be on the spinner anymore

All of the racks in the Seven Dwarfs Mine store are gone

The store will either be removed or replaced during the Castle Wall construction

Say goodbye to the diamond mine theme

This stroller parking is getting out of hand

The Sorcerers window in Frotnierland has a lighted element

It’s pretty cool

Zach Larson’s 1/10/12 Magic Kingdom Photo Report

WDWNT Reporter Zach Larson visited the Magic Kingdom on Tuesday and has some newsworthy photos to share with us, including another look at the new Sorcerers of the Magic Kingdom attraction:

Package pick-up on Main Street is under tarps

Christmas decorations are still up…

Sorcerers of the Magic Kingdom is set to test every Sunday, Tuesday, and Thursday until it officially opens

Zach’s cards

The bakery behind tarps

It looked so real…

While the parlor is closed, you can get pre-packaged ice cream treats

The Main Street bridge is being repaired

Sorcerers window in Fantasyland

Stroller parking is a mess while Fantasyland construction continues

Ariel story

Still not entirely sure how this projection even happens…

Flotsam and Jetsam

Dumbo is now closed and behind walls

The Sunshine Tree Terrace is still behind tarps

Genie in Adventureland

Iago returns to Adventureland attractions… YAY!

These have been here for a while, but a lot of Pirates of the Caribbean movie nods have been added to Tortuga Tavern

Familiar hats…

Blackbeard!

Merlin is on the Jungle Cruise!

Pecos Bill’s facade is still behind tarps

The old menu at Golden Oak Outpost has returned… is it possible that they listened to us?

Frontierland Trading Post behind tarps

Merlin on the Liberty Belle

Princess and the Frog story

This is another one of those surprising windows… how do they do it

Another look at Main Street bridge work

Last look at Christmas decorations

Not surprisingly, all these people who can't read felt they needed to be the first on the launch, despite their actions.

A new sign… but people still don’t read…

First Look: Pictures and Video of Sorcerers of the Magic Kingdom Play-Testing

The new Sorcerers of the Magic Kingdom game ran a short play-test earlier today and our own Scott Smith was on the scene to be amongst the first to cast spells and battle the Disney Villains. The journey begins at the Main Street Fire House where guests are handed a map and some spell cards. Merlin and the cast member will assist you in training before you embark on your mission to rid the Magic Kingdom lands from the resurrected Disney Villains. The main antagonist of the story is Hades who will bring the other Villains back to life to take over the park by capturing all of the pieces of the Crystal of the Magic Kingdom that are spread throughout the lands.

Here’s a look at the maps guests are given and the current Sorcerers game window locations:

Merlin instructs you to your first location. At each window, you must press your key card against the key hole to open the portal. Once the first portal is open, Merlin will appear and usually explains he is too busy and will hand you off to a corresponding hero character from a film. That character will give you all of the story information you need to know. Before facing the main Villian in your story, you are usually given a second window where you fight a henchman of the villian. Regardless of what happens in the middle windows, the final battle will be with the main villain of your story. Once you have foiled this villain, you can move on to another land or choose to walk away. If you do walk away, you can reportedly return later in the day or even later in your vacation. The ultimate goal is to free all the lands of villains leading to an eventual final battle with Hades.

As far as the cards are concerned, there are 70 in all and it appears each has its own separate animation. For example, with the Mickey’s Magic Beans card, beans would fly at the enemy and beanstalks would grow upwards (this will be much clearer in the provided video). Here’s a look at the cards Scott was provided:

 

Enough explaining in text, it’s probably a lot easier to just show you a video of Scott and the game in action:

Map Released for 2012 Mickey’s Very Merry Christmas Party

It may be Halloween, but we have a first-look at the Very Merry Christmas Party guide for 2012 (Click image twice for full size):

Not too much new this year, but note there will be a special Sorcerers of the Magic Kingdom card just like there was at the Halloween Party. Merry Christmas! I mean Happy Halloween!

Adam Roth’s 4/4/12 Magic Kingdom Photo Report

WDWNT Reporter Adam Roth visited the Magic Kingdom yesterday and has some newsworthy photos to share with us, so let’s take a look:

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AVENGERAIL!

A look from the inside

The jet-black look is pretty sweet

A beautiful day on Main Street U.S.A.

Work continues slowly on the Castle Walls in Fantasyland

Supports for the Seven Dwarfs Mine Train have risen

The little details on Prince Eric’s castle are beginning to emerge

The crane is still on site

It looks like they are trying to age the building a little

Looks like the Mine Train will block the view of Under the Sea: Journey of the Little Mermaid

Shingles going on the rooftops in Belle’s Village

Work continues on removing the Tigger Bounce area from the Pooh queue

Posters line the construction walls on the way to Storybook Circus

The extended rock-work at Mermaid is still in the early stages

It looks like the Casey Jr. Splash and Soak Station may be on a spinning platform like a roundhouse

Another look at the Mine Train supports

The remainder of the circus is coming along slowly

Another look at the Mermaid facade

There is a slight gap to correct…

Still a lot of walls…

Water level is a little low… and it’s a little green

The Adventureland Veranda was never so popular

A lot of guests want a Dole Whip

A reasonable line for a Sorcerers window? AMAZING!

The Sunshine Tree Terrace is out from behind tarps

The new sign, with a temporary sun on it

Well, it appears the Little Orange Bird is behind the sun…

Wow, they have food now

And the Citrus Swirl is back

I really want to try some of this stuff

AVENGERAIL!

MAY 4th!

Robert Ashburn’s 4/12-13/12 Epcot & Magic Kingdom Photo Report

WDWNT Reporter Robert Ashburn visited Epcot and the Magic Kingdom this weekend, and he took plenty of photos from both parks to share with us:

Test Track graces the maps during its final days

You still have a month to check out the Flower and Garden Festival

Habit Heroes and the soon-to-open VISION House on the signage inside Innoventions

Still closed…

The VISION House still behind walls

Opens April 22nd, but we’ll have media coverage beginning April 21st

Habit Heroes and VISION House are both not on the wall yet

The ImageWorks at Imagination! looks empty since the new company took over

Amazing Pictures is now in charge of this photo location

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Work continues on the facade of the Seas with Nemo and Friends

This seperate and elevated piece of pavement will take guests to a new queue area for Turtle Talk

A new whole in the facade will be the entrance for Turtle Talk

Inside the queue, a new enclosed area is visible, this will be the Turtle Talk queue

Today was the last day for the original Test Track, it closes tomorrow for refurbishment

MouseGear has an entire section of Phineas and Ferb merchandise

An interesting new shirt

Sorry Oswald, but I like the classic character shirt…

Pretty cool!

Some new shirts with a tropical theme

The “unfriend” shirt is pretty brilliant

A new EPCOT Center shirt

The Southwest Black Bean Flatbread is a fairly new offering

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Moving to the Magic Kingdom, the tarps on Center Street are gone

It looks great

Plaza Ice Cream is back after a lengthy refurbishment

The menu is pretty much unchanged, but the interior was spruced up

A short line for Sorcerers? Wow…

The new menu at Sunshine Tree Terrace

The torches were turned back on after years of just sitting there, which is a very good thing to see

The flash shows the great job they did repairing the facade

The Avengerail passing through the Contemporary

Sorcerer of the Magic Kingdom the Home Game Rules

Sorcerer of the Magic Kingdom the Home Game Rules
Version 1.0
By Ryan Thompson

A note from DV: Ryan drafted up some rules for a home (or where ever you would like to play) game. Check out these game play rules. Test it out. And send your feedback to Ryan: ryan@rmtphotography.com. Also, you can find our pictorial and downloadable checklists here.

To Start

To play Sorcerer of the Magic Kingdom the Home Game, each player should have their OWN deck of 20 to 50 cards. Each deck cannot contain more than 3 of any single Star, Moon or Planet cards as found in the bottom left hand corner of each card or no more than 1 of any single Lightning Bolt card.

To start the game each player shuffles the deck of cards they have and then asks if the other player would like to cut the card. Each player starts with 30 MAGIC POINTS. You can use whatever you like to indicate these points, coins, pebbles, or just a piece of paper with twenty dots on it.

To start each player deals themselves three cards. This forms their HAND. After the HAND is formed, each player turns over two cards into the playing area in front of them, these two cards are immediately in play. (See figure 1)

Figure 1

BASIC RULES:

UNTURN:
Unturn any card that was previously turned.

PICKUP:
On the first player’s turn, they pick up any cards required to get back to a total of 3 in their hand.

PLAY A CARD:
The player now has a chance to play any cards from their hand by placing it in play and removing one of the two cards that are in play and placing it in the DISCARD pile. A player may ONLY have a maximum of two cards in play at any one time.

ATTACK:
A player now has a chance to attack their opponent. They indicate which, if any, of the cards already in play they wish to attack with and TURN these cards to show they are in use.

DEFENSE:
The opposite player now has a chance to DEFEND with any cards they already have in play. They indicate this by placing the DEFENDING card on top of the ATTACKING card.

DEFENSE BOOST:
The DEFENDING player now has the chance to use a card from their hand to BOOST only ONE of their DEFENDING cards. (SPECIAL cards will allow more than one BOOST. See Special Rules.) They do this by taking the card from their hand and placing it on top of their DEFENDING card.

ATTACK BOOST:
The ATTACKING player now has their own chance to BOOST, only ONE of their ATTACKING cards. (SPECIAL cards will allow more than one BOOST. See Special Rules.)

DAMAGE ROUND:
The ATTACKING player adds up the total number of ATTACK points, which is the number of ATTACK points his card has and any BOOST cards played on top of it.

The DEFENDING player does the same for their DEFENDING card, adding the number of SHIELD points the card has and any BOOST cards player on top of it.

If the ATTACKING card has a higher number of points, the DEFENDING card is placed in the DISCARD pile (along with any BOOST cards) and the remainder of ATTACK – DEFENSE is figured. This is the DAMAGE to the opponent, and this number is removed from the MAGIC POINT TOTAL of the defending opponent.

If the DEFENDING card has a higher number of points, the ATTACKING card is placed in its owner’s discard pile and no damage is done to either player.

Figure 2

In the above example, the attacker has attacked with an ATTACK card 5 and an ATTACK card 2. The DEFENDER blocked the left attack with a 5, and the right attack with a 4.

The ATTACKER boosted the left card with a 2, giving the total ATTACK POWER of 7 for the left side, which is being blocked by a total of 5 DEFENSE points. The DEFENDING card here would be discarded and the OPPONENT would take two points.

On the right side the DEFENDER boosted the SHIELD with a 2 BOOST giving a total of 6 DEFENSE/SHIELD, which means the attacking card would be discarded and no points would go to the opponent.

AT THE END OF THE DAMAGE ROUND ALL CARDS THAT WERE USED AS BOOSTS ARE PLACED IN THE DISCARD PILE.

The play continues with the next player following the same sequence as above, until ONE of the players is reduced to 0 MAGIC POINTS.

NOTE: If any anytime you run out of cards in your main DECK, shuffle the cards in your discard pile, give your opponent a chance to cut, and make this your new DECK.

SPECIAL PROPERTIES:

NOTE: These special properties will sometime seem to conflict with the above rules. These are designed to ENHANCE the basic rules above, and are optional. These rules SUPERCEDE any rules they conflict with as outlined above.

Each type of card has special properties to further enhance the game. Use these to create a more interesting and challenging game! These properties are all controlled by the type of spell being cast, from a choice of Charming, Wishful, Energy, Quick, Flying, Strong or Gross.

CHARMING:
Charming spells have no limit when used as BOOSTS, allowing a player to play MORE than one BOOST card either attacking or defending. All BOOSTS still have to be declared at the same time and a player can play 1 of any other boost, and up to two more CHARMING boosts, for a Maximum of 3 boosts.

WISHFUL:
Wishful spells that are IN PLAY can be sacrificed to give the player who owns the card additional MAGIC POINTS equal to the SHIELD number of the WISHFUL spell. This spell cannot have been involved in an attack or defense during the current turn. These cards are not placed in the discard pile, but instead removed from play for the rest of the current game. Wishful spells cannot be sacrificed from your hand, but only while in play. (They still can be replaced by another card in your hand if it’s before your attack round.) FOR EXAMPLE: If you sacrifice a “Mickey’s Magic Beans” you raise your “Magic Point” counter two points.

ENERGY/FLYING:
Energy or Flying spells cannot be DEFENDED by any other type of card other than ENERGY or FLYING. Once defended, ALL BOOSTS count.

QUICK:
Quick spells can be put into play even during your opponents turn and are able to be used to SHIELD/DEFEND during that turn. The rule of only two cards in play at any time still is in effect though.

STRONG:
Strong spells gain a bonus of PLUS 2 when defending any other spell EXCEPT STRONG or GROSS spells.

GROSS:
Gross spells get a bonus of PLUS 2 when ATTACKING and it is defended by any other spell other than GROSS or STRONG spells.
NOTE: This means undefended cards do NORMAL damage to the opponent, the bonus ONLY kicks in when being DEFENDED.